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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

Pages: 1 ... 91 92 [93] 94 95 ... 99
1381
ASL Scripts / Re: help
« on: April 15, 2008, 01:00:42 am »
.as8 format is just a text file with an .as8 extension instead of .txt.

1382
Yes, this can crash in v0.97.  I'll look into it.  Thanks for the bug report.

1383
Anim8or v0.98 Discussion Forum / Re: Quick Texture Reload Feature?
« on: April 12, 2008, 12:02:38 am »
What about a reload button/command that only reaload testure files whit a changed date?  That wouldn't use any time unless the texture was updated.

Alternately I might be able to add an auto load setting that updates textures whenever they are changed using a Windows notification message.  I don't know how to do this but I can probably figure it out.

1384
Anim8or v0.98 Discussion Forum / Re: Packaging and Sending
« on: April 11, 2008, 11:53:02 pm »
SaveAll is supposed to save all your open projects that have been modified.  However it looks like it got orphaned a long time ago.  I'll see if I can fix it.

As for your laptop, why are't you using Windows's auto-sync option?

1385
ASL Scripts / Re: exporting vertice and edge data
« on: April 11, 2008, 11:45:58 pm »
Yes, there is a GetNumPoints() call and a GetPoint() call which allow you to enumerate all of the points, but there is no GetNumEdges() or GetEdge() call.  I have a batch of these and other functions that were missed in the original ASL release almost ready to make available.

The GetEdge() call is (will be) done with GetEdgeIndex0(int edgeIndex) and GetEdgeIndex1(int edgeIndex) to get the point number and GetEdgePoint0/1() to return the value of the vertex because GetEdgeIndex() is already defined to return the edge within a face.

With luck the next v0.97 preview will be ready in a week or so.  Without luck it will be a week or so into May because I'll be out of town.

1386
Anim8or v0.98 Discussion Forum / Re: Packaging and Sending
« on: April 11, 2008, 05:18:48 am »
Hey, don't bump your topic flametiger74, I saw it when it was first posted.  I often would rather hear what everyone thinks about something that to say anything.   Since you keep on insisting, I think this would be too much work relative to the benefit relative to other things.  Finishing the ray tracer an scripting languge, for example, would benefit almost everybody while I doubt the many people would use this.  Besides if you simply organize your files in meaningful directories then you can do this with little effort yourself.

1387
The properties of dielectric materials are well understood in the field of physics.  There are long standing mathematical madels that explain their behavior when interacting with, for example, light.  Thus they are well suited to ray tracing.  Glass, water, quartz, diamond and many plastics are example of dielectric materials that you can use for more realistic models.  Opaque dialectrics like ceramics are best modeled with simpler materials because they are much faster to render.

1388
Kyle, I'll be the first to admit that setting the materials up for ray traced effects is clumsy at best.  You need to add "Attributes" of the appropriate names and values.  Download the sample .an8 projects on the ART ray tracer documentation page for some examples:

http://www.anim8or.com/download/preview/art_raytracer.html

I'll be writing some better documentation and possibly making it easier to set the necessary values in the future.

1389
Anim8or v0.98 Discussion Forum / Re: ART and texture mode?
« on: April 09, 2008, 04:08:07 am »
Yes, there are a lot of things left to do to make materials match all of the scanline render's capabilities.

1390
That is a nice idea.  Drop down menus can get very long to search when there are a lot of items on them.  I'll see if I can come up with a way to manage these and other resources (textures, materials, etc.) better.

1391
General Anim8or Forum / Re: at at starwars robot
« on: April 07, 2008, 11:40:28 pm »
wannabe67 is no longer welcome in these forums due to this and other transgressions.  Plagiarisma and bad language have no place here.   I appreciate those of you who clicked on the "Report to moderator" link when they read his posts.

Steve

1392
General Anim8or Forum / Re: newbs come
« on: April 07, 2008, 03:10:39 am »
I've removed Wannnabe67's post and everyone's replys.  Thanks for letting me know about this and helpin gkeep the forum friendly!

1393
Anim8or v0.98 Discussion Forum / Re: texture messed up
« on: April 05, 2008, 09:57:15 pm »
I wahted to update everyone on this.  I suspect that these problems have something to do with the shadow bias that the raytracer uses to prevent self shadowing artifacts.  I'm still looking into the problem.

1394
Objects are referenced by name in a Figure.  Anim8or doesn't remove the reference in a Figure when you delete an Object so that you can substitute another Object without having to redo all the settings.

1395
Anim8or v0.98 Discussion Forum / Re: Really wierd render bug
« on: April 05, 2008, 09:44:46 pm »
Yes, I'll probably remove this.  Maybe I'll try and make an Anim8or project with some of the test cases in it.

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