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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Steve

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I should probably remove the OS version from that dialog. Windows runs applications in various environments, depending on the resources used by the application. Anim8or only needs the resources in Windows 8. Microsoft used to return the actual OS level but stopped doing that a while back.

There might be an old Anim8or that's still running after it closed it's window. Look in the Task Manager and if you see a task named Anim8or you can shut it down. Otherwise rebooting your computer will fix this.

I'm working on renewing the certificate. It should be done soon.

You can do this in Anim8or. In the scene editor, add a target and controller script for a morph target that references that target's position. Here's an  example:

point3 $smile;
$smile = GetAttributePoint3("smile_target", "position");
$ = min(max($smile.x/100, 0.0), 1.0);

This uses the x coordinate of the target to control the morph. I've attached a project with targets for the "smile" and the "eyes closed" morphs.

Note: I can't attach the project it's too big. I'll make it smaller and repost.

Finished Works and Works in Progress / Re: My new Halloween video came out!
« on: November 22, 2022, 04:06:02 pm »
Excellent job! (I would have commented sooner but I've been without a computer for a bit.)

Finished Works and Works in Progress / Re: Halloween pumpkin render
« on: October 09, 2022, 10:43:28 am »

Finished Works and Works in Progress / Re: sketch-based modeling and Anim8or
« on: September 14, 2022, 11:21:18 am »
Thanks, Ian! I'll check it out.

I've posted a fix for this problem:

v1.01.1403, August 29, 2022:

Give it a try and let me know how it works!

General Anim8or Forum / Re: Figures and Named Com Parameters problem
« on: August 23, 2022, 12:48:11 pm »
Sorry about your problem. It sounds like a bug in Anim8or. I'll look into it.

General Anim8or Forum / Re: Eiffel Tower model?
« on: August 16, 2022, 05:48:00 pm »
Nice tutorial, johnar!

Finished Works and Works in Progress / Re: Birthday video is ready!
« on: July 24, 2022, 12:30:49 pm »
Good job!

I've finally found the cause of the whole t-rex model rotating when you rotate the right hip and upper leg. I'm working on a fix. Stay tuned...

#101-056 - Points with total weight of 0.0 can follow the wrong bone's orientation.

Looks good!

General Anim8or Forum / Re: Texturing the inside of an object
« on: July 15, 2022, 11:16:31 am »
You can use two sided materials to do this. Open the Material Editor dialog for the textured material you're using, check the Two Sided box, then you can make different materials for the front and back sides. For this you just make a simple gray material for the Back.

I've attached a simple example.

General Anim8or Forum / Re: Allocate More Resources to Render Speed?
« on: June 26, 2022, 09:10:46 am »
The scanline renderer needs to use a clipping frustrum in a manner similar to how 3D hardware works in order to project the geometry onto the viewing plain. So it doesn't "see" things immediately in fromt of the camera. The ART raytracer however sends rays from the camera's position so it will be blocked by things very close to the camera while the scanlline renderer won't be.

The math for lighting also differs between the two renderers. The ray tracer equations are closer to real-world lighting especially in shadows. This is probably why your ART pictures are darker than the scanline ones.

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