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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Steve

Pages: 1 ... 3 4 [5] 6 7 ... 132
61
General Anim8or Forum / Re: animating phoneme morph targets
« on: April 03, 2021, 06:06:43 pm »
Are you using .wav files or .mp3 files? Only .wav files show the audio wave. I haven't figured out how to read the .mp3 data yet.

To use phonemes:

1. Add a Figure or an Object that has morphs.
2. Build->AddSound. Click the Load button and load a .wav sound file.
3. Edit->EditPhonemeTrack and select the Figure/Object in the drop down dialog.
4. Click Add Track in the dialog and close it.
5. Double click on the Phoneme Track on the frame where you want to add a phoneme and select it from the Morph drop down.

3 or 4 blue keys will be added to the morph's track in the track window for the start, middle, and end. You can adjust the length of the lead, length, and fade in the Phoneme dialog. Double click on a phoneme in the phoneme track anytime to edit it.

62
The problem isn't reading this, but that Anim8or doesn't support vertex coloring in either it's model format or any of the renderers. Instead it uses a face/material model.

I think this is an extension to the .obj format. Do you have a pointer to something that describes it?

63
General Anim8or Forum / Re: Can Items in the "List" be named?
« on: April 01, 2021, 06:04:10 pm »
If you double click on something you can change the name in the properties dialog that appears. You can't double click on the item in the list dialog to edit it's properties - sounds like something that I should add.

64
Ongoing Anim8or Development / Re: Initial CAD-style feature
« on: March 31, 2021, 03:44:15 pm »
Anim8or is unit-less. But when exporting models to a particular format, for example STL for 3D printing, the units become those of the target format, i.e. mm for STL.

I've experimented with adding units to Anim8or but never got much of it implemented.

65
General Anim8or Forum / Re: Double shortcut "j"
« on: March 25, 2021, 06:45:27 pm »
Oops! I have an error in the spread sheet I use to keep track of shortcuts. I'll figure something out.

66
General Anim8or Forum / Re: UV Map quirks with house
« on: March 25, 2021, 06:37:31 pm »
It's hard to know how they texture coordinates got there without seeing how you built the model. But you can always use the UV tool in Point Edit mode to assign coordinates. First apply the material to the faces. Then select all the faces that you want to assign the coordinates to and use the UV tool to move and scale the image.

67
General Anim8or Forum / Re: UV Map quirks with house
« on: March 24, 2021, 03:51:39 pm »
The UV coordinates for two sides weren't correct. I made a try at fixing them.

68
General Anim8or Forum / Re: UV Map quirks with house
« on: March 24, 2021, 02:27:52 pm »
Can you post your .an8 project? I'll take a look at it.

69
General Anim8or Forum / Re: Materials Library - Can't Use Files Button
« on: March 22, 2021, 12:33:50 pm »
I think the name is a bit misleading. The "File" button at the top of the material list indicates that the materials are available for all Objects in the project. The "Object" button indicates that they are only local to that one Object. Think of them as "Project Global" and "Object Local".

To make a global "library', first build a project with some commonly used materials. Then open that project, select the material that you want to use, use the "Edit->CopyMaterial" command to copy it, and in another project use the "Edit->PasteNewMaterial" command.

You'll still have to add any textures it uses to the new project - I should fix that so it's not needed!

70
Ongoing Anim8or Development / Re: Bone as a Parent to another Element
« on: March 21, 2021, 05:55:04 pm »
Looks good!

71
General Anim8or Forum / Re: Extruding on a spline: frustrating issue
« on: March 21, 2021, 05:54:37 pm »
You need to build the patch that gets extruded in the X-Y plane. The path that it is extruded along can be in any direction. Here's an example.

72
Finished Works and Works in Progress / Re: Guy on a hoverbike
« on: March 20, 2021, 10:13:45 am »
Nice!

73
Ongoing Anim8or Development / Re: Bone as a Parent to another Element
« on: March 19, 2021, 03:09:37 pm »
ianross I found an issue with the direction of spotlights in the ART renderer when they are attached to a bone. I'm working to fix that. If you find any similar problems please let me know.

74
Finished Works and Works in Progress / Re: Gifs page link
« on: March 18, 2021, 06:16:45 pm »
I love the ones from your film "The Seed that Turned"

75
Ongoing Anim8or Development / Re: Bone as a Parent to another Element
« on: March 17, 2021, 10:51:39 am »
johnar You should be able to do it in either order, or at least I thought so. Looks like another little bug. I'll fix it!

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