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Messages - davdud101

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61
Finished Works and Works in Progress / Re: the old carousel
« on: May 01, 2020, 07:34:34 pm »
Cool! Simple and nice colors :) and welcome, dode1!
Anywhere to see your Blender portfolio?

62
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 01, 2020, 07:33:31 pm »
Steve!!! No lie - I'll admit I haven't used Anim8or for anything beyond CAD-type stuff for the past few years - but this might be the feature to encourage me to get back into animation! It's always been a bit on the tough side getting sound to sync up well (gets often to where you're rather syncing the sound TO the animation instead ;) )

Very cool!

63
Have been using the new trackball-type arc rotate tool and have decided i do prefer the original.
 Reasons already stated by others in this thread. Agree with Gyperboloid tho...
Quote
it’s a very cool addition. Hope you won’t remove it. It just can be located in debug menu by default.
, and thought this was interesting, by steve
Quote
I'm also experimenting with a miniature version over the little axis in the lower left-hand corner so that when you move the mouse over it the track ball appears aligned with the axis.


Funnily enough I came to the same conclusion last week. I spent a while tearing my hair out trying to find classic arc rotate - trackball is cool but the two main things that do make it a little less convenient are that you HAVE t



Actually @ Steve, come to think of it - what if both of them are merged together? So where (for example) clicking on the axis causes the view to move according to that axis, while dragging on a 'blank space' within the circle is still classic Arc Rotate.

I personally tend toward just standard views and old skool arc rotate but there are some times where I suppose it could be convenient to have both the more precise and the hastier options available at the same time. Just as an idea!

64
I haven't been able to reproduce the crash yet. Does it always happen? Or only in some cases, such as large mesh, multiple meshes, etc? Can yo send me an example model?

Strangely enough Steve, it happens on any model of every degree of complexity. Even to test it just now, I created a cube mesh and deleted all but a single line (edge) connected by two points. I think it's specifically when just a line/edge is selected that it occurs.

My computer is beefy so it seems more likely some sort of compatibility thing rather than a bottleneck or anything

Edit 2: Just tried it out on my laptop and didn't come across the issue.

Here are my main PC's specs....


Win 10 Home
AMD FX-8300 (laptop is an Intel.. maybe there's something there?)
Nvidia GTX 1650 Super (but I thought Anim8or doesn't use hardware accel yet, if I recall you saying that Steve)
16gb DDR3 ram

Those are the only specs I can imagine playing any major role is causing this bug. Maybe it's an isolated case?

65
@Steve Here's a bug I've run into a couple of times while working on projects (Build 1363):

If I take a mesh into point edit mode, select a point, line, or group of points or lines on that mesh, and then enable CAD Annoations, Anim8or crashes.

I try to avoid doing this and of course save often, though I use Anim8or almost exclusively for CAD modelling these days and sometimes I absent-mindedly want to quickly check a measurement. (Will post some side-by-sides of my builds with their Anim8or models in the coming weeks!)

66
General Anim8or Forum / Re: Just hit 10 days and my 1000th postJust
« on: April 23, 2020, 10:25:28 am »
Congrats, davdud101!  Heck, with everything the world is having to contend with right now regarding the Coronavirus, I can't see how any bit of celebratory information would be frowned upon!
Thanks Rudy! Definitely a good time to find the little things

No problem :) I'm just wondering who the first 100 davduds are, since you're #101
Haha! Funny thing, Steve- I think I first came up with the name while thinking either about "one more than 100", or the whole school classroom "101" thing. I guess it fits well to always be seeking to learn something new!

67
Finished Works and Works in Progress / Re: sculpture test
« on: April 23, 2020, 10:23:14 am »
nice start... got the colors perfect :D!
If you want a tip I find that for modeling faces starting with a square is actually easier because the geometry is much less defined to begin with (and you can start with far fewer points).

68
General Anim8or Forum / Just hit 10 days and my 1000th postJust
« on: April 17, 2020, 09:10:16 pm »
Just a self-celebratory post on hitting exactly 10 days logged in, my 1000th post made, and glorious 11? years on the forum, probably more like 12/13 using Anim8or. Thanks Steve! HOpefully this type of post is allowed (maybe soon we can get a section of the forum for random chat :) )

69
Finished Works and Works in Progress / Re: Free voice over software?
« on: April 17, 2020, 08:59:51 pm »
It you want something free but more full-featured, Cakewalk by Bandlab is an EXCELLENT piece of software (in my opinion much more flexible than Audacity - which I also used for years). You will have to sign up for Bandlab and of course download etc, but that price is insignificant in comparison to the full-fledged nature of the software

(this is to say, it's essentially a pro-level audio workstation software for $0)

70
Finished Works and Works in Progress / Re: LipSync
« on: January 21, 2020, 10:54:09 pm »
Well that was like a test subject...
Well definitely! I'm just thinking you were planning to continue improving it, so I thought to give my thoughts on what I observed in hopes it might be of some use.
Good luck!

71
Finished Works and Works in Progress / Re: LipSync
« on: January 13, 2020, 12:27:22 pm »
Good stuff! I kinda feel like the face is missing some articulation though? Or in other words that it seems like a small 3/4in ring around the lips is making all the motions even though when a person talks, the whole bottom area of the face, chin, cheeks etc squashes and stretches with it


72
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: January 07, 2020, 11:27:33 am »
Why is anyone still using An8 0.98?

There are some CAD functions in 1.0.1.x but here I will second that they need some love too.

Trev

Not using 0.98. I just thought this was the only feature request thread.

73
General Anim8or Forum / Re: Rigging a whole model
« on: December 27, 2019, 10:21:37 pm »
Are you using an existing rig and trying to fit it to your model? The easiest of those options would be to first scale the mode up so that there's less work to do later, and then adjust the length of each bone so that it matches your model's size. But even easier (in my opinion) would be to create a new rig from scratch that's already built exactly for your model.

74
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: December 22, 2019, 09:11:32 am »
One thing that would make Anim8or just a touch easier (and maybe wouldn't be too hard to implement?), especially for a person like my who uses it for CAD, could be alternate units and auto-calculate to measurement (can't think of what the feature is called, but where it can used mixed fractions and stuff as opposed to/in addition to decimals)

75
It all depends on how the meshes are built. Their vertices' values are all relative to the "location" of the mesh. A vertex with a value of (10, 0, 0) in a mesh with a location (0, 0, 0) represents the same point in space as a vertex with a value of (0, 0, 0) in a mesh with a location of (10, 0, 0).
You're suggesting that the location of the center of the mesh is offset from the vertices? The strange thing here (unless I'm mistaken in that attached file) is that the center/crosshairs of each of those meshes IS indeed where it should be ???

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