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Messages - Steve

Pages: 1 ... 94 95 [96] 97 98 ... 138
1426
#098-032 - Orientation keys aren't copied/pasted with Ctrl-C and Ctrl-V.

Wow! This hasn't worked for a long time, at least since v0.9!!! I'll fix it in the next drop.

1427
I 'm visiting friends for a few days and will be back home Tuesday evening. I'll fix these issues as soon as I'm back.

kreator: The pink color looks like a missing texture coordinate in a shader. Are you using GLSL? Can you send me the material? Does it still do that when you switch to other OpenGL modes with corn-based?

1428
cooldude234: You can delete 1112/1113/1114 - they're essentially the same as 1115 but with more bugs to make your life more interesting :)

MvGulik: Finally!

1429
Ongoing Anim8or Development / Re: General UI and Workflow Suggestions
« on: October 08, 2014, 09:36:23 am »
cooldude234:
... In fireworks 8 if you hold shift while placing a line it locks into the 8 common directions (up, down, left, right, 45 degrees, 135 deg. etc.). ...

Did you see that build 1112 added a "Snap to Right Angles" option in the Options->Grid dialog for splines and adding points in the Point editor?

1430
Fixed the crashes and uploaded 1115. Hope that everything is fixed!!! :)

1431
Lots of related bugs in Subdivision meshes.  I have them fixed but want to do a bit more testing before posting an update.  Sorry about the bugs!

1432
Quick update 1114 to fix disappearing modifier bug.

1433
Ongoing Anim8or Development / Re: General UI and Workflow Suggestions
« on: October 07, 2014, 10:46:20 am »
Trevor The camera can follow any object, point towards any object, aim the same way, etc. by setting it's parent, orientation, etc. in it's properties dialog.

1434
captaindrewi: I need something more specific. You can't select the faces of a Mesh in the Point Editor? Or a Subdivision object?

1435
Rats!  I rushed 1113 to fix the Subdivision point-edit bug and guess I didn't do enough testing :(  I'll post a quick update of just this fix soon...

1436
MvGulik: #098-028 - File->ConfigureUI->ShowGrid doesn't show grid in Scene editor.

Looks like I accidentally dropped a line of code when cleaning things up.

1437
Ongoing Anim8or Development / Re: Initial CAD-style feature
« on: October 06, 2014, 05:57:58 pm »
cooldude234: I added a temporary option to Build 1113 to see is it's going in the right direction. You can use the Options->Debug->DebugA command to toggle showing all spline lengths and selected knots coordinates when editing splines. Let me know what you think :)

1438
These should be working in 1113 :)

MvGulik, kreator and many others: #098-024 - Point Edit Mode: Subdivision Meshes control points are not editable.
MvGulik: #098-025 - Effect Modifier sets wrong level.

1439
ClassicTyler: Default OpenGL uses the normal of a triangle when lighting. If the normal is pointed away from the light it the diffuse and specular components are set to 0. So the backside of triangles only show the ambient component. Two sided lighting uses the negative of the normal (plus a potentially different color) for the backs of triangles.

The yellow and blue sides shown for selected faces in Point Edit mode are to make it easier to see what's happening. Sometimes a face can have it's normal reversed and this helps find such cases.

1440
Hmmm. This looks like a driver bug.  What graphics chip do you have?

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