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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

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1381
Anim8or v0.98 Discussion Forum / Re: CRASH! boom smash plop
« on: July 18, 2008, 07:11:04 am »
Or just delete the whole registry key and Anim8or will add it back with defsult settings the next time it runs.

1382
ASL Scripts / Re: Script Request: Chain Link Maker
« on: July 18, 2008, 07:09:38 am »
DSM, your request for some help with chains in the original post for this topic inspired me to add the spline functions to ASL.  It was more work than I though at first but I was hopeful that it would wind up useful.  I must say, I haven't been disappointed.  The scripts everyone is writing are pretty cool and your model is fantastic.  Keep up the good work, everybody!

1383
G#, please answer my other questions:   In particular, what size image are you rendering?

1384
Anim8or v0.98 Discussion Forum / Re: Perspective view
« on: July 13, 2008, 10:15:54 pm »
When you're zoomed in the perspective view will be very tricky to rotate.

1385
Nice video, G3!

I suspect that you are running out of memory or some other resource when it crashes.  Is your disk light on while it's rendereing?  Have you tried increasing the size of your virtual memory?  What version of Windows do you have and how much physical memory is in your system?  What size images are you rendering?

Also, try rendering from just the single frame that crashes as an AA movie.  Add try a different codec.

1386
Anim8or v0.98 Discussion Forum / Re: CRASH! boom smash plop
« on: July 13, 2008, 10:07:27 pm »
Do you have the "Start In Previous" setting checked in the File->Configuration dialog?
If so try unckecking that, and the "Preload Scripts" as well.

1387
General Anim8or Forum / Re: Objects far away are invisible
« on: July 13, 2008, 10:04:37 pm »
I've fixed several Z-Min and Z-Max problems.  See http://www.anim8or.com/smf/index.php?topic=881 for more information.

1388
Anim8or v0.98 Discussion Forum / Re: Enhancement NEAR Z-limit
« on: July 13, 2008, 10:02:36 pm »
I've fixed several problems with z-limits.  The scanline and OpenGL renderers should use a project's environment settings now.  I've also set the lower limit to 0.01.  The upper limit is still 100,000.  Also the ratio of ZFar to ZLow is restricted to 100,000:1.  (The ART raytracer has no limits - it doesn't use a perspective projection of the geometry.)

Relaxing these limits can cause artifacts, I believe, due to the limitations of single precision floating point math but I'm not really sure how bad they are.  I may be able to remove the ratio limit and the upper limit altogether without making them much worse.  There are some articals on that that I'm looking at now.

But be warned: Using very small values for Z-Near causes a serious loss of precision in the depth buffer for things onlt a little bit farther away resulting in improperly rendered distance objects.

1389
General Anim8or Forum / Re: Anim8or.Org is now CG-Nation.Com
« on: July 12, 2008, 09:59:28 pm »
Both AnimAnon and Cg-Nation are listed in the menu at the left so I don't think this topic needs to be sticky any longer.

1390
Anim8or v0.98 Discussion Forum / Re: Perspective view
« on: July 12, 2008, 09:54:42 pm »
If you can describe a way to reproduce this I can look into it.

1391
Anim8or v0.98 Discussion Forum / Re: CRASH! boom smash plop
« on: July 12, 2008, 09:53:53 pm »
I would say that this has more to do with your computer thatn with Anim8or.  What have you done differently on your compter between the time it worked and the time it stopped?  Like install patches, install another program, driver, etc.  What graphics card do you have?

1392
General Anim8or Forum / Re: Alpha channel
« on: July 10, 2008, 06:09:48 am »
I usre MAGIX Movie Edit Pro 12 for this and pretty much everything else movie editing wise.  It costs about $50 and is a very capable movie editor, sort of like a poor man's Final Cut.

1393
General Anim8or Forum / Re: To our friends of the Anim8or Communities
« on: July 09, 2008, 06:41:06 am »
Guys, I'd be happy to put whatever links are useful in the menu.  They don't have to be 100% Anim8or, but they need to have value for Anim8or users.

And, please, no forum wars!

1394
Anim8or v0.98 Discussion Forum / Re: Selection in Object/Edit mode
« on: July 06, 2008, 09:02:56 pm »
When I first started working on Anim8or, selection was always on similar to what you suggest.  But a lot of people had problems with it, especially beginners.  For example, they'd carefully select some faces and then try to apply a tool.  But if they missed a selcted face instead of using the tool Anim8or would drop the existing selections and select the new face.  So I changed it.  Now you know if you're selecting or editing and can't do the wrong thing.

1395
Anim8or v0.98 Discussion Forum / Re: Trans Map bug
« on: July 06, 2008, 08:38:58 pm »
Can you send me the .an8 project with the material textures?  ANd have you tried rendering this with the scanline renderer?

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