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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

Pages: 1 ... 95 96 [97] 98 99 ... 104
1441
Anim8or v0.98 Discussion Forum / Re: Small bug on plugins
« on: May 07, 2008, 06:03:11 am »
Thanks, I got it and am looking at it now.

1442
ASL Scripts / Re: Diamond parametric shape released
« on: May 06, 2008, 05:55:53 am »
Wow! This one's going on the scripst page, too, Kubajzz :)  Was your image rendered using Anim8or?

1443
ASL Scripts / Re: The Utah teapot
« on: May 06, 2008, 04:37:11 am »
Fabulous idea, Kubajzz!  Mind if I add it to the Scripts page?

1444
Anim8or v0.98 Discussion Forum / Re: A shadow bug
« on: April 23, 2008, 06:57:28 pm »
There is a bug in volume shadows in the scanline renderer.  If you're using them then try switching to ray traced shadows.

1445
Anim8or v0.98 Discussion Forum / Re: minor materials bug
« on: April 21, 2008, 05:35:12 pm »
Can you send me a (simple if possible) project that shows this?  And the steps to reporduce it?  It looks like there is a problema and I'd like to fix it but won't be sure I do without an example from you (since I might be seeing something differect, or whatever).

1446
Anim8or v0.98 Discussion Forum / Re: can there be advanced mirroring?
« on: April 19, 2008, 08:43:53 pm »
Continuous mirroring of a mesh is a great idea - suggested by numerous people (including me) and I plan to add it when I next work on the modeler (soon after v0.97 stuff settels down).

1447
Anim8or v0.98 Discussion Forum / Re: Small bug on plugins
« on: April 19, 2008, 08:41:50 pm »
Can you send me a .an8 project (and the pluig-in you're using) that shows this problem?  I definitely want to fix it.

1448
Anim8or v0.98 Discussion Forum / Re: No light on back of a face ! !
« on: April 19, 2008, 08:38:59 pm »
The ART raytracer doesn't flip a surface's normal whtn it's pointed away from the light.  That causes problems for some of the more advanced materials and isn't really realistic.  (There are no infinitely thin surfaces in the real world which is what the scanline renderer is assumong.)

As CobraSpectre pointed out the shell tool is a good way to gove thes objects some thickness.

1449
Anim8or v0.98 Discussion Forum / Re: VOLUME SHADOWS
« on: April 17, 2008, 05:18:56 pm »
Yes, volume shoudows should work.  But they don't.  I've spent quite a bit of time trying to find the cause but haven't been able to.  Sorry but that's just the way it is.

1450
mcheccyb, yes, this is what it is supposed to do.  From the notes on the ray tracer page: "The [specular->reflection] result is multiplied by the materials specular weight, Ks..."

1451
Anim8or v0.98 Discussion Forum / Re: View hotkeys bug
« on: April 15, 2008, 08:42:41 pm »
When using the Text tool hot keys aren't available becuse key strokes go to the Text object.  (Otherwise you couldn't change them :)

1452
General Anim8or Forum / Interview with Tyson Ibele
« on: April 15, 2008, 05:45:30 am »
Tyson Ibele first used Anim8or when he was 13 back in 2000.  He's a very talented animator and is now working professionally in New Zealand.  Here is an inteview with him that shows some of his amazing work and give a little advice on how to improve your animation skills.  (Don't miss his reference to Anim8or in the quote below the video :-)

http://www.boingboing.net/2008/04/07/bbtv-tyson-ibele-21y.html

1453
ASL Scripts / Re: help
« on: April 15, 2008, 01:00:42 am »
.as8 format is just a text file with an .as8 extension instead of .txt.

1454
Yes, this can crash in v0.97.  I'll look into it.  Thanks for the bug report.

1455
Anim8or v0.98 Discussion Forum / Re: Quick Texture Reload Feature?
« on: April 12, 2008, 12:02:38 am »
What about a reload button/command that only reaload testure files whit a changed date?  That wouldn't use any time unless the texture was updated.

Alternately I might be able to add an auto load setting that updates textures whenever they are changed using a Windows notification message.  I don't know how to do this but I can probably figure it out.

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