Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - CoriDavis

Pages: 1 2 3 [4] 5 6 ... 37
46
Finished Works and Works in Progress / Re: Galacticats!
« on: May 31, 2016, 03:27:37 pm »
Quote
ah.  well, you really have got your work cut out then, haven't you...  :o  i suppose the trick is to be realistic about how many episodes you can make in a given time period; speaking from experience and going by your 11-min projected runtime, i'd guess 2 to 4 eps a year might be realistic depending how much free time you have and how many other projects you've got on the go.  your format is certainly ambitious for a solo animator, but so long as you keep knuckled down to it, and you don't expect yourself to manage some unachievable workload (like, say, a 20-episode season within a year), then i'm sure you'll be fine :)

I don't even have set timeframes to get episodes finished by honestly. They're just going to be released when they're done, and I may even wait to upload a week after I'm done (or know FOR SURE I'll be done), and then upload a trailer to my channel saying "Episode # will be released on (date)" to generate some hype for it.

Right now it's only me because I REALLY don't have the money to hire someone right now, knowing many animators will charge a LOT (one of my friends recommended I charge no less than $200 per minute of animation for any commissions I do). So I want to be absolutely sure the series will take off before I commit to hiring someone.

I'd also like to have a little help with brainstorming the plotlines for episodes. I already have several summaries out, but they don't have every single scene written out until I get to the script, and I often have a lot of trouble coming up with "filler".

Quote
First off, this is awesome, second off I just saw your nyan video (congrats on that view count!).
Also are you trying for a retro cell shaded look, or are you aiming for the clean digital look that came from the mid 2000's?

I just saw your comment!

And I'm kind of going more towards digital since that's what I'm working with and I do NOT want to go through actually drawing every frame on paper, nor do I have the equipment to do real cel animation. Sure I could use filters to make it look like paper, but I like how it looks now. It's still going to be traditionally animated, just digitally drawn.


47
Finished Works and Works in Progress / Re: Galacticats!
« on: May 27, 2016, 03:47:25 pm »
Actually by "Team" I mean me, and the people doing the voice acting and such. All the animation, writing, etc. is all done by me. However, once (if) I start making money from this, I hope to one day hire someone to draw inbetweens for me.

Quote
my only critique is, i think Polaris' eye colour is a bit unsettling
Yeah, I realized that when I made her. That's why I was trying to go for a more pink than bright red.

48
Finished Works and Works in Progress / Galacticats!
« on: May 25, 2016, 10:41:04 pm »
Hey guys, just thought I'd poke in and see who all is still around, and fill you in on my latest project.

I've happened to discover that my true calling is unfortunately not 3D, but in Traditional Animation. HOWEVER! Anim8or is still finding its way into this project!

Galacticats is an animated series I'm working on that will start out on Youtube. It's a Sci-Fi action-comedy series in a retro 80's/90's style that stars three Space Cat sisters: Galaxy, Vega, and Polaris, who are in a constant rivalry with the evil Space Dogs, constantly stopping them from wreaking havoc upon the galaxy.

The content will be entirely created by me and my team, so it can be monetized. I'm also formatting it to work on TV if I ever get "discovered" one day. I'm aiming for the episodes to be about 10-12 minutes each (30 for specials) to fit in a two-at-a-time episode slot.

I'm using Adobe Animate (Formerly Flash Pro CC) for the traditional animation, although I may move to OpenToonz if I decide I like it so I can downsize my Adobe package if I can for when I can't have the Student Discount anymore. I'm also using Photoshop for the backgrounds and many of the effects, and then Premiere to put everything together.

