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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

Pages: 1 ... 95 96 [97] 98 99
Anim8or v0.98 Discussion Forum / Re: Crash bug
« on: March 04, 2008, 07:11:43 am »
Just to be clear, I have a work around that seems to fix this crash.  Anim8or still draws the view a little whacky but it doesn't crash.

#096-007 - Click-drag in Drag-Select Mode can Crash for Unfocused Anim8or Window.

ASL Scripts / Re: difficulty creating mesh with script
« on: February 28, 2008, 01:25:13 am »
The topology depends entirely on what you add to the mesh.  It will be a closed mesh if you add all the right faces for it.  If everything is in the same plane, however, it will not be visible as a solid object when viewed edge-on of course.  The example I posted only adds one planar quad which can dissappear like that.

ASL Scripts / Re: difficulty creating mesh with script
« on: February 27, 2008, 06:37:34 am »
I can't see what's wrong.  Check your variable declarations perhaps?  Both your first one and this script works for me (it's a portion of your second example).  After you run it, do a Edit->SelectAll and view it in wirefreame mode in the point editor.  You may be able to see somthing  that helps.  Also save it as an .an8 file and look at that in any ordinary text editor.
/* script_2.an8 */

shape $mymesh;

int $i, $x, $y, $index[100];

$mymesh = mesh();

$index[0] = $mymesh.AddPoint((0, 0, 1));
$index[1] = $mymesh.AddPoint((1, 0, 1));
$index[2] = $mymesh.AddPoint((2, 0, 1));
$index[3] = $mymesh.AddPoint((3, 0, 1));
$index[4] = $mymesh.AddPoint((4, 0, 1));
$index[5] = $mymesh.AddPoint((5, 0, 1));
$index[6] = $mymesh.AddPoint((6, 0, 1));
$index[7] = $mymesh.AddPoint((7, 0, 1));
$index[8] = $mymesh.AddPoint((8, 0, 1));
$index[9] = $mymesh.AddPoint((9, 0, 1));
$index[10] = $mymesh.AddPoint((0, 1, 1));
$index[11] = $mymesh.AddPoint((1, 1, 1));

/* assigning meshpoints to faces (or is it faces to meshpoints?) */



General Anim8or Forum / Re: Saving and Retriving Your Work
« on: February 21, 2008, 11:06:43 pm »
Yes, you can import objects from different .an8 files into other .an8 projects.  Use the Object->Import ommand and select the ".an8" format.   You can also import figures, sequences and scenes in the same way.

General Anim8or Forum / Re: Anim8or programming..
« on: February 13, 2008, 11:09:45 pm »
As the scripting language is extended you'll be able to write more plug-ins, etc. to enhance Anim8or.  If you want to help out in other was, things like writing good tutorials would be appreciated by everyone.

Anim8or v0.98 Discussion Forum / Re: just something i'd like to say
« on: February 13, 2008, 05:23:59 pm »
That's more of an oversight on my part than by design.  I hadn't realized that this happened (or if I've been told, I forgot!).  I'll see if I can fix it.  Ideally subdivision objects and meshes should behave identically except that SD opbjects would be smoothed after the face.

ASL Scripts / Re: Some one can help me?
« on: February 06, 2008, 11:59:29 pm »
Is the .gml script in your "Scripts" directory?  (See the File->Configure dialog to set this.)  If not then it won't load and won't show up in the export list.

Pin!  Looks like a fun contest.  Too bad I'm no god a modeling or I'd enter!  (No, wait, I don't think judging my own work would be fair :))

Anim8or v0.98 Discussion Forum / Re: Feature request
« on: February 04, 2008, 06:01:33 pm »
Great idea.  along those lines, I've experimented making all the values update real-time (even better that an Apply button) but there are numerous problems with that approach (besides the sheer volum of code I'd need to write).  The main one is that you might need to set two fields to have valid value.  The intermediate state could be wrong.  Things quickly got so complex I dropped that approach.

As for an Apply button, the big problem is that the Undo mechanism was added after Anim8or was designed.  It's quite fragile and handled in a multiple ways depending on how the original code was written.  Figuring out how to manage Apply, Reset and Undo would be hard.

However I can see if it will work in some places perhap.

Anim8or v0.98 Discussion Forum / Re: Crash bug
« on: January 29, 2008, 10:42:55 pm »
OKI finally figured it out.  The other window needs to overlay the Anim8or window for it to crash.  If it's completely to the side the crash doesn't happen (at least on my system).

This is related to the bug where the toolbars get drawn sort in of a negative color.  It's due to a funamental mistake I make writing the 2D/3D graphics code and fairly difficult to fix properly.  But I think I can fix the crash fairly easily.

Vobla, right-clicking is already used to add multiple objects.  But bringing up a dialog is a good idea, perhaps with the middle button?  Or with Ctrl-click?

Anim8or v0.98 Discussion Forum / Re: Crash bug
« on: January 24, 2008, 10:21:00 pm »
I can't reproduce this.  What OS and graphics card do you have? (Use the About->SystemInfo command to get this.)

What you need is a dialog that you can prompt users for input from a running script.  I have this partially implemented (and so not yet available).  It's quite a bit of work to do a full blown dialog so I want to limit it to simple things initaliiy.  I plan to add prompts for an integer, a float, a 3d point, and a string as well as a Yes/No answer to a question.  Comments?

cumesoftware, that's exactly how Anim8or does soft shadows.

Anim8or v0.98 Discussion Forum / Re: render?
« on: January 21, 2008, 11:45:08 pm »
Did you check the ".jpg" option in the save dialog?   Also click the "..." button next to the file name to see the directory where you are saving the file.

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