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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Steve

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1456
Anim8or v0.98 Discussion Forum / Re: Edge Rounding levels?
« on: September 27, 2014, 05:50:42 pm »
Good find, thanks. Anim8or uses a 3 bit signed integer to hold the value which is read as negative when >= 4. It's a dumb rookie programming mistake but easy to fix :)

#098-022 - Edge roundness greater than 3 has no effect.

Nice illustration.  I think I'll borrow your idea for the manual :)

1457
Ongoing Anim8or Development / Re: Layers
« on: September 26, 2014, 05:21:26 pm »
I don't think that you should be able to alter anything on a layer that's either Locked or Hidden.  Currently there are a lot of little places where this can happen. I plan on fixing all of them in the next drop. I've just been lazy and not done the work to do this in the past :)

1458
Anim8or v0.98 Discussion Forum / Re: Menu consistency (Option,Grid)
« on: September 26, 2014, 04:02:09 pm »
Currently "Graph Editor" uses 'G' and "Grid" uses "r".  Swapping them would make "Grid" the same everywhere.  Does that sound OK?

1459
Ongoing Anim8or Development / Re: Layers
« on: September 26, 2014, 02:50:46 pm »
MvGulik: with separate settings per object you can have different layers hidden or locked in each Object, Scene, etc.  With global settings layer 1, for example, would be shown or hidden everywhere.

thecolclough: #098-021 - Components assigned to hidden or locked Layers can be altered by editing commands.

Don't forget to vote in the poll!

1460
Ongoing Anim8or Development / Re: Layers
« on: September 26, 2014, 11:46:52 am »
Everyone: Currently Layers are local to Objects (and Figures, etc. once I add them there) so that each object has it's own settings for the enables and visibilities. The alternative is to make one global set of enables/visibilities for the Project. Please vote in the poll.

Water Music: That'll be in the next drop as well.

1461
Ongoing Anim8or Development / Re: Layers
« on: September 24, 2014, 12:57:00 pm »
thecolclough: Yes, I'll do that. It was just an oversight that it didn't work that way already.

Trevor and Raxx: I'm working on a default layer and better visibility into what layer an object uses. I'll have something ready soon.

1462
The settings tab is gone. I moved the Object /Figure /Sequence /Scene settings to the O/F/D/S->Properties menu.  The Settings - >Elements  command will be in the next development drop.   These tablets sure are hard to type fast on!!!

1463
#098-020 - Adding key to deleted/disabled joint axis in Sequence editor crashes.

I found the problem and am working on a fix.  Stay tuned ...

1464
Thanks, I'll look into it.

1465
Va bene. Aggiungero' un collegameno al mio sito.

BTW the link to the Anim8or web site at the start of your manual is out of date. The best place to link is "http://www.anim8or.com/" now.  I got rid of the "Enter" page that used to be there.

Thanks translating the manual!

1466
I can't reproduce to problem. Can you post the .an8 project and the About->SystemInfo data? And is AA enabled of off?

I assume that you are using GLSL shaders. If so try the Ctrl-B key to cycle through GLSL -> ARB fragment programs -> classic OpenGL and see if the problem is there for all of the modes.

1467
Ongoing Anim8or Development / Re: Anti-Aliased OpenGL Workspace
« on: September 15, 2014, 12:58:15 am »
The anisotropic filtering defaults depend on the graphics card. I didn't do anything to enable them.

1468
Ongoing Anim8or Development / Re: Anti-Aliased OpenGL Workspace
« on: September 14, 2014, 06:09:22 pm »
I'm using Multisampling. It's more efficient than supersampling.

I'll increase the limit to 32 samples.

1469
ClassicTyler: I'll fix the grid in the next drop. Kept forgetting to chase that one down!

1470
That should be enough if you don't have other 3D program running, though Windows 7 does take quite a lot of graphics memory.  If Anim8or doesn't gray-out the Enable-AA check-box then your graphics card is reporting that it supports at least one pixel format with multisample AA. There may be some other check I can make

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