Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Steve

Pages: 1 ... 94 95 [96] 97 98 ... 106
1426
OK I'll look into it.

1427
Yes, selden, this is a bug.  Thanks for reporting it.  Anim8or definitely should tell you which script(s) failed, not just say "Error!!!" :)  I'll fix it.

1428
ASL Scripts / Re: script request-copy along a spline
« on: June 20, 2008, 06:50:21 pm »
What do you need to copy?  Objects?  Or Objects and all of thier controllers, dependendencies and other properties?  The same question applies to the paste operation.

1429
Anim8or v0.98 Discussion Forum / Re: Art render bug
« on: June 20, 2008, 06:22:57 am »
Starbuck, can you post and example or two?  And the .an8 project (or at least the material specs?)

1430
Anim8or v0.98 Discussion Forum / Re: Enhancement NEAR Z-limit
« on: June 20, 2008, 06:08:49 am »
Yes there seems to be several problems with the Z-near setting.  I'll look into them.

#097-011 - Multiple Problems with Z-near.

1431
Anim8or v0.98 Discussion Forum / Re: Bug - Cameras & lights in 0.75b
« on: June 20, 2008, 05:59:03 am »
Yes the bug is that the ART renderer doesn't show the camera in that view.

1432
Anim8or v0.98 Discussion Forum / Re: Bug - Cameras & lights in 0.75b
« on: June 19, 2008, 03:07:33 pm »
I believe that this is the same as http://www.anim8or.com/smf/index.php?topic=842.0.  What view are you using to render these images?

1433
ASL Scripts / Re: Script Request: Chain Link Maker
« on: June 19, 2008, 06:14:49 am »
3Dgeek11 - I missed your quetion.  As far as I'm concerned you can use anything and everything related to Anim8or in commercial works.  I don't put any restrictions on how you can use Anim8or or what you make with it.  However if you use somebody elses work you need their permission.  That said, if they post it on the web and don't explicitly put restrictions on it (for scripts, look at them in a text editor) then the same rule would apply I would think.  If in doubt, ask.

1434
Anim8or v0.98 Discussion Forum / Re: Multithreading
« on: June 18, 2008, 05:25:29 am »
It's a bit of work to make a version of Anim8or that just renders.  I should have planned for that from the start but I didn't.  Maybe someday.

As for render farms, you can buy very cheap time form a number of places on the web.  Google for render farm services.

1435
ASL Scripts / Re: Script to Generate Snail Shells
« on: June 18, 2008, 05:18:55 am »
csf: Have you put the script in the same directory as the others?  Enable the Script Console (in the File->Configure menu) and see if there are any errors reported when it tries to load it.  You'll have to exit Anim8ot and restart it to get the script loaded.\

NickE: Can you give me some good preset values for your script to make a snail like in your picture?  I want to change the defult values in the script so that it makes a good snail by default.  It's a little tricky to set everything just right.

1436
Anim8or v0.98 Discussion Forum / Re: ART v0.97b cubemap error
« on: June 15, 2008, 10:31:01 pm »
Yes, that's the graphics chip info I wanted.  The Intel driver shouldn't have crashed - it should have simpley not draw the cubemap texture according to the OpenGL spec.  But I've fixed Ani8or so it will draw.

1437
Anim8or v0.98 Discussion Forum / Re: ART v0.97b cubemap error
« on: June 15, 2008, 12:35:37 am »
The problem is an undefined variable - CubeMapOutOfDate.  If it's not set then the background won't be sent to OpenGL to draw.  Changing the settings in the dialog sets it to true ans it will then work.

Did you see my question about what graphics card you are using?  It really shouldn't crash, I think, just not draw.

1438
Anim8or v0.98 Discussion Forum / Re: ART v0.97b cubemap error
« on: June 14, 2008, 11:06:29 pm »
It looks like I broke environment-map backgrounds in v0.97b.  It doesn't crash for me but it doesn't show the background either.  I'm looking into it now.

#097-010 - Cubemap backgrounds crash

hohisilver, just curious, what graphics card do you have?  I think I've found the problem - it's an undefined variable - but it really shouldn't cause a crash.

1439
Anim8or v0.98 Discussion Forum / Re: overlapping trans maps glitch
« on: June 14, 2008, 10:16:10 pm »
OK

1440
ASL Scripts / Re: Script Request: Chain Link Maker
« on: June 14, 2008, 10:15:36 pm »
OK it's posted.  Check it out!

Pages: 1 ... 94 95 [96] 97 98 ... 106