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Finished Works and Works in Progress / Re: Mystery Gadget
« on: June 26, 2020, 11:19:20 pm »
it's like a cross between a plumbus (possibly nsfw??) and one of those stacking ring toys for kids. Cool!
Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"
Is there any way to select two points and have Anim8or basically cut across/connect them like the Topo knife?Why not use the connect points tool or maybe select the edges and use the connect edges function?
I wondered about this for a while, often times to avoid weird geometry issues I end up needing to cut across faces to create more lines on a model. Sometimes this can be unorthodox with setting the right view angle.
Is there any way to select two points and have Anim8or basically cut across/connect them like the Topo knife?Why not use the connect points tool or maybe select the edges and use the connect edges function?
I wondered about this for a while, often times to avoid weird geometry issues I end up needing to cut across faces to create more lines on a model. Sometimes this can be unorthodox with setting the right view angle.
Have got the full 11 seconds sort've laid out.
Now i'll go back over it section by section, and then frame by frame, just trying to get it more better looking..........
That's a decent CPU for a laptop. I think that the main issue is that those are very high face counts. You really don't need nearly as many faces. And each level of subdivision increases the face count by a factor of 4. The subdivision is done in software after skinning, which is faster than the opposite order, but it still takes time.
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I had the same issue some time ago, and a good nVidia graphics card did the trick.
Have got a slightly better PC now, and first thing i did was put a decent graphics card in.
/*snippety snip*/
Another thought. Anim8or is easy portable, maybe you could copy your project to a usb stick and try on another pc with different specs
Well it's all about how complex the scene is
I have a dell precision m6700
i7 3840qm(~3.8ghz)
k5100m
32GB
And dell xps 13
i7-10510U (~4.9ghz)
Intel® UHD
16GB
I pretty much get low fps if the scene is complex...and subdivided
But if I remove subdivision I can get +-32fps on both machines
How complex are your scenes? How large are your models, how many, do they use morph targets or are rigged with deforming figures? Also, what CPU do you have?


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Onto some morphs and a body model maybe?