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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

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1456
Anim8or v0.98 Discussion Forum / Re: Multithreading
« on: June 18, 2008, 05:25:29 am »
It's a bit of work to make a version of Anim8or that just renders.  I should have planned for that from the start but I didn't.  Maybe someday.

As for render farms, you can buy very cheap time form a number of places on the web.  Google for render farm services.

1457
ASL Scripts / Re: Script to Generate Snail Shells
« on: June 18, 2008, 05:18:55 am »
csf: Have you put the script in the same directory as the others?  Enable the Script Console (in the File->Configure menu) and see if there are any errors reported when it tries to load it.  You'll have to exit Anim8ot and restart it to get the script loaded.\

NickE: Can you give me some good preset values for your script to make a snail like in your picture?  I want to change the defult values in the script so that it makes a good snail by default.  It's a little tricky to set everything just right.

1458
Anim8or v0.98 Discussion Forum / Re: ART v0.97b cubemap error
« on: June 15, 2008, 10:31:01 pm »
Yes, that's the graphics chip info I wanted.  The Intel driver shouldn't have crashed - it should have simpley not draw the cubemap texture according to the OpenGL spec.  But I've fixed Ani8or so it will draw.

1459
Anim8or v0.98 Discussion Forum / Re: ART v0.97b cubemap error
« on: June 15, 2008, 12:35:37 am »
The problem is an undefined variable - CubeMapOutOfDate.  If it's not set then the background won't be sent to OpenGL to draw.  Changing the settings in the dialog sets it to true ans it will then work.

Did you see my question about what graphics card you are using?  It really shouldn't crash, I think, just not draw.

1460
Anim8or v0.98 Discussion Forum / Re: ART v0.97b cubemap error
« on: June 14, 2008, 11:06:29 pm »
It looks like I broke environment-map backgrounds in v0.97b.  It doesn't crash for me but it doesn't show the background either.  I'm looking into it now.

#097-010 - Cubemap backgrounds crash

hohisilver, just curious, what graphics card do you have?  I think I've found the problem - it's an undefined variable - but it really shouldn't cause a crash.

1461
Anim8or v0.98 Discussion Forum / Re: overlapping trans maps glitch
« on: June 14, 2008, 10:16:10 pm »
OK

1462
ASL Scripts / Re: Script Request: Chain Link Maker
« on: June 14, 2008, 10:15:36 pm »
OK it's posted.  Check it out!

1463
ASL Scripts / Re: ASL Parametric Script Questions
« on: June 14, 2008, 09:33:10 pm »
Well, I never intended for that.  Accessing other objects really shouldn't be allowed :)  That makes parameteric scripts unpredictable as you've discovered.

1464
ASL Scripts / Re: Script Request: Chain Link Maker
« on: June 13, 2008, 07:06:14 am »
Nice chains, guys!  NickE, mind if I post the script on the Anim8or scripts page?  Anh hihosilver, can I use your render?

1465
ASL Scripts / Re: ASL Parametric Script Questions
« on: June 13, 2008, 07:01:11 am »
The original spline following script that I posted is a"run-once to build the original object" command scripts, not a parameteric one.  It could be installed as a command script or run explicitly.  It doesn't work as a parameteric scripts.

The output of parameteric scripts are supposed to be entirely defined by their numeric parameters.  That's why they can't access any other input (like look to see what other shapes are in the object, see what frame they are in, the time of day, etc.).  If they could be influenced that way then they could look different when put into a scene, etc.

I suppose it's possible to keep the original spline as something like a lot of parameters but that's not anything Anim8or can do.  You'd have to type in a whole lot of numeric values to change the shape of the spline.  That's not something that any human I know could do in any controlled manner :).

Another more likely possibility is to make a new kind of script - a "derivative object" script or some such name.  You'd build a shape of some sort (e.g. a spline) and then attach a script to it.  Whenever the shape was modified the script would be run.   The base shape wouldn't be visible (except in the Object editor where you could edit it) but the result of the script would.  I think that would do something more like what you want.  Anyway it's an interesting idea.

1466
ASL Scripts / Re: Script to Generate Snail Shells
« on: June 13, 2008, 06:33:36 am »
Cool script, NickE!  Is it OK if I post this in the scripts download page?

1467
Yes it's planned to be able to read the angle of a joint in scripts.  This will allow morph targets to depend on them in any relation that you want.

1468
Anim8or v0.98 Discussion Forum / Re: v0.97b Preview Ready
« on: June 12, 2008, 05:38:18 am »
I think this is them:

- Add diffuse and specular textures to GlossyReflector class.
- #097-003 - Class glosyreflection Doesn't Support Diffuse, Bumpmap, and Specular Textures.
- #097-005 - ART Renderer Has Incorrect Environment Map Reflections.
- #097-006 - ART Renderer doesn't support the Alpha or Depth Channels.

1469
Anim8or v0.98 Discussion Forum / Re: Offline manual files support
« on: June 12, 2008, 02:23:07 am »
Hmm.  I think the .chm file wasn't really working for me after all.  There was a.hlp file lurking in the dairctory I was running the anim8or.exe from and it was loading that.  Sorry for the confusion.

1470
It's prety stable now.  Posing a few features at a time let;s me QA it more thoroughly.  I'd give it a try if I were you.  Some of the newer features are't quite finished or may have some problems but otherwise it should be as good as v0.95c.

I don't plan on doing a real v0.97 release.  That would be a lot of work finalizing the manual, etc.  Everything takes time.

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