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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

Pages: 1 [2] 3 4 ... 117
16
Alpha2, I can't reproduce this. What camera controller's key is being set, "position"? I tried this:

1. Enable animation.
2. Set the camera's layer to 2.
2. Lock layer 2.
4. Switch to Camera view.
5. Scroll the mouse wheel in the camera view.

No new keys appear for the camera. If I unlock layer 2 then it sets a new key.

17
I hope Woody doesn't have COVID-19!

18
Alpha2 give this build #1381 a try and see if it works for your scene.

Note: I haven't fully tested it so unless you have a problem like Alpha2's you're probably better off using build 1380.

19
I think I see what's going on. It looks like I update the figure's shape but forgot to reapply the morph targets when you move the arm. I'll fix it.

20
Alpha2: if you enable "Show IK Controls" (hot key "I", or click on the lower IK button in the left-hand tool bar) then the IK handles are visible in both the working views and in the renders. If you disable it then they shouldn't appear in either.

Can you send me an example of the morph target issue?

21
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 10, 2020, 03:41:29 pm »
Phoneme morphs are just normal morph targets and are editable. The idea of the phoneme track is so you can put all the speech for a character in one, easy to edit row that's next to the sound images, instead of requiring many rows off somewhere in the general track window.

(FWIW "phenome" is a term used in biology to describe variations in a species, "phoneme" is a unit of sound in speech   )

22
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 09, 2020, 10:41:50 am »
Thanks, johnar! What I had in mind adding was annotation and phoneme tracks. The annotation track would just be notes that you could add to help synchronize movement with the sound. The phoneme track would be for a sequence of morph targets to help with speech. Actually it would be a "mouth-shape" track because you can do fairly decent lip-sync with 8 to 12 shapes.

I understand how a second sound track could be useful. The reason I'm reluctant to add one is that it opens up a whole can of worms with mixing, fading, etc. I could add a second track and simply add the sounds, nothing fancy. I don't really understand the math behind sound processing, which is why I don't support sounds with different sampling rates.

23
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 08, 2020, 02:22:00 pm »
:)

24
Finished Works and Works in Progress / Re: Glass
« on: May 07, 2020, 10:03:25 am »
Caustics would be great but they are fairly complex to add. I haven't attempted doing that yet, maybe sometime I'll give it a try!

25
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 07, 2020, 10:00:27 am »
No worries, johnar!

26
Ongoing Anim8or Development / Re: Sound in Anim8or
« on: May 06, 2020, 04:47:30 pm »
Updated post that outputs .WAV sound in .AVI output: build 1380.

.AVI output now includes the soundtrack, with a couple of caveats:

1) The first sound is output.
2) Subsequent sounds that have the same sample rate, precision (8 or 16 bits), and number of channels (i.e. mono or stereo) are also included.

27
Ongoing Anim8or Development / Re: ASL issues
« on: May 06, 2020, 04:35:45 pm »
In Anim8or polygons use a single material. You can't assign different materials to the vertices.

28
Finished Works and Works in Progress / Re: Glass
« on: May 06, 2020, 09:58:57 am »
Looks delicious!

29
Ongoing Anim8or Development / Re: ASL issues
« on: May 06, 2020, 09:57:05 am »
Trevor, I split this into a separate topic to make it more visible.

30
Finished Works and Works in Progress / Re: Glass
« on: May 04, 2020, 03:42:54 pm »
I changed your material for the glass from class=transparent to class=dialectric:


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