Build 1127 adds a new command line option -traceinit that outputs the progress of Anim8or during initialization to a text window. To use it, open a command window and start Anim8or with the option:
anim8or_1127 -traceinit
The output for a successful start should look something like this:
begin: InitInstance()
creating main window.
main window created.
creating final OpenGL context.
UsingDummyWindow = false.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 1).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 7.
begin: Draw3DOpenGL::CreateContext(pixelFormat = 7).
end: Draw3DOpenGL::CreateContext() return value = 0x00010000.
final OpenGL context created.
creating child windows.
child windows created.
call: MakeCurrent(hdc, glContext).
MakeCurrent() successful.
call: theOpenGL->Initialize().
theOpenGL->Initialize() successful.
begin: Draw3DOpenGL::ReadExtensions()
GL_MAX_TEXTURE_SIZE = 16384.
OpenGL version = 4.4.
GL_MAX_SAMPLES_EXT = 32.
determining actual maxSamplesPerPixel (failures OK).
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 2).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 19.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 3).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 31.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 4).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 31.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 5).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 43.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 6).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 43.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 7).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 43.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 8 ).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 43.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 9).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 10).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 11).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 12).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 13).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 14).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 15).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 16).
end: Draw3DOpenGL::ChoosePixelFormat() return value = 55.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 17).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 18).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 19).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 20).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 21).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 22).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 23).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 24).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 25).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 26).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 27).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 28).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 29).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 30).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 31).
FAIL: nNumFormats = 0.
begin: Draw3DOpenGL::ChoosePixelFormat(samples = 32).
FAIL: nNumFormats = 0.
maxSamplesPerPixel = 16.
end: Draw3DOpenGL::ReadExtensions()
call: MakeCurrent(hdc, NULL).
end: InitInstance().
If Anim8or won't run on your computer start it with -traceinit and post the results along with what OS you have, graphics card, compatibility mode you are using, etc. This will help me find the cause (I hope

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