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General Anim8or Forum / Re: Normals Acting Odd
« on: Yesterday at 01:26:46 pm »
This could be caused by several things.
1) Two adjacent faces may have one more more duplicate vertices. Try moving the vertices in point-edit more to see if they separate or not. If so you can join them with the Merge Points command.
2) The smooth angle may be too small. Try increasing it in the Mesh Editor.
3) As mentioned before, the face normals might be opposite. If you turn on the Draw As Clay mode in the top toolbad. Orange faces have normals pointing out, blue ones have them pointing in. You can usually align the faces normals by a) Selecting the back facing face and using the Flip Normals command, or 2) selecting the mesh and applying the Fix Normals command.
1) Two adjacent faces may have one more more duplicate vertices. Try moving the vertices in point-edit more to see if they separate or not. If so you can join them with the Merge Points command.
2) The smooth angle may be too small. Try increasing it in the Mesh Editor.
3) As mentioned before, the face normals might be opposite. If you turn on the Draw As Clay mode in the top toolbad. Orange faces have normals pointing out, blue ones have them pointing in. You can usually align the faces normals by a) Selecting the back facing face and using the Flip Normals command, or 2) selecting the mesh and applying the Fix Normals command.