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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

Pages: 1 ... 95 96 [97] 98 99 ... 107
1441
ASL Scripts / Re: Script Request: Chain Link Maker
« on: June 14, 2008, 10:15:36 pm »
OK it's posted.  Check it out!

1442
ASL Scripts / Re: ASL Parametric Script Questions
« on: June 14, 2008, 09:33:10 pm »
Well, I never intended for that.  Accessing other objects really shouldn't be allowed :)  That makes parameteric scripts unpredictable as you've discovered.

1443
ASL Scripts / Re: Script Request: Chain Link Maker
« on: June 13, 2008, 07:06:14 am »
Nice chains, guys!  NickE, mind if I post the script on the Anim8or scripts page?  Anh hihosilver, can I use your render?

1444
ASL Scripts / Re: ASL Parametric Script Questions
« on: June 13, 2008, 07:01:11 am »
The original spline following script that I posted is a"run-once to build the original object" command scripts, not a parameteric one.  It could be installed as a command script or run explicitly.  It doesn't work as a parameteric scripts.

The output of parameteric scripts are supposed to be entirely defined by their numeric parameters.  That's why they can't access any other input (like look to see what other shapes are in the object, see what frame they are in, the time of day, etc.).  If they could be influenced that way then they could look different when put into a scene, etc.

I suppose it's possible to keep the original spline as something like a lot of parameters but that's not anything Anim8or can do.  You'd have to type in a whole lot of numeric values to change the shape of the spline.  That's not something that any human I know could do in any controlled manner :).

Another more likely possibility is to make a new kind of script - a "derivative object" script or some such name.  You'd build a shape of some sort (e.g. a spline) and then attach a script to it.  Whenever the shape was modified the script would be run.   The base shape wouldn't be visible (except in the Object editor where you could edit it) but the result of the script would.  I think that would do something more like what you want.  Anyway it's an interesting idea.

1445
ASL Scripts / Re: Script to Generate Snail Shells
« on: June 13, 2008, 06:33:36 am »
Cool script, NickE!  Is it OK if I post this in the scripts download page?

1446
Yes it's planned to be able to read the angle of a joint in scripts.  This will allow morph targets to depend on them in any relation that you want.

1447
Anim8or v0.98 Discussion Forum / Re: v0.97b Preview Ready
« on: June 12, 2008, 05:38:18 am »
I think this is them:

- Add diffuse and specular textures to GlossyReflector class.
- #097-003 - Class glosyreflection Doesn't Support Diffuse, Bumpmap, and Specular Textures.
- #097-005 - ART Renderer Has Incorrect Environment Map Reflections.
- #097-006 - ART Renderer doesn't support the Alpha or Depth Channels.

1448
Anim8or v0.98 Discussion Forum / Re: Offline manual files support
« on: June 12, 2008, 02:23:07 am »
Hmm.  I think the .chm file wasn't really working for me after all.  There was a.hlp file lurking in the dairctory I was running the anim8or.exe from and it was loading that.  Sorry for the confusion.

1449
It's prety stable now.  Posing a few features at a time let;s me QA it more thoroughly.  I'd give it a try if I were you.  Some of the newer features are't quite finished or may have some problems but otherwise it should be as good as v0.95c.

I don't plan on doing a real v0.97 release.  That would be a lot of work finalizing the manual, etc.  Everything takes time.

1450
Anim8or v0.98 Discussion Forum / Re: overlapping trans maps glitch
« on: June 12, 2008, 02:16:15 am »
Send me your .an8 file and I'll loonk into the problem.  If you can reproduce it wouthout the tank then it would be better to send that file.  I'll need the textures that you're using for the dust as well..

1451
Anim8or v0.98 Discussion Forum / Re: light bug with v.97b
« on: June 12, 2008, 02:13:16 am »
I've fixed all these little problems.  Thanks for reporting them.

- #097-007 - ART can crash rendering meshes with no faces.
- #097-008 - ART Renderer ignores Light's shadow setting.
- #097-009 - Camera lense-shade is visible in it's own view in renders

1452
Anim8or v0.98 Discussion Forum / Re: overlapping trans maps glitch
« on: June 11, 2008, 04:58:35 am »
Are your transparent shapes fully enclosed 3D objects or are they just single poly thick?  The ray traced transparent materials only work properly on fully enclosed 3D objects.  The ray tracer keeps track of whether it is inside or outside of the object - so it get's confused when there is no inside.

I'm assuming that you are using the new ray-traced materials dialectric or transparent.  If you use normal Anim8or materials for transparent objects that aren't full solids you should get the correct result.

1453
I decided to start posting v0.97b and such as a quicker way to get things out.  When I waited until I had a bigger batch, there were always a lot of little bugs and things that needed changing that came in a big rush.  I couldn't handle them all quickly enough to get proper feedback so some things got overlooked.  The new way seems to be working better.

These intermediate releases should be fairly solid.  I would keep backups for any critical project that you used them for, of course (but that's no different that the official releases :))

1454
wild_qwerty, I can only do so much.  I did look into adding this but it wasn't as simple as I thought it would be.  I don't want to add a bunch of buggy features.  Its better to have fewer things that work well than more that are somewhat flaky.  It's still on my list so I won't forget about it.

1455
Some sort of scrolling capability, similar to what 3D Studio MAX has (or had in the last version of it the I used), is on "the list' of things I wan't to do.  But it is a very long list :)

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