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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Steve

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davdud101: I can't reproduce this. Do you have "Fast Select" enabled or disabled? I assume that this in the Object editor.

Ongoing Anim8or Development / Re: Bone as a Parent to another Element
« on: March 04, 2021, 09:55:25 am »
I guess I need to add the "s" to "http" in the URL from now on

General Anim8or Forum / Re: Control bevel amount?
« on: March 03, 2021, 04:28:38 pm »
In the Point Editor, first select the faces, edges or points that you want to bevel. Then using the Bevel tool (hot key "b") click-drag to make the bevel. The size of the bevel varies as you move the mouse.

2020 Hindsight: looks like a bug. When a parameter field is blank the dialog stops working until you put type something into it. I'll fix it.

#101-049 - Blank parametric parameter field suspends dialog.

Ongoing Anim8or Development / Re: Bone as a Parent to another Element
« on: March 02, 2021, 03:03:14 pm »
johnar Try this link v1.01.1396

Ongoing Anim8or Development / Bone as a Parent to another Element
« on: March 01, 2021, 07:17:50 pm »
The new build v1.01.1396 dated, Feb. 27, 2021 supports making a bone the parent of another element. A character can carry something in his hand, wear a hat, etc., which will follow wherever his hand or head move.

Here's an example of a character throwing a ball. I've attached the project file.

Note: The parent can't be changed, so I have two balls in this project. The first is attached to the character's hand and is hidden at the moment that it is thrown. The second is hidden at the start and becomes visible in the next frame to complete the throw.

Finished Works and Works in Progress / Re: A few questions
« on: February 15, 2021, 07:11:13 am »
There is no absolute length for a film or story. Either length will do. What's more important is that you keep the viewers engaged. Once you have a first pass at an episode, think about ways to make the storyline more clear, length or shorten sequences to add drama or suspense, or to give the viewers a little time to let what just happened sink in. Thoughtful editing can help turn an OK film into a really good on.

Finished Works and Works in Progress / Re: ?!
« on: February 03, 2021, 12:49:46 pm »
Try uploading it to YouTube and posting a link.

Hmm. The directory and file permissions all look OK. Can you download the other builds? Can you try typing the URL into your browser?

johnar both links work when I try them but I sent you an email with a copy.

You start with two meshes. mesh06 has an origin of (-3, 28, 0) and mesh07 has an origin of (-1, 28, 0). Once you combine them, a new mesh is created, it's given the name mesh01. The origin of mesh01 is set to (0,0,0) when it's created. All points in the original 2 meshes are translated into world coordinates before they are added to mesh01.

So a point in mesh06 with the original value of (10, 20, 30), which is relative to the origin of mesh06, has a world coordinate of (7, 48, 30), equal to the point's value plus the origin of mesh06, i.e. (10, 20, 30) + (-3, 28, 0) = (-3 + 10, 28 + 20, 0 + 30).

You may be confusing the axis of the new mesh with it's origin. A meshes points are defined relative to the mesh's origin, not it's axis. The axis is created at the center of all the points in the new mesh to make operation like rotation and scaling more natural.

The axis (crosshair) is the cener of a mesh for things like rotation and scaling. It is independent of the position which is the location in world space of the point (0, 0, 0) in mesh coordinates. You can move and rotate the axis in Object/Axis mode, hot key O.

Fantastic desk. You have a really good eye for design.

General Anim8or Forum / Anim8or Tutorial Book Available
« on: January 25, 2021, 10:47:42 am »
Ian Ross has just released a book on Anim8or. The book contains 295 pages; it is a super nanny guide for first timers learning 3d animation and modeling. It is a step-by-step tutor course, which teaches the up to date version of anim8or including the new sound developments.

Here's a link with more details about the book: "Anim8or Tutorial Book". You can get a copy here: buy a copy here.

Please post your comments and reviews!

2020 Hindsight I found the problem. Your script is producing Z values of infinity. If you start a new project and click-drag to add a ThirdWave object the middle row has values like this:

+      points[2112]   {x=0.0320000015 y=0.0320000015 z=1.#INF0000 }   Point3

This causes other issues within Anim8or which produce the assertion.

Note: The variable "points" is from Anim8or's internal representation, not a variable in your script.

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