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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Steve

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General Anim8or Forum / Re: Question Regarding Layers
« on: September 07, 2021, 11:06:31 am »
The .obj format does not support layers. You need to either export to the .an8 format or just save the whole project.

Finished Works and Works in Progress / Re: Biblical series new look
« on: September 04, 2021, 11:18:48 am »
Absolutely amazing, Michel!

General Anim8or Forum / Re: Stephen Question Re: Lathing
« on: September 04, 2021, 11:14:23 am »
It's an arbitrary limit, I agree, but you seldom really need that many faces. And allowing arbitrary limits can use an enormous amount of memory when building and rendering the model, etc.

General Anim8or Forum / Re: Question Regarding Layers
« on: September 04, 2021, 11:11:35 am »
Layers are desigend to help you make and edit things. You can hide things in on layer to help you see another layer, and you can lock a layer to keep you from accidentally slecting or editing things in it.

For example, in a Scene if you put the interior of a house in one layer, the roof+ceiling in another, the furniture in a third, and your characters in a fourth, you can lock the house and furniture when you are working with the characters so it won't accidentally be moved, hide the roof+ceiling so you can see the whole scene from the top without them blocking your view, etc.

In the Object editor you can put different parts in different layers and lock/unlock, hide/show them with a single click to help see what you're modeling.

Finished Works and Works in Progress / Re: My Poor Doodlings
« on: August 30, 2021, 08:08:29 pm »
Nice models!

davdud101 That's a good idea. I'll see what I can do.

General Anim8or Forum / Re: AA Setup (ART Ray Tracer)
« on: August 20, 2021, 01:36:26 pm »
The default Multi-Jittered is usually the best. As for the number of samples, that depends on the image. Soft shadows often have the most artifacts.

Fast AA samples a small set of points in a pixel and it's neighbors. If they are similar (color, material, normal, depth, etc.) then the remaining samples are skipped. That can speed up the render considerable but it can also introduce more artifacts.

If you're making a movie instead of a still image some of the artifacts might be improved (or made worse) by the codec that you use.

General Anim8or Forum / Re: Scaling Figures???
« on: August 19, 2021, 05:42:50 pm »
You can post photos and movies in the Finished Works and Works in Progress forum.

And, yes, you can sell anything that you create in Anim8or. See the About->License dialog for more details.

General Anim8or Forum / Re: Scaling Figures???
« on: August 19, 2021, 12:38:25 pm »
The problem is that you have locked the scale for the grid to be 1 in the Object editor and 50 in the Scene editor. Try using the Auto setting. In the Options->Grid dialog select the Auto button in the Scaling section.

You also might want to use larger models. The scale of the lights and camera in the Scene editor are larger than your models, so if they are closer to the same size it will be easier to work with them.

General Anim8or Forum / Re: Scaling Figures???
« on: August 17, 2021, 03:13:52 pm »
Can you post a project with your figure? I'll take a look at it and see what I can suggest.

Finished Works and Works in Progress / Re: A Spider Drone
« on: August 16, 2021, 01:22:31 pm »
Nice job animating it.

General Anim8or Forum / Re: Yet Another "Possibly" Stupid Question
« on: August 13, 2021, 04:51:01 pm »
Here's a project that shows how to use textures in many ways.

Do you mean like an animated texture?

Thanks, Claude. The GLSL shaders are more capable and you should normally be using them.

If the flag shape doesn't match the shape of the faces that you apply it to then there will be some problems around the edges. On way around that is to use a texture with an alpha channel. .GIF and .PNG formats support an alpha channel. Make a large blank area surrounding the flag with alpha set to 0 (transparent). Make a texture with that and set the blend mode to DECAL, alpha mode to LAYER. Then use the UV tool in the point editor to move the image where you want it. Here's a simple example of a sphere with the flag as a decal.

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