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Messages - CoriDavis

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16
Finished Works and Works in Progress / Re: Galacticats!
« on: June 27, 2016, 01:59:48 am »
Yeah, sure: https://www.dropbox.com/s/bwo2kaodbiagvlv/Galacticats-ROUGH-TRACK.mp3?dl=0

It is only a draft though right now, and there will eventually be an improved version at some point.

17
Finished Works and Works in Progress / Re: Galacticats!
« on: June 26, 2016, 04:28:30 pm »
It's DONE!!! I just finished it last night!




So as of now, I might have that second animator I wanted! She's going to try it out and see how it goes. It'll be volunteer for now until I can actually make some money with this.

So this whole project took 7 months total. 2 for the sketch animation, and 5 for the full animation. There was the issue that I wasn't constantly working on it though, and if I was, it probably would have gone a lot faster. Hopefully the first episode won't take 77 months to finish! That would not be good. With a second animator and me getting more diligence, hopefully it will be done sooner than I'm expecting.

18
Finished Works and Works in Progress / Re: Galacticats!
« on: June 01, 2016, 03:21:31 pm »
Quote
I was talking about style and not actual process.

Oh, well I'm not sure. I was originally going for an 80's/90's style, but it still has some pretty modern elements to it. Right now I guess it's kind of its own thing.

Also, the preview video has been updated!

AND!!! I just got the vocals TODAY!!!
https://soundcloud.com/cori-davis-1/galacticats-theme-song-vocals-draft

The song was written and played (by "play" I mean digitally created) by me, and the vocals were done by the worship leader of my church who will also be the voice of Bolt (one of the bad guys).

19
Finished Works and Works in Progress / Re: Galacticats!
« on: May 31, 2016, 07:27:37 pm »
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ah.  well, you really have got your work cut out then, haven't you...  :o  i suppose the trick is to be realistic about how many episodes you can make in a given time period; speaking from experience and going by your 11-min projected runtime, i'd guess 2 to 4 eps a year might be realistic depending how much free time you have and how many other projects you've got on the go.  your format is certainly ambitious for a solo animator, but so long as you keep knuckled down to it, and you don't expect yourself to manage some unachievable workload (like, say, a 20-episode season within a year), then i'm sure you'll be fine :)

I don't even have set timeframes to get episodes finished by honestly. They're just going to be released when they're done, and I may even wait to upload a week after I'm done (or know FOR SURE I'll be done), and then upload a trailer to my channel saying "Episode # will be released on (date)" to generate some hype for it.

Right now it's only me because I REALLY don't have the money to hire someone right now, knowing many animators will charge a LOT (one of my friends recommended I charge no less than $200 per minute of animation for any commissions I do). So I want to be absolutely sure the series will take off before I commit to hiring someone.

I'd also like to have a little help with brainstorming the plotlines for episodes. I already have several summaries out, but they don't have every single scene written out until I get to the script, and I often have a lot of trouble coming up with "filler".

Quote
First off, this is awesome, second off I just saw your nyan video (congrats on that view count!).
Also are you trying for a retro cell shaded look, or are you aiming for the clean digital look that came from the mid 2000's?

I just saw your comment!

And I'm kind of going more towards digital since that's what I'm working with and I do NOT want to go through actually drawing every frame on paper, nor do I have the equipment to do real cel animation. Sure I could use filters to make it look like paper, but I like how it looks now. It's still going to be traditionally animated, just digitally drawn.


20
Finished Works and Works in Progress / Re: Galacticats!
« on: May 27, 2016, 07:47:25 pm »
Actually by "Team" I mean me, and the people doing the voice acting and such. All the animation, writing, etc. is all done by me. However, once (if) I start making money from this, I hope to one day hire someone to draw inbetweens for me.

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my only critique is, i think Polaris' eye colour is a bit unsettling
Yeah, I realized that when I made her. That's why I was trying to go for a more pink than bright red.

21
Finished Works and Works in Progress / Galacticats!
« on: May 26, 2016, 02:41:04 am »
Hey guys, just thought I'd poke in and see who all is still around, and fill you in on my latest project.

I've happened to discover that my true calling is unfortunately not 3D, but in Traditional Animation. HOWEVER! Anim8or is still finding its way into this project!

Galacticats is an animated series I'm working on that will start out on Youtube. It's a Sci-Fi action-comedy series in a retro 80's/90's style that stars three Space Cat sisters: Galaxy, Vega, and Polaris, who are in a constant rivalry with the evil Space Dogs, constantly stopping them from wreaking havoc upon the galaxy.

