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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - davdud101

Pages: 1 ... 62 63 [64] 65
946
General Anim8or Forum / Re: Short Collab!!!
« on: February 08, 2010, 08:33:05 pm »
Yours is better than mine, kreator. Let's use your edit instead.

947
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 08, 2010, 01:54:01 am »
Man Raxx, didn't know you were so good.

948
General Anim8or Forum / Re: Short Collab!!!
« on: February 08, 2010, 01:50:00 am »
sure. We welcome all.

949
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 07, 2010, 04:25:47 pm »
Thanx, Raxx. That fixed it. But another question... How would I make a custom texture fitted for my model?

950
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 07, 2010, 02:50:17 pm »
Man, rellik, I'm gonna have ke 0 votes after people see yours. I actually might restart on mine now.

My edit. Changed the ear based on my brothers comments, he's rally into medevail stuff like this.

951
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 06, 2010, 07:03:41 pm »
Hey, mine won't render textures, or any types of maps! What's the haps???
Nothing really new here... What do I do with a depth channel to make... Let's say, a stream of light passing through dust particles?

Depth Channel

952
Anim8or v0.98 Discussion Forum / Re: A List of Ideas for Anim8or- Neirao
« on: February 06, 2010, 06:35:26 pm »
Hey steve, if you're still getting on. The one I'd really like see would be the bone mirroring.

953
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 06, 2010, 05:56:53 pm »
Yeah, $imon... I tried, but the 2 halves wouldn't do the join solids function! It would look way better if the lip was split...
[EDIT] Nevermind, I got it. i'm going to make and apply textures now.

954
Anim8or Challenges / Re: Challenge #13: D-D-D-DRAGON!
« on: February 06, 2010, 03:16:32 pm »
I'm in!!!!
So far...

New Progress...

Not so bad but not so good scene...

955
Finished Works and Works in Progress / Re: Character Anim8ion
« on: February 06, 2010, 03:55:53 am »
Lucky johnar. I suck pretty bad at character animation. The only thing I wanna say is that you limit your self a little too much to your signature style, with the round eyes and the poked out lips. Any different styled characters?

956
General Anim8or Forum / Re: Short Collab!!!
« on: February 06, 2010, 03:34:47 am »
OK then, lets get tarted on modelling, if the script is done. I'm building a cartoony owl for whatever purpose.

957
Finished Works and Works in Progress / Re: Lego 'self-building' animation
« on: February 06, 2010, 03:20:25 am »
tell you the truth, this looks directly out of a LEGO commercial. literally.

958
General Anim8or Forum / Re: Short Collab!!!
« on: February 06, 2010, 02:59:18 am »
What do you mean...?

959
Finished Works and Works in Progress / Re: csifi model - character
« on: February 06, 2010, 02:58:42 am »
that's what i was also wondering. Do you use UUVMapper or something? because the maps fit perfectly!

960
General Anim8or Forum / Re: Short Collab!!!
« on: February 06, 2010, 01:01:57 am »
Man, rellik, may I say you have the best ideas? I'm gonna incorporate this in a furture update on the first post...

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