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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

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Anim8or v0.98 Discussion Forum / Re: Enhancement NEAR Z-limit
« on: July 13, 2008, 10:02:36 pm »
I've fixed several problems with z-limits.  The scanline and OpenGL renderers should use a project's environment settings now.  I've also set the lower limit to 0.01.  The upper limit is still 100,000.  Also the ratio of ZFar to ZLow is restricted to 100,000:1.  (The ART raytracer has no limits - it doesn't use a perspective projection of the geometry.)

Relaxing these limits can cause artifacts, I believe, due to the limitations of single precision floating point math but I'm not really sure how bad they are.  I may be able to remove the ratio limit and the upper limit altogether without making them much worse.  There are some articals on that that I'm looking at now.

But be warned: Using very small values for Z-Near causes a serious loss of precision in the depth buffer for things onlt a little bit farther away resulting in improperly rendered distance objects.

General Anim8or Forum / Re: Anim8or.Org is now CG-Nation.Com
« on: July 12, 2008, 09:59:28 pm »
Both AnimAnon and Cg-Nation are listed in the menu at the left so I don't think this topic needs to be sticky any longer.

Anim8or v0.98 Discussion Forum / Re: Perspective view
« on: July 12, 2008, 09:54:42 pm »
If you can describe a way to reproduce this I can look into it.

Anim8or v0.98 Discussion Forum / Re: CRASH! boom smash plop
« on: July 12, 2008, 09:53:53 pm »
I would say that this has more to do with your computer thatn with Anim8or.  What have you done differently on your compter between the time it worked and the time it stopped?  Like install patches, install another program, driver, etc.  What graphics card do you have?

General Anim8or Forum / Re: Alpha channel
« on: July 10, 2008, 06:09:48 am »
I usre MAGIX Movie Edit Pro 12 for this and pretty much everything else movie editing wise.  It costs about $50 and is a very capable movie editor, sort of like a poor man's Final Cut.

General Anim8or Forum / Re: To our friends of the Anim8or Communities
« on: July 09, 2008, 06:41:06 am »
Guys, I'd be happy to put whatever links are useful in the menu.  They don't have to be 100% Anim8or, but they need to have value for Anim8or users.

And, please, no forum wars!

Anim8or v0.98 Discussion Forum / Re: Selection in Object/Edit mode
« on: July 06, 2008, 09:02:56 pm »
When I first started working on Anim8or, selection was always on similar to what you suggest.  But a lot of people had problems with it, especially beginners.  For example, they'd carefully select some faces and then try to apply a tool.  But if they missed a selcted face instead of using the tool Anim8or would drop the existing selections and select the new face.  So I changed it.  Now you know if you're selecting or editing and can't do the wrong thing.

Anim8or v0.98 Discussion Forum / Re: Trans Map bug
« on: July 06, 2008, 08:38:58 pm »
Can you send me the .an8 project with the material textures?  ANd have you tried rendering this with the scanline renderer?

Anim8or v0.98 Discussion Forum / Re: Bug?
« on: July 03, 2008, 08:06:39 pm »
You're right.  Thanks for the report.  I'm looking into it now.

#096-014 - ART Renders Don't Show Panaroma Backgrounds.

ASL Scripts / Re: ASL's Future?
« on: June 30, 2008, 10:23:47 pm »
karat5663, you can already do this with ASL.  You can write a controller script for the location, orientation, etc. of an object and read the location, orientation, etc. of other objects with it.  Plus a lot more.

Search for "Controller Expression Script" on the ALS specification page:

Anim8or v0.98 Discussion Forum / Re: Art render bug
« on: June 30, 2008, 02:01:44 am »
I found the problem.  I had forgotten to set the texture coordinates in one case so the ones from another face behind the visible one were being used.  Will be fixed in the next update.

Thanks for the examples, everyone.  I used all 3 to help find the cause.

lynn22, unfortunately the front cover sheet still shows through to the back.   This is becasue ART only uses the front side of a two sided surface.  I'm not sure how I'll handle this but I'm looking into a fix.

Anim8or v0.98 Discussion Forum / Re: Art render bug
« on: June 29, 2008, 01:13:23 am »
Thanks for the files, kreator and lynn22.  I can reproduce both of your problems with textures.  I've already fixed the shadows in that lights won't cast shadows unless you set them to do so.

#097-013 - Texture coordinates incorrect in ART Rendering

General Anim8or Forum / Re: Objects far away are invisible
« on: June 26, 2008, 06:24:49 am »
I think there is a z-limits bug or two in Anim8or that could be causing this.  I'm looking into a fix.  You should be able to set these values.

Anim8or v0.98 Discussion Forum / Re: v0.97b Preview Ready
« on: June 26, 2008, 06:21:08 am »
KiwiNM8OR, are both of these with v0.97b but with multi rendering off and on?  Or is the "Before" one with v0.97a and the "After" with v0.97b?  I did fix a couple of reflection problems for the v0.97b release that could change the result like this.

Anim8or v0.98 Discussion Forum / Re: Art render bug
« on: June 26, 2008, 06:17:23 am »
Starbuck, can you send me the .an8 project for your box?  It's probably the simplest of these.  Something is obviously screwed up but I can't find it in my tests.

lynn22, are you using two sided materials on the cover page of your book?  ART doesn't support two sided materials.  If you could send me the .an8 project for this, too.

kreator, while I'm at it, can you send me your's too?  Especially the box.  The texture coords are really whacky on it!  Hopefully these ar eall the same problem but you never know.

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