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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Steve

Pages: [1] 2 3 ... 134
1
Finished Works and Works in Progress / Re: Birthday video is ready!
« on: July 24, 2022, 12:30:49 pm »
Good job!

2
I've finally found the cause of the whole t-rex model rotating when you rotate the right hip and upper leg. I'm working on a fix. Stay tuned...

#101-056 - Points with total weight of 0.0 can follow the wrong bone's orientation.

3
Looks good!

4
General Anim8or Forum / Re: Texturing the inside of an object
« on: July 15, 2022, 11:16:31 am »
You can use two sided materials to do this. Open the Material Editor dialog for the textured material you're using, check the Two Sided box, then you can make different materials for the front and back sides. For this you just make a simple gray material for the Back.

I've attached a simple example.

5
General Anim8or Forum / Re: Allocate More Resources to Render Speed?
« on: June 26, 2022, 09:10:46 am »
The scanline renderer needs to use a clipping frustrum in a manner similar to how 3D hardware works in order to project the geometry onto the viewing plain. So it doesn't "see" things immediately in fromt of the camera. The ART raytracer however sends rays from the camera's position so it will be blocked by things very close to the camera while the scanlline renderer won't be.

The math for lighting also differs between the two renderers. The ray tracer equations are closer to real-world lighting especially in shadows. This is probably why your ART pictures are darker than the scanline ones.

6
General Anim8or Forum / Re: Allocate More Resources to Render Speed?
« on: June 25, 2022, 09:30:04 am »
Try the ray trace renderer which uses all but one of your 8 cores in parallel (it saves one for interacting with the desktop more smothly). The scan line one only uses 1 which is why only 1/8th (12%) of the CPU was busy.

7
There isn't a good way to do this currently. I'll see if I can add something - maybe new Copy/Paste Path commands or just a way to copy the selected path directly.

8
Looks almost real :) ! What 3D printer did you use?

9
General Anim8or Forum / Re: Anim8or file can't be opened!
« on: June 05, 2022, 04:43:51 am »
OK I got the file and found the problem. I added bone folders to the Sequence editor in 1402 and it has a bug. I'll post an update as soon as I've fixed it.

10
If you upload them to the Anim8or forum they won't disappear. Use the "Preview" button when you'r posting something then the "Insert Image" button in that dialog or the Attachments one below.


11
General Anim8or Forum / Re: Anim8or file can't be opened!
« on: May 30, 2022, 06:40:57 am »
Can you send me the file so I can see what the problem is? Send it to support (at) anim8or.com

12
I didn't know that beavers could dance! Nice video.

13
Mike, I think the latest version still has the same problem :(

14
You can add additional bones to the model when you're using Influence Volumes. Everything is recomputed each time that you change the bone structure.

As for the main part of the model rotating when you move the right hip or upper leg bone, I think that's a bug in Anim8or. The model is attached to the bone named "trex" and so any points not inside of an influence volume should not move when a child bone is rotated. The right side works properly (except it looks like the influence volume for the bone RightHip2 isn't large enough to include two inner points). The left side should work the same. I'll look into this.

15
Finished Works and Works in Progress / Re: Meet some friends of mine
« on: April 30, 2022, 08:33:24 am »
Nice work!

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