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Finished Works and Works in Progress / Re: the old carousel
« on: May 01, 2020, 07:34:34 pm »
Cool! Simple and nice colors
and welcome, dode1!
Anywhere to see your Blender portfolio?

Anywhere to see your Blender portfolio?
Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"
Have been using the new trackball-type arc rotate tool and have decided i do prefer the original.
Reasons already stated by others in this thread. Agree with Gyperboloid tho...Quoteit’s a very cool addition. Hope you won’t remove it. It just can be located in debug menu by default., and thought this was interesting, by steveQuoteI'm also experimenting with a miniature version over the little axis in the lower left-hand corner so that when you move the mouse over it the track ball appears aligned with the axis.
I haven't been able to reproduce the crash yet. Does it always happen? Or only in some cases, such as large mesh, multiple meshes, etc? Can yo send me an example model?
Congrats, davdud101! Heck, with everything the world is having to contend with right now regarding the Coronavirus, I can't see how any bit of celebratory information would be frowned upon!Thanks Rudy! Definitely a good time to find the little things
No problemHaha! Funny thing, Steve- I think I first came up with the name while thinking either about "one more than 100", or the whole school classroom "101" thing. I guess it fits well to always be seeking to learn something new!I'm just wondering who the first 100 davduds are, since you're #101
Well that was like a test subject...Well definitely! I'm just thinking you were planning to continue improving it, so I thought to give my thoughts on what I observed in hopes it might be of some use.
Why is anyone still using An8 0.98?
There are some CAD functions in 1.0.1.x but here I will second that they need some love too.
Trev
It all depends on how the meshes are built. Their vertices' values are all relative to the "location" of the mesh. A vertex with a value of (10, 0, 0) in a mesh with a location (0, 0, 0) represents the same point in space as a vertex with a value of (0, 0, 0) in a mesh with a location of (10, 0, 0).You're suggesting that the location of the center of the mesh is offset from the vertices? The strange thing here (unless I'm mistaken in that attached file) is that the center/crosshairs of each of those meshes IS indeed where it should be