I haven't been able to reproduce the crash yet. Does it always happen? Or only in some cases, such as large mesh, multiple meshes, etc? Can yo send me an example model?
Strangely enough Steve, it happens on any model of every degree of complexity. Even to test it just now, I created a cube mesh and deleted all but a single line (edge) connected by two points. I think it's specifically when just a line/edge is selected that it occurs.
My computer is beefy so it seems more likely some sort of compatibility thing rather than a bottleneck or anything
Edit 2: Just tried it out on my laptop and didn't come across the issue.
Here are my main PC's specs....
Win 10 Home
AMD FX-8300 (laptop is an Intel.. maybe there's something there?)
Nvidia GTX 1650 Super (but I thought Anim8or doesn't use hardware accel yet, if I recall you saying that Steve)
16gb DDR3 ram
Those are the only specs I can imagine playing any major role is causing this bug. Maybe it's an isolated case?