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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

Pages: 1 ... 92 93 [94] 95 96 ... 107
1396
ASL Scripts / Re: File Read Function(s)
« on: August 09, 2008, 12:03:48 am »
File reads are on the list, both binary and text, as are functions, but not for the next drop.

1397
Anim8or v0.98 Discussion Forum / Re: A small bug
« on: August 01, 2008, 06:49:16 am »
Good catch, Paulo.  It was a simple, one line change.  I've fixed it for the next release.

1398
Anim8or v0.98 Discussion Forum / Re: Split Screens
« on: August 01, 2008, 04:37:44 am »
He, I have no problems with Blender.  It's a very capable program.  2 or 3 panes has always been on my "to do" list along with adjustable sizes, etc.  It just never got high enough to in priority, but you never know....

1399
ASL Scripts / Re: Attribute Type in Object Type
« on: July 30, 2008, 06:55:37 am »
Attributes are for adding new properties to Objects, Materials, Elements, etc.  You may use them as you like.  I've also chosen to use them to extend Materials properties for thr ART ray tracer but that doesn't mean they are reserved. Obviously there is a small chance that the same attribute name will be used by two people for different things but that's not too likely I think.

Adding a SetAttribute function to objects and materials and GetAttributes to materials, etc. is a good idea.  I'll see if I can get those added in theo next preview or so.

It's a bit of work to add and test the SetAttribute functions.  There's a lot of data types to handle, different cration functions, etc.  That's why I didn't add it initially.  I just didn't get it all finished.

1400
Anim8or v0.98 Discussion Forum / Re: Autobackup
« on: July 26, 2008, 10:28:35 pm »
What I've added is a user settable period for backing up your project (to a different file name so it doesn't clobber what you specifically saved).  I still need to test it and add detection code so Anim8or automatically know when there is a saved file. etc.

1401
Anim8or v0.98 Discussion Forum / Re: Audio in timeline
« on: July 26, 2008, 10:23:54 pm »
I have a few ideas along this line that I'd like to add.  Nothing specific yet.  It's be nice to support audio directly but even withuot that some kind of way to mark time point would really help.

1402
ASL Scripts / Re: PrinttoString file function
« on: July 25, 2008, 07:24:56 am »
PrintToString does not write to it's first argument.  The first argument is the format.  The documentation is incorrect.  It *used* to be like that but I changed it and forgot to fix teh documentation.

If you use it like this:

string $foo;
int $i;
$i = 10;
$foo = PrintToString("$i = %d", $i);

then $foo will have the value "$i = 10" afterwards.

Here's a sample full shader:
---------------------------------
/* print_to_string.txt */

file $console;
string $str, $str2;
int $ii;

$console.open("$console", "w");

$console.print("I'm writing to the console!\n");
$console.print("The square root of 2 is %12.8f\n", sqrt(2.0));

$str = PrintToString("this is a string");
$console.print("The value of the string is \"%s\".\n", $str);

$str2 = PrintToString("this is a float %6.3f, an int %d, and a string '%s'", 1.2
34, 777, $str);
$console.print("The value of the string is \"%s\".\n", $str2);

$console.close();
---------------------------------
Sorry about the confusion!!!

1403
General Anim8or Forum / Re: Move - Stop - Move ?
« on: July 21, 2008, 08:51:57 pm »
Anim8or uses cubic splines so if two adjacent keys have the same value then the motion is independent on each side of them.  You can do the same with a corner (and with a step if you need the animation to jump to a new point).  You will probably need to adjust the slope of the curve leaving key when you initially make it a corner since Anim8or preserves the initial smooth animation.

1404
General Anim8or Forum / Re: Objects far away are invisible
« on: July 21, 2008, 08:39:18 pm »
It'll be in the next preview.

1405
Anim8or v0.98 Discussion Forum / Re: No fog on ART
« on: July 19, 2008, 10:52:33 pm »
Neither the ART ray tracer nor OpenGL shaders support fog at this time.

1406
Anim8or v0.98 Discussion Forum / Re: CRASH! boom smash plop
« on: July 18, 2008, 07:11:04 am »
Or just delete the whole registry key and Anim8or will add it back with defsult settings the next time it runs.

1407
ASL Scripts / Re: Script Request: Chain Link Maker
« on: July 18, 2008, 07:09:38 am »
DSM, your request for some help with chains in the original post for this topic inspired me to add the spline functions to ASL.  It was more work than I though at first but I was hopeful that it would wind up useful.  I must say, I haven't been disappointed.  The scripts everyone is writing are pretty cool and your model is fantastic.  Keep up the good work, everybody!

1408
G#, please answer my other questions:   In particular, what size image are you rendering?

1409
Anim8or v0.98 Discussion Forum / Re: Perspective view
« on: July 13, 2008, 10:15:54 pm »
When you're zoomed in the perspective view will be very tricky to rotate.

1410
Nice video, G3!

I suspect that you are running out of memory or some other resource when it crashes.  Is your disk light on while it's rendereing?  Have you tried increasing the size of your virtual memory?  What version of Windows do you have and how much physical memory is in your system?  What size images are you rendering?

Also, try rendering from just the single frame that crashes as an AA movie.  Add try a different codec.

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