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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Gyperboloid

Pages: 1 ... 13 14 [15] 16 17
211
Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: August 24, 2010, 07:50:54 pm »
Some updates... Have no time at all and will have even less for next 2-3 weeks ( exams again  :P :'( :'( )

212
General Anim8or Forum / Re: need help with Keys
« on: August 16, 2010, 11:01:06 pm »
I have not worked on animations and don't now if there's something like key frame mooving button , but you can copy the key frame and paste it wherever you like and just delete the old one.:P

213
General Anim8or Forum / Re: thanx steve
« on: August 16, 2010, 05:33:35 pm »
And Steve was on forum today!!!!!! Aaaaaaaaaaa!!!! Amen!!! Does this mean something? ;D

214
General Anim8or Forum / General
« on: August 11, 2010, 05:09:54 pm »
Some general questions about modeling/rendering. So, when one object is high poly, Anim8or get slow, especially when using arc rotate tool. I know all this about the poly count, but does it meens that the same result we will have in others programs, like 3dsmax, Maya e.t.c? I meen if we will take the same comlex object which we created in Anim8or and import it in these others programs, it will continue not to respond well? That what I try to figure out is if the response of program depends also of the code, the same program I meen?

And one very general request: to create a topic which will contain tips and techniques about modeling/rendering, somthing like a library, very well edited.( like the topic with the scripts)

215
Finished Works and Works in Progress / Re: Gyperboloid's Lab
« on: August 10, 2010, 03:59:02 pm »
Go on...

216
Anim8or Challenges / Re: Challenge #20: Chain reaction
« on: August 02, 2010, 12:16:58 pm »
There is some limit? How short must be?

217
General Anim8or Forum / Re: using Class dielectric
« on: July 30, 2010, 05:10:56 pm »
Thank you very much!!! :) That's what i thought. All the attributes that exist, are presented on the ART's page. Just wanted to be sure, as said before. Thank you again ;)

218
General Anim8or Forum / Re: using Class dielectric
« on: July 29, 2010, 03:23:08 pm »
Ok, sorry, don't beat me :D My english are not good and i can't understand some things and attributes were one of them. I just couldn't figure out how to get them work. Then downloaded all the examples and saw what exactly must to type and now i just have started trying them out. I have read the manual but the downloaded one( for the 0.95 ) which doesn't include the ART part. Because there are many guys who make plugins and other stuff for Anim8or I thought maybe there is something that I couldn't figure out and they can help . And about the manual on web, yes i have read it too and I think you meen the last sentence. Just wanted to make it sure. Sorry.:-\

219
ASL Scripts / Re: Scripts Request: Edge to point or Faces to point!
« on: July 29, 2010, 12:45:00 pm »
You wellcome ;) And neirao, one question: what prog do you use to create all these explanations? They are very nice :D

220
General Anim8or Forum / Re: using Class dielectric
« on: July 29, 2010, 12:16:24 pm »
? ???

221
General Anim8or Forum / Re: need help with 3D modeling tool
« on: July 29, 2010, 12:09:52 pm »
Maybe the edges are so close, that them seem to be connected, but they are not. I always select the point(s) and merge them to check it up, if I have the same problem. And a sreenshot is always helpfull ;)

222
General Anim8or Forum / Re: Running scripts
« on: July 29, 2010, 12:02:30 pm »
Ok, that's what I thought :). And yes, I had done the config part 8). Thank you

223
ASL Scripts / Re: Scripts Request: Edge to point or Faces to point!
« on: July 28, 2010, 02:24:26 pm »
Hi neirao! :) I tried this and had the same result, but then realized that it's not a bug :)

224
General Anim8or Forum / Re: Broken Select tool?
« on: July 27, 2010, 08:06:02 pm »
When you are using the Arc rotate tool, switch to flat or smooth view of your object, it will speed up a little bit and generally try to keep your models low poly (don't subdivide them many times without reason). ;)

225
General Anim8or Forum / Re: How to get the Point Parameters dialog?
« on: July 27, 2010, 08:00:47 pm »
Line != mesh...

That's not exactly true.  A mesh consists of lines, but lines do not necessarily make a mesh.  For instance, when you create a box primitive, it consists of several lines, but in order to manipulate the points and/or edges, you must first convert all of these lines into a mesh.  Once you have a mesh, you can manipuliate points, edges, faces to your heart's content.

 
That's what he meens i think. Just with "line!=mesh" he wanted to say the same, like line of a mesh ;)

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