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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

Pages: 1 ... 93 94 [95] 96 97 ... 106
General Anim8or Forum / Re: Objects far away are invisible
« on: June 26, 2008, 06:24:49 am »
I think there is a z-limits bug or two in Anim8or that could be causing this.  I'm looking into a fix.  You should be able to set these values.

Anim8or v0.98 Discussion Forum / Re: v0.97b Preview Ready
« on: June 26, 2008, 06:21:08 am »
KiwiNM8OR, are both of these with v0.97b but with multi rendering off and on?  Or is the "Before" one with v0.97a and the "After" with v0.97b?  I did fix a couple of reflection problems for the v0.97b release that could change the result like this.

Anim8or v0.98 Discussion Forum / Re: Art render bug
« on: June 26, 2008, 06:17:23 am »
Starbuck, can you send me the .an8 project for your box?  It's probably the simplest of these.  Something is obviously screwed up but I can't find it in my tests.

lynn22, are you using two sided materials on the cover page of your book?  ART doesn't support two sided materials.  If you could send me the .an8 project for this, too.

kreator, while I'm at it, can you send me your's too?  Especially the box.  The texture coords are really whacky on it!  Hopefully these ar eall the same problem but you never know.

ASL Scripts / Re: Script: Copy "Source" mesh to "Target" mesh
« on: June 26, 2008, 05:59:10 am »
Guys, please!  These scripts may stop working in the near future.  I ask you to not reference outside meshes in parameteric scripts.  That is not a valid operation!

Parameteric scripts are designed to depend only on their parameters, no outside values of any kind.  Anim8or is simply not designed to make that work consistently.

Anim8or v0.98 Discussion Forum / Re: Autobackup
« on: June 25, 2008, 06:22:03 am »
This will be in the next preview update :)

#097-012 - CMOD Export Script Stopped Working in v0.97b

I've found and fixed the problem.  When I added output to the $console in v0.97b I forgot to initialize the "IsConsole" flag on all code paths.  If it gets a non-zero (uninitialized) value for a file opened in a script,
like the material file in this one, the file wouldn't be closed and the last part of it (all of it for a small file like
material files) would be lost.

Thanks for reporting this! It also breaks the .obj export script and I'm sure a lot of others.  A fix will be in the next preview update.

OK I'll look into it.

Yes, selden, this is a bug.  Thanks for reporting it.  Anim8or definitely should tell you which script(s) failed, not just say "Error!!!" :)  I'll fix it.

ASL Scripts / Re: script request-copy along a spline
« on: June 20, 2008, 06:50:21 pm »
What do you need to copy?  Objects?  Or Objects and all of thier controllers, dependendencies and other properties?  The same question applies to the paste operation.

Anim8or v0.98 Discussion Forum / Re: Art render bug
« on: June 20, 2008, 06:22:57 am »
Starbuck, can you post and example or two?  And the .an8 project (or at least the material specs?)

Anim8or v0.98 Discussion Forum / Re: Enhancement NEAR Z-limit
« on: June 20, 2008, 06:08:49 am »
Yes there seems to be several problems with the Z-near setting.  I'll look into them.

#097-011 - Multiple Problems with Z-near.

Anim8or v0.98 Discussion Forum / Re: Bug - Cameras & lights in 0.75b
« on: June 20, 2008, 05:59:03 am »
Yes the bug is that the ART renderer doesn't show the camera in that view.

Anim8or v0.98 Discussion Forum / Re: Bug - Cameras & lights in 0.75b
« on: June 19, 2008, 03:07:33 pm »
I believe that this is the same as  What view are you using to render these images?

ASL Scripts / Re: Script Request: Chain Link Maker
« on: June 19, 2008, 06:14:49 am »
3Dgeek11 - I missed your quetion.  As far as I'm concerned you can use anything and everything related to Anim8or in commercial works.  I don't put any restrictions on how you can use Anim8or or what you make with it.  However if you use somebody elses work you need their permission.  That said, if they post it on the web and don't explicitly put restrictions on it (for scripts, look at them in a text editor) then the same rule would apply I would think.  If in doubt, ask.

Anim8or v0.98 Discussion Forum / Re: Multithreading
« on: June 18, 2008, 05:25:29 am »
It's a bit of work to make a version of Anim8or that just renders.  I should have planned for that from the start but I didn't.  Maybe someday.

As for render farms, you can buy very cheap time form a number of places on the web.  Google for render farm services.

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