Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Steve

Pages: 1 ... 91 92 [93] 94 95 ... 138
1381
Anim8or v0.98 Discussion Forum / Re: Modifier, Type related issues.
« on: November 11, 2014, 11:25:04 am »

When I posted build 1127 I forgot to mention that bug #098-043 "Multiple Modifier issues in properties dialog and copy/paste" has been fixed, including the bend modifier sticking out to the right, etc. I also fixed several modifier related issues with Undo/Redo.

Give it a try and let me know if all your issues have been addressed.

1382
Ha ha. It'll take approximately 5.6 days to finish!!!

If you don't want to wait next Saturday to run Anim8or, here's a quick drop with a patch to catch bad values. Le me know if it works and I'll make an official build. Please post the -traceinit log as well.

Build 1127+ dated November 10, 2014: http://www.anim8or.com/download/preview/files/animcl1127plus.zip

Thanks!

1383
Fantastic! I'll clamp the number at 32 and post a quick update. You may have found the smoking gun!!!

1384
johnar:  :) :) :) :) :)

raxx: thanks for posting your output. As for selecting text, that's the default for Windows. You can change it for windows with a specific title (like this one with "Anim8or Debug Output" by clicking on the icon in the top left corner and selecting the Properties menu command. In the Options tab check the "Quick Edit" option, then click OK.

This works for all command windows and for shortcuts on the desk top.

1385
Anim8or v0.98 Discussion Forum / Re: Version 0.98 not working for me
« on: November 09, 2014, 07:43:06 pm »
Fantastic!  I cleaned up a few things but there wasn't anything that I thought would fix it. I wish I knew exactly what the problem was but I guess it's better to be lucky than smart :)

1386
Anim8or v0.98 Discussion Forum / Re: Version 0.98 not working for me
« on: November 09, 2014, 05:32:06 pm »
I posted a new build with a command line option that should help me find the cause(s) of these failures. If you are having problems running Anim8or please try this new option. For more details see:

http://www.anim8or.com/smf/index.php/topic,5006.0.html

1387
Build 1127 adds a new command line option -traceinit that outputs the progress of Anim8or during initialization to a text window. To use it, open a command window and start Anim8or with the option:

anim8or_1127 -traceinit

The output for a successful start should look something like this:

Code: [Select]
begin: InitInstance()
       creating main window.
       main window created.
       creating final OpenGL context.
       UsingDummyWindow = false.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 1).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 7.
begin: Draw3DOpenGL::CreateContext(pixelFormat = 7).
end:   Draw3DOpenGL::CreateContext() return value = 0x00010000.
       final OpenGL context created.
       creating child windows.
       child windows created.
call:  MakeCurrent(hdc, glContext).
       MakeCurrent() successful.
call:  theOpenGL->Initialize().
       theOpenGL->Initialize() successful.
begin: Draw3DOpenGL::ReadExtensions()
       GL_MAX_TEXTURE_SIZE = 16384.
       OpenGL version = 4.4.
       GL_MAX_SAMPLES_EXT = 32.
       determining actual maxSamplesPerPixel (failures OK).
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 2).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 19.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 3).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 31.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 4).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 31.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 5).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 43.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 6).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 43.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 7).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 43.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 8 ).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 43.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 9).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 10).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 11).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 12).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 13).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 14).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 15).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 16).
end:   Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 17).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 18).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 19).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 20).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 21).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 22).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 23).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 24).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 25).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 26).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 27).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 28).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 29).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 30).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 31).
FAIL:  nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 32).
FAIL:  nNumFormats = 0.
       maxSamplesPerPixel = 16.
end:   Draw3DOpenGL::ReadExtensions()
call:  MakeCurrent(hdc, NULL).
end:   InitInstance().

If Anim8or won't run on your computer start it with -traceinit and post the results along with what OS you have, graphics card, compatibility mode you are using, etc. This will help me find the cause (I hope :) )

1388
Anim8or v0.98 Discussion Forum / Re: Version 0.98 not working for me
« on: November 07, 2014, 05:17:06 pm »
Thanks for the info, Raxx. And johnar, Anim8or isn't of much use if people can't run it. I'll figure this out.

1389
Anim8or v0.98 Discussion Forum / Re: Version 0.98 not working for me
« on: November 07, 2014, 03:37:01 pm »
This information is helpful but I still haven't found a smoking gun. I working on some diagnostics to add to Anim8or to make this problem easier to figure out.

Raxx: can you add which which versions you've tried work? Or do they all work?

Everything works on my computer in XP compatibility mode and normally. It's running Windows 7 64-bit build 7601 [Service Pack 1].

On a related note, here's an interesting free tool that give a ton of information about your computer and it's graphics capabilities.

http://www.geeks3d.com/20140905/gpu-caps-viewer-1-21-1-download-gpu-monitoring-opengl-opencl-information-utility/

1390
Anim8or v0.98 Discussion Forum / Re: Version 0.98 not working for me
« on: November 05, 2014, 09:47:49 pm »
Arrgh! I thought that 1107 was the one that broke everything :(  This still helps because it rules a couple of things.  I'll keep looking ...

1391
Anim8or v0.98 Discussion Forum / Re: Version 0.98 not working for me
« on: November 05, 2014, 08:51:24 pm »
johnar: Yes, that's useful. I made some changes in cl-1107 that might be the cause. At least that's what appear to be the most likely changes. Can you try 1106 and 1107 and see how they behave? If 1106 works and 1107 doesn't it will save me a bunch of hunting through other chang lists!

There are some bugs in them so please don't distribute them without a warning.

http://www.anim8or.com/download/preview/files/animcl1106temp.zip

http://www.anim8or.com/download/preview/files/animcl1107temp.zip

Thanks

Steve

1392
Anim8or v0.98 Discussion Forum / Re: Version 0.98 not working for me
« on: November 05, 2014, 11:06:33 am »
I'm looking into this. There are a lot of moving parts. It would help if everyone can post the About->SystemInfo data as well. You can post it using older versions of Anim8or, of course.

1393
Ongoing Anim8or Development / Re: Fast Selection
« on: November 04, 2014, 05:48:19 pm »
You can disable fast select and use the original behavior in the guide options.

1394
Does this always happen, or is there a particular model/set of circumstances in which it occurs? I'm having trouble reproducing the crash.

1395
When the alpha is somewhere between 0 and 1 you need to blend the color of the object with the background color. If alpha is 0.75 then the object image which has been pre-multiplied by alpha is at 75% brightness. When you multiply (1 - alpha) times the background color you get 25% of it's brightness.  Adding the two together for the final image give a perfect blend.  There is no resulting black fringe.

If there was any extra color from the Objects background (say a purple background) it would always bled into the final image even though there was no purple in either the object or the image that it's composited with.

Pages: 1 ... 91 92 [93] 94 95 ... 138