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Messages - Steve

Pages: 1 ... 100 101 [102] 103 104 ... 138
1516
Finished Works and Works in Progress / Re: My new Girl Base model
« on: June 05, 2014, 04:21:29 am »
Nice work!

1517
General Anim8or Forum / Re: using anim8or as a mechanical cad program
« on: June 03, 2014, 03:22:33 am »
Rellik420, you're right, the ruler tool is still being designed. The implementation has quite a few glitches that need fixing. I do plan to add units (mm, cm, m, in, ft,..) once the details are more settled.

What things do you think would be most useful for CA modeling? I'm interested in any kind of feedback that you may have, including criticism.

I'm in Italy for an extended vacation so I can't work on the code right now. Don't worry if I don't reply right away :-)

Steve

1518
Finished Works and Works in Progress / Re: Doodling
« on: May 29, 2014, 12:24:52 pm »
However once I start it I can't do anything with the rest of the screen. :-(

1519
Finished Works and Works in Progress / Re: Doodling
« on: May 29, 2014, 03:31:49 am »
Cool, Ray.  It plays on my Nexus 7 tablet OK.

1520
General Anim8or Forum / Re: Anim8or v0.98 is ready!
« on: May 24, 2014, 05:57:31 pm »
I'm still alive :-)  I'm  currently in Italy until August 1st for an extended vacation. But I recently retired and have been working on Anim8or anew. See the forum on the development releases for more information on this. I'll post an updated picture when I get back.


Ciao!

1521
Thanks cooldude234. I'm in Rome today trying to learn a bit of Italian. Difficult but fun. When I get back I'll be more than ready to get going on Anim8or anew.
Ciao!

1522
Pincho  thanks,  I'll fix that too when I get back.

1523
OK, now I see what you mean.  I was looking at it with the center of the view in the center of the screen in the default view. Moving it off-center shows the problem.  I'll fix this (but unfortunately not until August since I'm leaving in a few hours :( )

1524
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: May 07, 2014, 07:31:47 pm »
For a "practical" light (one visible in the scene) you'd need to first build a model of what you want it to look like. Set the emissive color to white ant it will appear in the scene.

1525
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: May 07, 2014, 11:20:49 am »
ClassicTyler: Re: 2D-shadows. Yes, I plan to support this in the ART ray tracer, and possible the scan-line renderer as well.

ClassicTyler: I'm adding a post-render pass to help with things like toon shading. It shouldn't be too difficult to do things like Bloom lighting effects. What other dynamic lighting features would you like?

1526
Raxx: did the middle-click + arc-rotate bug get better after I fixed the Alt-key lag problem?

Thanks for the bug reports:

#098-010 - Picking uses old viewport immediately after zooming with the mouse wheel.

#098-011 - When the CAD ruler is on and the mouse wheel is used to zoom in and out, the dimension lines are not updated.

1527
The coordinates are world coordinates. If you look at the axis in the lower left corner of the "TOP" view the Z axis points down so higher points on the screen have a lower Z value than the lower ones. In the "BOTTOM" view the Z axis is reversed with lower Z values lower on the screen.

Yes, I will add some kind of line length once I figure out a good way to do it.

Still chasing the other issues - especially the window title. It stopped working between build 1084 and 1086 but I can't figure out why.

1528
SubDrag: Thanks for the excellent bug report :)

CAD Mode doesn't show length for each line: I'm still deciding what to do here, but there will be something along this line. Showing all the line lengths gets way too cluttered.

CAD dimensions seem to be using screen coordinates, but should be using world coordinates? Can you give an example? I think that the coordinates are world coordinates.

When clicking layers, if layer 7 is hidden, and you click layer 0, it still will select points from layer 7. Yes, there are still some selection bugs associated with layers, such as Select All selects locked and hidden objects. I'll fix 'em.

Reference images no longer show up in wireframe mode. Should be fixed in next drop.

Environment mapping doesn't show in realtime using OGL, only during Render, even with shaders enabled.
ART ignoring
Cube Map environment maps work in all rendering modes, but single image environment maps are only supported in the software and ray trace renderers. I'm working on using GLSL for the shader language instead of assembly which will make it much easier to support this.

grayscale textures Strange bug, can you post an example?

Window title seems to just say Anim8or Thanks, I hadn't noticed. I'
ll fix this.

1529
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: May 01, 2014, 04:22:07 pm »
Quote
IS there a toon-render coming?
I'm looking into some better form of toon shading - still not sure exactly what it will be but something that works for both the ray tracer and for OpenGL.

Quote
And something that renders shadows for 2-D projects
I'm not quite sure what your asking. Can you explain a bit more?

1530
Thanks for the links, kakachiex. I'll take a look at this.

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