The content will be entirely created by me and my team, so it can be monetized. I'm also formatting it to work on TV if I ever get "discovered" one day. I'm aiming for the episodes to be about 10-12 minutes each (30 for specials) to fit in a two-at-a-time episode slot.

I'm using Adobe Animate (Formerly Flash Pro CC) for the traditional animation, although I may move to OpenToonz if I decide I like it so I can downsize my Adobe package if I can for when I can't have the Student Discount anymore. I'm also using Photoshop for the backgrounds and many of the effects, and then Premiere to put everything together.

Here's where Anim8or comes in:
Since I can't draw a straight line worth crap, all of the ships will be in 3D and textured in cel style. Here's the cats' ship:


And since I can't really paste the SWF previews here, here are some of the animated scenes of it:
http://anscathmarcach.deviantart.com/art/Ship-Fly-Opening-Animation-586304007
http://anscathmarcach.deviantart.com/art/Galacticats-Ship-2-Animation-611239144 (Just redid the first scene so it would exit at a better angle)

The dogs' ship is still in the design phase (and by design phase, I mean it's still not set in stone what it's going to look like at all), so I don't have a model of it. Here's the design I like the most so far:


Here's my sketch animation. Kind of like a storyboard but slightly animated. I prefer this method over storyboarding.




And finally, if you want to see absolutely everything I have so far on the project, I have everything gathered in this DeviantArt group:
Galacticats-Show

22
General Anim8or Forum / Re: Windows 8 Problems
« on: April 22, 2015, 10:03:55 pm »
I did fix it:

Quote
Update: I figured out how to set it to compatibility mode for Windows XP and it works now... hehe

23
General Anim8or Forum / Windows 8 Problems
« on: April 22, 2015, 09:21:30 pm »
Hey guys, long time no see. I've actually geared myself more toward traditional 2D animation lately, so I haven't been using 3D all that much.

So recently my Windows 7 computer finally fried after 4-5 years of it running well. Something with the power supply making it start smoking. Nothing like a computer that's a fire hazard, am I right?

Anyway I got a new computer with Windows 8, only to find that Anim8or won't run anymore! All of my other programs that are for Windows 7 and earlier work fine, and I'm in Desktop view. When I first ran the program, it opened, and then instantly said "The program has stopped working" and disappeared. Ever since then, every time I click on the icon, nothing happens at all. I have tried both version 0.98 (what's posted to the website) and 1172, which is posted as the latest update hear on the forums. Neither of them work. I've also tried compatibility mode, and the program still won't run.

Help?



Update: I figured out how to set it to compatibility mode for Windows XP and it works now... hehe

24
When I started, I started big. I knew exactly what I wanted to make and when that happens, who cares about practice. The thread documenting the progress on my first model still exists Here.

If you don't want to scroll through that, here's the final animation of it:

[/youtube]

25
Ongoing Anim8or Development / Re: Layers
« on: June 25, 2014, 07:11:44 pm »
I personally would prefer it that way. I don't know how the majority feels though.

I also discovered that when I set everything to level 1 and then group it, the group gets set to level 0 and behaves with level 0. Setting everything in the group to level 1 at once is much easier than one by one.

26
Ongoing Anim8or Development / Re: Layers
« on: June 25, 2014, 03:41:11 am »
I've noticed a small bug, or possibly something that was forgotten. If I try to put a group on a different layer, the parts of the group remain on layer 0 and behave with layer 0. Basically it's still on layer 0.

However when I show/hide the layer it belongs to, the group will behave correctly.

27
General Anim8or Forum / Re: The site is being a slug lately
« on: June 25, 2014, 02:36:57 am »
Me too, it's starting to get frustrating

28
Finished Works and Works in Progress / Re: Table Lamp
« on: June 25, 2014, 02:35:28 am »
Pretty! If it was real, I'd want one

29
Finished Works and Works in Progress / Re: I'm Back with a New Intro
« on: June 13, 2014, 02:47:02 pm »
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now available for sale in a downloadable format at sonicfoundry.com at the download price of $629.10.

Nooo thanks. Lol

30
Finished Works and Works in Progress / Re: I'm Back with a New Intro
« on: June 12, 2014, 08:58:52 pm »
Thanks! I'm honored to have my work complimented by The Steve. Back when I was around before, it was pretty rare to hear from you.

And really? I have a fan? Yay! It was actually rendered in 540p, and expanded to 1080 in Movie Maker.
Speaking of movie maker, shortly after I posted this, I found a version that works on Windows 7, so I should be a lot happier now.

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