Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gyperboloid

Pages: 1 ... 13 14 [15] 16 17
Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: August 24, 2010, 07:50:54 pm »
Some updates... Have no time at all and will have even less for next 2-3 weeks ( exams again  :P :'( :'( )

General Anim8or Forum / Re: need help with Keys
« on: August 16, 2010, 11:01:06 pm »
I have not worked on animations and don't now if there's something like key frame mooving button , but you can copy the key frame and paste it wherever you like and just delete the old one.:P

General Anim8or Forum / Re: thanx steve
« on: August 16, 2010, 05:33:35 pm »
And Steve was on forum today!!!!!! Aaaaaaaaaaa!!!! Amen!!! Does this mean something? ;D

General Anim8or Forum / General
« on: August 11, 2010, 05:09:54 pm »
Some general questions about modeling/rendering. So, when one object is high poly, Anim8or get slow, especially when using arc rotate tool. I know all this about the poly count, but does it meens that the same result we will have in others programs, like 3dsmax, Maya e.t.c? I meen if we will take the same comlex object which we created in Anim8or and import it in these others programs, it will continue not to respond well? That what I try to figure out is if the response of program depends also of the code, the same program I meen?

And one very general request: to create a topic which will contain tips and techniques about modeling/rendering, somthing like a library, very well edited.( like the topic with the scripts)

Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: August 10, 2010, 03:59:02 pm »
Go on...

Anim8or Challenges / Re: Challenge #20: Chain reaction
« on: August 02, 2010, 12:16:58 pm »
There is some limit? How short must be?

General Anim8or Forum / Re: using Class dielectric
« on: July 30, 2010, 05:10:56 pm »
Thank you very much!!! :) That's what i thought. All the attributes that exist, are presented on the ART's page. Just wanted to be sure, as said before. Thank you again ;)

General Anim8or Forum / Re: using Class dielectric
« on: July 29, 2010, 03:23:08 pm »
Ok, sorry, don't beat me :D My english are not good and i can't understand some things and attributes were one of them. I just couldn't figure out how to get them work. Then downloaded all the examples and saw what exactly must to type and now i just have started trying them out. I have read the manual but the downloaded one( for the 0.95 ) which doesn't include the ART part. Because there are many guys who make plugins and other stuff for Anim8or I thought maybe there is something that I couldn't figure out and they can help . And about the manual on web, yes i have read it too and I think you meen the last sentence. Just wanted to make it sure. Sorry.:-\

ASL Scripts / Re: Scripts Request: Edge to point or Faces to point!
« on: July 29, 2010, 12:45:00 pm »
You wellcome ;) And neirao, one question: what prog do you use to create all these explanations? They are very nice :D

General Anim8or Forum / Re: using Class dielectric
« on: July 29, 2010, 12:16:24 pm »
? ???

General Anim8or Forum / Re: need help with 3D modeling tool
« on: July 29, 2010, 12:09:52 pm »
Maybe the edges are so close, that them seem to be connected, but they are not. I always select the point(s) and merge them to check it up, if I have the same problem. And a sreenshot is always helpfull ;)

General Anim8or Forum / Re: Running scripts
« on: July 29, 2010, 12:02:30 pm »
Ok, that's what I thought :). And yes, I had done the config part 8). Thank you

ASL Scripts / Re: Scripts Request: Edge to point or Faces to point!
« on: July 28, 2010, 02:24:26 pm »
Hi neirao! :) I tried this and had the same result, but then realized that it's not a bug :)

General Anim8or Forum / Re: Broken Select tool?
« on: July 27, 2010, 08:06:02 pm »
When you are using the Arc rotate tool, switch to flat or smooth view of your object, it will speed up a little bit and generally try to keep your models low poly (don't subdivide them many times without reason). ;)

General Anim8or Forum / Re: How to get the Point Parameters dialog?
« on: July 27, 2010, 08:00:47 pm »
Line != mesh...

That's not exactly true.  A mesh consists of lines, but lines do not necessarily make a mesh.  For instance, when you create a box primitive, it consists of several lines, but in order to manipulate the points and/or edges, you must first convert all of these lines into a mesh.  Once you have a mesh, you can manipuliate points, edges, faces to your heart's content.

That's what he meens i think. Just with "line!=mesh" he wanted to say the same, like line of a mesh ;)

Pages: 1 ... 13 14 [15] 16 17