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Finished Works and Works in Progress / Re: Galacticats!
« on: May 31, 2016, 03:27:37 pm »Quote
ah. well, you really have got your work cut out then, haven't you... i suppose the trick is to be realistic about how many episodes you can make in a given time period; speaking from experience and going by your 11-min projected runtime, i'd guess 2 to 4 eps a year might be realistic depending how much free time you have and how many other projects you've got on the go. your format is certainly ambitious for a solo animator, but so long as you keep knuckled down to it, and you don't expect yourself to manage some unachievable workload (like, say, a 20-episode season within a year), then i'm sure you'll be fine
I don't even have set timeframes to get episodes finished by honestly. They're just going to be released when they're done, and I may even wait to upload a week after I'm done (or know FOR SURE I'll be done), and then upload a trailer to my channel saying "Episode # will be released on (date)" to generate some hype for it.
Right now it's only me because I REALLY don't have the money to hire someone right now, knowing many animators will charge a LOT (one of my friends recommended I charge no less than $200 per minute of animation for any commissions I do). So I want to be absolutely sure the series will take off before I commit to hiring someone.
I'd also like to have a little help with brainstorming the plotlines for episodes. I already have several summaries out, but they don't have every single scene written out until I get to the script, and I often have a lot of trouble coming up with "filler".
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First off, this is awesome, second off I just saw your nyan video (congrats on that view count!).
Also are you trying for a retro cell shaded look, or are you aiming for the clean digital look that came from the mid 2000's?
I just saw your comment!
And I'm kind of going more towards digital since that's what I'm working with and I do NOT want to go through actually drawing every frame on paper, nor do I have the equipment to do real cel animation. Sure I could use filters to make it look like paper, but I like how it looks now. It's still going to be traditionally animated, just digitally drawn.