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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

Pages: 1 ... 93 94 [95] 96 97 ... 108
ASL Scripts / Re: Find Distance Between Two Points Script
« on: August 19, 2008, 06:14:53 am »
Sorry if it seemed like I was critizing your changes.  I just thought it was a good place to point out the new functions :)

Anim8or v0.98 Discussion Forum / Re: Split Screens
« on: August 17, 2008, 12:16:34 am »
Oh, yeah, the top 10.  I don't want to post that because the top one might not come out for a long time and people would get impatient and keep bugging me about it forever.  Ray tracing was in the top 2 for 4 years before it came out.  (And I won't even mention IK :))

Anim8or v0.98 Discussion Forum / Re: Split Screens
« on: August 17, 2008, 12:13:58 am »
My to-do list has over 2000 entries on it :)  Many are duplicates or overlapping or different but equivalent ways of doing the same thing.  I use it to help prioritize things.  I don't see any advantage in posting it.  If someone has a suggestion I think it's better to hear what they need for their own perspective.  I use the list for long term planning, etc.  If there's two ways of doing something I like to pick the one where I could share the code with other features.

If I had infinite time I still wouldn't choose to add them all. What make Anim8or easy to learn and to use is that the featue set is small enough to grasp without spending months learning it.  Simply adding a bunch of features does not make software better.

Anim8or v0.98 Discussion Forum / Re: "Object" mode camera suggestion
« on: August 17, 2008, 12:02:49 am »
The Perspective view is the same as the Camera view except that in the Scene mode the Camera shows fog, the background, etc.  You should be able to use the Perspective view to see anything in your model that a Camera view would show.

Anim8or v0.98 Discussion Forum / Re: Bug in figure import/export
« on: August 16, 2008, 11:51:27 pm »
Thank for the bug report.  You can also get areound this by saveing yuor project after you do the import, and then close and reload it.

ASL Scripts / Re: Find Distance Between Two Points Script
« on: August 16, 2008, 09:24:27 pm »
I don't think you need to do all that just to format numbers.  You can print the output with different floating point precision.  Here's an example:

/* console.txt */

file $console;

$"$console", "w");

$console.print("The square root of 2 is %12.8f\n", sqrt(2.0));


The square root of 2 is   1.41421354


You can also print directly to a string with PrintToString:

$str = PrintToString("this is a string %12.8f", sqrt(3.0));

and the value of $str will have:

"this is a string   1.73205078"

ASL Scripts / Re: Exporting Scripts Help
« on: August 16, 2008, 09:10:16 pm »
Simon, take a look at the two export scripts on the scripts page.  One writes out a C source file and the other writes the .obj file format which is similar to what you want to do.

ASL Scripts / Re: File Read Function(s)
« on: August 09, 2008, 12:03:48 am »
File reads are on the list, both binary and text, as are functions, but not for the next drop.

Anim8or v0.98 Discussion Forum / Re: A small bug
« on: August 01, 2008, 06:49:16 am »
Good catch, Paulo.  It was a simple, one line change.  I've fixed it for the next release.

Anim8or v0.98 Discussion Forum / Re: Split Screens
« on: August 01, 2008, 04:37:44 am »
He, I have no problems with Blender.  It's a very capable program.  2 or 3 panes has always been on my "to do" list along with adjustable sizes, etc.  It just never got high enough to in priority, but you never know....

ASL Scripts / Re: Attribute Type in Object Type
« on: July 30, 2008, 06:55:37 am »
Attributes are for adding new properties to Objects, Materials, Elements, etc.  You may use them as you like.  I've also chosen to use them to extend Materials properties for thr ART ray tracer but that doesn't mean they are reserved. Obviously there is a small chance that the same attribute name will be used by two people for different things but that's not too likely I think.

Adding a SetAttribute function to objects and materials and GetAttributes to materials, etc. is a good idea.  I'll see if I can get those added in theo next preview or so.

It's a bit of work to add and test the SetAttribute functions.  There's a lot of data types to handle, different cration functions, etc.  That's why I didn't add it initially.  I just didn't get it all finished.

Anim8or v0.98 Discussion Forum / Re: Autobackup
« on: July 26, 2008, 10:28:35 pm »
What I've added is a user settable period for backing up your project (to a different file name so it doesn't clobber what you specifically saved).  I still need to test it and add detection code so Anim8or automatically know when there is a saved file. etc.

Anim8or v0.98 Discussion Forum / Re: Audio in timeline
« on: July 26, 2008, 10:23:54 pm »
I have a few ideas along this line that I'd like to add.  Nothing specific yet.  It's be nice to support audio directly but even withuot that some kind of way to mark time point would really help.

ASL Scripts / Re: PrinttoString file function
« on: July 25, 2008, 07:24:56 am »
PrintToString does not write to it's first argument.  The first argument is the format.  The documentation is incorrect.  It *used* to be like that but I changed it and forgot to fix teh documentation.

If you use it like this:

string $foo;
int $i;
$i = 10;
$foo = PrintToString("$i = %d", $i);

then $foo will have the value "$i = 10" afterwards.

Here's a sample full shader:
/* print_to_string.txt */

file $console;
string $str, $str2;
int $ii;

$"$console", "w");

$console.print("I'm writing to the console!\n");
$console.print("The square root of 2 is %12.8f\n", sqrt(2.0));

$str = PrintToString("this is a string");
$console.print("The value of the string is \"%s\".\n", $str);

$str2 = PrintToString("this is a float %6.3f, an int %d, and a string '%s'", 1.2
34, 777, $str);
$console.print("The value of the string is \"%s\".\n", $str2);

Sorry about the confusion!!!

General Anim8or Forum / Re: Move - Stop - Move ?
« on: July 21, 2008, 08:51:57 pm »
Anim8or uses cubic splines so if two adjacent keys have the same value then the motion is independent on each side of them.  You can do the same with a corner (and with a step if you need the animation to jump to a new point).  You will probably need to adjust the slope of the curve leaving key when you initially make it a corner since Anim8or preserves the initial smooth animation.

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