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Messages - Steve

Pages: [1] 2 3 ... 131
1
Nice model!

2
General Anim8or Forum / Re: just to check...
« on: October 14, 2021, 11:57:38 am »
You can make the parent a bone of a figure but you can't animate it. However using multiple objects you can show/hide them to make it appear that the parent changes. See this topic https://www.anim8or.com/smf/index.php/topic,6076.0.html for an example of a picture pitcher throwing a ball, and for more details on how it works.

3
General Anim8or Forum / Re: ART thread optimisation
« on: October 01, 2021, 08:04:08 am »

4
General Anim8or Forum / Re: ART thread optimisation
« on: October 01, 2021, 08:00:17 am »
You can change the size of the rendering chunks. Make an int attribute (menu command Scene->Attributes dialog) named ChunkSize and set it the the size that you want. Note that there are extra computations for the pixels around each chunk so if you make it too small it could slow the render down.

You can also experiment with the attribute RayDepth to limit extremely deep rays tha can occur with some geometry.

5
The ART ray tracer is more phisically correct so things like eliminating self-shadowing don't apply.

The scanline renderer has this option because it was written when CPUs were much less powerful than today. Techniques like volume shadows are more limited but can require sigificantly less computer power. I added the ray-traced shadow option to the scanline renderer for more flexibility in renderes. With todays CPUs you're better off just using theART ray tracer.

As for your question about volume shadows being mislabeled, that name refers to the technique of modeling shadows as 3D polygons as a tool to determine if something is in a shadow or not. It not the same as Volumetric Lighting.

6
General Anim8or Forum / Re: lights with too many parents?
« on: September 25, 2021, 11:44:58 am »
They should show up in the render, unless it's using OpenGL

7
General Anim8or Forum / Re: lights with too many parents?
« on: September 24, 2021, 08:36:53 am »
The workspace only supports 8 lights. It's a historical limitation from the origional OpenGL. I'll look into reaxing that limit.

8
General Anim8or Forum / Re: About frames
« on: September 22, 2021, 08:50:45 am »
If you want to see and enter the values in MM:SS.FF format select the Options->ShowFramesInSeconds menu command in the Sene or Sequence editor.

9
General Anim8or Forum / Re: About frames
« on: September 21, 2021, 12:00:22 pm »
You can set the length of a scene in the "Length" field in the Scene->Properties dialog.

10
General Anim8or Forum / Re: 3D Printing Using Anim8or
« on: September 19, 2021, 10:32:43 am »
Regarding helping your 3D model stick to the platform, I have some thin plastic film that sticks to the platform. I don't remember what it's called. It came with my Makerbot printer. I also spray a little bit of my wife hair spray on the platform before printing. The models stick well and usually pop off with the first little twist.

11
General Anim8or Forum / Re: Question Regarding Layers
« on: September 07, 2021, 11:06:31 am »
The .obj format does not support layers. You need to either export to the .an8 format or just save the whole project.

12
Finished Works and Works in Progress / Re: Biblical series new look
« on: September 04, 2021, 11:18:48 am »
Absolutely amazing, Michel!

13
General Anim8or Forum / Re: Stephen Question Re: Lathing
« on: September 04, 2021, 11:14:23 am »
It's an arbitrary limit, I agree, but you seldom really need that many faces. And allowing arbitrary limits can use an enormous amount of memory when building and rendering the model, etc.

14
General Anim8or Forum / Re: Question Regarding Layers
« on: September 04, 2021, 11:11:35 am »
Layers are desigend to help you make and edit things. You can hide things in on layer to help you see another layer, and you can lock a layer to keep you from accidentally slecting or editing things in it.

For example, in a Scene if you put the interior of a house in one layer, the roof+ceiling in another, the furniture in a third, and your characters in a fourth, you can lock the house and furniture when you are working with the characters so it won't accidentally be moved, hide the roof+ceiling so you can see the whole scene from the top without them blocking your view, etc.

In the Object editor you can put different parts in different layers and lock/unlock, hide/show them with a single click to help see what you're modeling.

15
Finished Works and Works in Progress / Re: My Poor Doodlings
« on: August 30, 2021, 08:08:29 pm »
Nice models!

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