Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Steve

Pages: 1 ... 93 94 [95] 96 97 ... 111
Anim8or v0.98 Discussion Forum / Re: Not so much a bug as a quirk
« on: September 16, 2008, 06:01:26 am »
Thanks bunches, lynn22!  I've found and fixed the problem :)

#097-021 - Importing Object with Same Name can Crash.
Status: Fixed for v0.97d

Anim8or v0.98 Discussion Forum / v0.97c Can Crash Importing a .an8 Scene
« on: September 16, 2008, 05:31:56 am »
Importing a scene from a .an8 project can cause Anim8or to crash.  I may post an update for this soon.

#097-020 - .an8 Scene Import Crashes. -- Fixed after v0.97c

Anim8or v0.98 Discussion Forum / Re: bug report 97c
« on: September 15, 2008, 07:39:52 pm »
This is not unexpected.  Area lights also cause softening of hilights, not just shadows.  That is what's happening in this image.

A size of 300 will need a large number of samples to reduce the noise for infinite lights and local lights that are close relative to their size.

General Anim8or Forum / Re: ART raytrace problem
« on: September 15, 2008, 07:33:03 pm »
Please post all prerelease topics in the prerelase forum.  You can refer to this topic for info. on this bgu:

Anim8or v0.98 Discussion Forum / Re: 97c Bugs
« on: September 14, 2008, 10:01:22 pm »
I don't quite know what you mean by all directions.  Extrude path always extrudes in the Z axis of the shape that it's extruded.  Do you mean that you want it to guess which axis to use?  To try and figure out what direction that the shape is facing (which can be ambiguous)?  To allow the user to sellect which pivot axis to use?  All of these seems that it will have the same kind of problems for people who don't understand how it's supposed to work.

Anim8or v0.98 Discussion Forum / Re: ART Problem
« on: September 14, 2008, 12:41:24 am »
Yes, it fed your rendering problem as well.  Thanks for reporting this.

Anim8or v0.98 Discussion Forum / Re: ART Problem
« on: September 14, 2008, 12:23:06 am »
Thanks but I think I just found it by experiementing.  I'll use your example to test the fix.  The ambient light setting for AA renders was being set too high by a factor of PI.

#097-019 - ART AA renders are too bright.

Anim8or v0.98 Discussion Forum / Re: v0.97c Preview Ready
« on: September 13, 2008, 11:58:49 pm »
OK I've made a few more changes - you can click-drag on the image to move it around the window.  This works while it's rendering if you have Multithreading enabled otherwise it only works when it's finished.  For movies and still images.  I'va also added a few more preset sizes.  I'm still not sure what I want to do with respect to linking movie size or aspect ratio to still image size.

Anim8or v0.98 Discussion Forum / Re: Sculpting
« on: September 13, 2008, 09:57:40 pm »
How would it work?

Anim8or v0.98 Discussion Forum / Re: Not so much a bug as a quirk
« on: September 13, 2008, 09:57:02 pm »
This definitely os a bug.  Can you send me the main .an8 project and the one with the object that you import?  I'd really like to fix this.

Anim8or v0.98 Discussion Forum / Re: ART Problem
« on: September 13, 2008, 09:55:08 pm »
This is probably something in your material that behaves differently.  If you send me your project I'll take a look at it.

Anim8or v0.98 Discussion Forum / Re: 97c Bugs
« on: September 13, 2008, 09:36:40 pm »
This is not a bug nor anything new to v0.97c.  Extrude along a path always extrudes the shape in it's local Z direction.  If you add a hexagon in the front view then it's z axis will extend the way that the hexagon is facing.  If you add it in the top view then the z axis will extend out in the plane of the hehagon which will cause yuor extrusion along a path to not do what you want.

Switch to wire frame mode and select your hexagon.  The blue arrow on the pivot is it's axis.  You can rotate the pivot to face out in the pivot edit mode.

Anim8or v0.98 Discussion Forum / Re: v0.97c Preview Ready
« on: September 13, 2008, 02:13:00 am »
OK the still image size is now part of the project settiings.  I've left it as a separate value from the movie rendering size.  That way you can render a quick image without disturbing the movie's settings.

V0.85 and earlier showed the progress of the entire movie as opposed to a single frame.  I couldn't decide which was better but maybe your right - you need to know both.  I'll see what I can do.

Anim8or v0.98 Discussion Forum / Re: Undo History
« on: September 11, 2008, 06:25:06 am »
Yes, keeping the history would be noce.  Unfortunately changes in one editor can impact data in other editor's undo historys.  This makes it very difficult tokeep without adding lots of bugs.  If only I'd designed "undo" in from the first.....

I understand what you're asking.  Rendering an anit-aliased image but a hard alpha mask.  I don't know if I can easily do it but I'll certainly keep it in mind when I'm working on the renderers.

Pages: 1 ... 93 94 [95] 96 97 ... 111