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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

Pages: 1 ... 92 93 [94] 95 96 ... 107
1396
Anim8or v0.98 Discussion Forum / Re: Autobackup
« on: July 26, 2008, 10:28:35 pm »
What I've added is a user settable period for backing up your project (to a different file name so it doesn't clobber what you specifically saved).  I still need to test it and add detection code so Anim8or automatically know when there is a saved file. etc.

1397
Anim8or v0.98 Discussion Forum / Re: Audio in timeline
« on: July 26, 2008, 10:23:54 pm »
I have a few ideas along this line that I'd like to add.  Nothing specific yet.  It's be nice to support audio directly but even withuot that some kind of way to mark time point would really help.

1398
ASL Scripts / Re: PrinttoString file function
« on: July 25, 2008, 07:24:56 am »
PrintToString does not write to it's first argument.  The first argument is the format.  The documentation is incorrect.  It *used* to be like that but I changed it and forgot to fix teh documentation.

If you use it like this:

string $foo;
int $i;
$i = 10;
$foo = PrintToString("$i = %d", $i);

then $foo will have the value "$i = 10" afterwards.

Here's a sample full shader:
---------------------------------
/* print_to_string.txt */

file $console;
string $str, $str2;
int $ii;

$console.open("$console", "w");

$console.print("I'm writing to the console!\n");
$console.print("The square root of 2 is %12.8f\n", sqrt(2.0));

$str = PrintToString("this is a string");
$console.print("The value of the string is \"%s\".\n", $str);

$str2 = PrintToString("this is a float %6.3f, an int %d, and a string '%s'", 1.2
34, 777, $str);
$console.print("The value of the string is \"%s\".\n", $str2);

$console.close();
---------------------------------
Sorry about the confusion!!!

1399
General Anim8or Forum / Re: Move - Stop - Move ?
« on: July 21, 2008, 08:51:57 pm »
Anim8or uses cubic splines so if two adjacent keys have the same value then the motion is independent on each side of them.  You can do the same with a corner (and with a step if you need the animation to jump to a new point).  You will probably need to adjust the slope of the curve leaving key when you initially make it a corner since Anim8or preserves the initial smooth animation.

1400
General Anim8or Forum / Re: Objects far away are invisible
« on: July 21, 2008, 08:39:18 pm »
It'll be in the next preview.

1401
Anim8or v0.98 Discussion Forum / Re: No fog on ART
« on: July 19, 2008, 10:52:33 pm »
Neither the ART ray tracer nor OpenGL shaders support fog at this time.

1402
Anim8or v0.98 Discussion Forum / Re: CRASH! boom smash plop
« on: July 18, 2008, 07:11:04 am »
Or just delete the whole registry key and Anim8or will add it back with defsult settings the next time it runs.

1403
ASL Scripts / Re: Script Request: Chain Link Maker
« on: July 18, 2008, 07:09:38 am »
DSM, your request for some help with chains in the original post for this topic inspired me to add the spline functions to ASL.  It was more work than I though at first but I was hopeful that it would wind up useful.  I must say, I haven't been disappointed.  The scripts everyone is writing are pretty cool and your model is fantastic.  Keep up the good work, everybody!

1404
G#, please answer my other questions:   In particular, what size image are you rendering?

1405
Anim8or v0.98 Discussion Forum / Re: Perspective view
« on: July 13, 2008, 10:15:54 pm »
When you're zoomed in the perspective view will be very tricky to rotate.

1406
Nice video, G3!

I suspect that you are running out of memory or some other resource when it crashes.  Is your disk light on while it's rendereing?  Have you tried increasing the size of your virtual memory?  What version of Windows do you have and how much physical memory is in your system?  What size images are you rendering?

Also, try rendering from just the single frame that crashes as an AA movie.  Add try a different codec.

1407
Anim8or v0.98 Discussion Forum / Re: CRASH! boom smash plop
« on: July 13, 2008, 10:07:27 pm »
Do you have the "Start In Previous" setting checked in the File->Configuration dialog?
If so try unckecking that, and the "Preload Scripts" as well.

1408
General Anim8or Forum / Re: Objects far away are invisible
« on: July 13, 2008, 10:04:37 pm »
I've fixed several Z-Min and Z-Max problems.  See http://www.anim8or.com/smf/index.php?topic=881 for more information.

1409
Anim8or v0.98 Discussion Forum / Re: Enhancement NEAR Z-limit
« on: July 13, 2008, 10:02:36 pm »
I've fixed several problems with z-limits.  The scanline and OpenGL renderers should use a project's environment settings now.  I've also set the lower limit to 0.01.  The upper limit is still 100,000.  Also the ratio of ZFar to ZLow is restricted to 100,000:1.  (The ART raytracer has no limits - it doesn't use a perspective projection of the geometry.)

Relaxing these limits can cause artifacts, I believe, due to the limitations of single precision floating point math but I'm not really sure how bad they are.  I may be able to remove the ratio limit and the upper limit altogether without making them much worse.  There are some articals on that that I'm looking at now.

But be warned: Using very small values for Z-Near causes a serious loss of precision in the depth buffer for things onlt a little bit farther away resulting in improperly rendered distance objects.

1410
General Anim8or Forum / Re: Anim8or.Org is now CG-Nation.Com
« on: July 12, 2008, 09:59:28 pm »
Both AnimAnon and Cg-Nation are listed in the menu at the left so I don't think this topic needs to be sticky any longer.

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