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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

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I understand what you're asking.  Rendering an anit-aliased image but a hard alpha mask.  I don't know if I can easily do it but I'll certainly keep it in mind when I'm working on the renderers.

Anim8or v0.98 Discussion Forum / Re: ortho view in scene mode
« on: September 11, 2008, 05:53:58 am »
Good catch!  I'm posting a quick fix for the 1-frame scene crash in a few minutes and I'll fix this one too.

Anim8or v0.98 Discussion Forum / Re: A list of ideas for anim8or
« on: September 11, 2008, 05:50:44 am »
"Just so you know..."  I do read all these suggestions.  They are helpful in prioritizing what I work on.

And to KiwiNM8OR: the "R" stands for "Arrrrrr, matey!"  Oops, no, I mean, "Robert".

Anim8or v0.98 Discussion Forum / Re: ART render problem
« on: September 10, 2008, 05:25:02 pm »
No problem.

Anim8or v0.98 Discussion Forum / Re: Render bug in object mode
« on: September 10, 2008, 07:22:33 am »
I'll look into this.  I think ART can get the index of refraction wrong in some cases but I haven't been able to prove it.  I also found that this project crashes when loading into the just released v0.97c preview!!!!  It's causes by the 1-frame long scene.  I'll post a fix tomorrow.

Anim8or v0.98 Discussion Forum / Re: ART render problem
« on: September 10, 2008, 07:07:44 am »
Can you send it again?  I though I had saved it but now I can't find where I put it!!!

Anim8or v0.98 Discussion Forum / v0.97c Preview Ready
« on: September 10, 2008, 07:01:48 am »
The next preview called v0.97c is ready.  It's dated September, 2008 and adds:

1. Autosave,

2. Time slider control for Scenes and Sequences,

3. Global lighting intensity setting for user lights,

4. New 2, 3 and 1 large + 3 small viewport modes,

5. Lots of bug fixes including two major ART rendering problems.

Read the update on the v0.97 Preview page for details and be the first on your block to try it out!


ASL Scripts / Re: GetNumEdges() function gone wrong?
« on: September 10, 2008, 05:17:49 am »
Heh heh.  I knew it would be useful for *something*!

In addition the the version() function that returns a string, I'm adding a int VERSION predefined constant that will just have the numeric part of the version.  V0.97 would have a value of 97.  It won't help here because it would not compile on earlier versions of Anim8or but it may make similar work arounds easier in the future.

onespirit5777, as the other's have said, this is what is supposed to happen :)

Anim8or v0.98 Discussion Forum / Re: Undo History
« on: August 30, 2008, 10:50:42 pm »
Tanzim, yes I have thought about rewriting Anim8or.  I've learned a lot writing it.  But before I seriously consider doing that I want to finish a few more things in the current version, mostly directed at improving the animation tools but other things too.  It could take a long to me to get a new version working!

Anim8or v0.98 Discussion Forum / Re: ART render problem
« on: August 30, 2008, 10:31:10 pm »
Can you send me your .an8 project and any textures it uses?  I'll look into this.

Nice work, onespirit5777.  Transparent dielectric materials can generate dozens or even hundreds of rays for eacy primary ray.  That's why they take so long to render.  I'm working on an optimization or two to help speed that up but it will never be as fast as, say, reflections.  As for caustics direct rendering of them is much slower than dielectrics so I won't be adding that.  Light maps do a good job but that's now how ART renders.

Anim8or v0.98 Discussion Forum / Re: Undo History
« on: August 28, 2008, 06:43:12 am »
onespirit5777 - Set your script directory to a valid directory :)

Yes, undo is a real pain to implement.  Next program I write I'll build it in from the start.  I didn't do that for Anim8or and I'm paying for it big-time!

Anim8or v0.98 Discussion Forum / Re: ART rendering bug
« on: August 28, 2008, 06:32:57 am »
Wa-hoo!  I found a subtle but serious problem with the fundamental way that Anim8or generates samples.  Single samples are fine but they can become correlated with subsequent samples of the same value.  For example, a reflected surface samples lights twice, once on the original hit and once on the surface hit by the reflection.  Correlated samples are bad because the loose some of their "randomness" and can appear as many kind of artifacts.  This happens in the Reflective Egg example when the number of samples is a multiple of 4 (like 4, 16, 36) but not nearly as much at other numbers (9, 25, 49) though it still can happen.

I've fixed the problem :)

Anim8or v0.98 Discussion Forum / Re: ART Ray Tracer renders weird
« on: August 28, 2008, 06:23:46 am »
Current bug list has been uploaded:

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