Here's where Anim8or comes in:
Since I can't draw a straight line worth crap, all of the ships will be in 3D and textured in cel style. Here's the cats' ship:


And since I can't really paste the SWF previews here, here are some of the animated scenes of it:
http://anscathmarcach.deviantart.com/art/Ship-Fly-Opening-Animation-586304007
http://anscathmarcach.deviantart.com/art/Galacticats-Ship-2-Animation-611239144 (Just redid the first scene so it would exit at a better angle)

The dogs' ship is still in the design phase (and by design phase, I mean it's still not set in stone what it's going to look like at all), so I don't have a model of it. Here's the design I like the most so far:


Here's my sketch animation. Kind of like a storyboard but slightly animated. I prefer this method over storyboarding.




And finally, if you want to see absolutely everything I have so far on the project, I have everything gathered in this DeviantArt group:
Galacticats-Show

49
General Anim8or Forum / Re: Windows 8 Problems
« on: April 22, 2015, 06:03:55 pm »
I did fix it:

Quote
Update: I figured out how to set it to compatibility mode for Windows XP and it works now... hehe

50
General Anim8or Forum / Windows 8 Problems
« on: April 22, 2015, 05:21:30 pm »
Hey guys, long time no see. I've actually geared myself more toward traditional 2D animation lately, so I haven't been using 3D all that much.

So recently my Windows 7 computer finally fried after 4-5 years of it running well. Something with the power supply making it start smoking. Nothing like a computer that's a fire hazard, am I right?

Anyway I got a new computer with Windows 8, only to find that Anim8or won't run anymore! All of my other programs that are for Windows 7 and earlier work fine, and I'm in Desktop view. When I first ran the program, it opened, and then instantly said "The program has stopped working" and disappeared. Ever since then, every time I click on the icon, nothing happens at all. I have tried both version 0.98 (what's posted to the website) and 1172, which is posted as the latest update hear on the forums. Neither of them work. I've also tried compatibility mode, and the program still won't run.

Help?



Update: I figured out how to set it to compatibility mode for Windows XP and it works now... hehe

51
When I started, I started big. I knew exactly what I wanted to make and when that happens, who cares about practice. The thread documenting the progress on my first model still exists Here.

If you don't want to scroll through that, here's the final animation of it:

[/youtube]

52
Ongoing Anim8or Development / Re: Layers
« on: June 25, 2014, 03:11:44 pm »
I personally would prefer it that way. I don't know how the majority feels though.

I also discovered that when I set everything to level 1 and then group it, the group gets set to level 0 and behaves with level 0. Setting everything in the group to level 1 at once is much easier than one by one.

53
Ongoing Anim8or Development / Re: Layers
« on: June 24, 2014, 11:41:11 pm »
I've noticed a small bug, or possibly something that was forgotten. If I try to put a group on a different layer, the parts of the group remain on layer 0 and behave with layer 0. Basically it's still on layer 0.

However when I show/hide the layer it belongs to, the group will behave correctly.

54
General Anim8or Forum / Re: The site is being a slug lately
« on: June 24, 2014, 10:36:57 pm »
Me too, it's starting to get frustrating

55
Finished Works and Works in Progress / Re: Table Lamp
« on: June 24, 2014, 10:35:28 pm »
Pretty! If it was real, I'd want one

56
Finished Works and Works in Progress / Re: I'm Back with a New Intro
« on: June 13, 2014, 10:47:02 am »
Quote
now available for sale in a downloadable format at sonicfoundry.com at the download price of $629.10.

Nooo thanks. Lol

57
Finished Works and Works in Progress / Re: I'm Back with a New Intro
« on: June 12, 2014, 04:58:52 pm »
Thanks! I'm honored to have my work complimented by The Steve. Back when I was around before, it was pretty rare to hear from you.

And really? I have a fan? Yay! It was actually rendered in 540p, and expanded to 1080 in Movie Maker.
Speaking of movie maker, shortly after I posted this, I found a version that works on Windows 7, so I should be a lot happier now.

58
Finished Works and Works in Progress / I'm Back with a New Intro
« on: June 12, 2014, 02:18:14 pm »
Hey guys. Again I ended up doing other things that don't involve 3D, but since I had an idea for a potential new Youtube show, I decided to come back.

So, now that I have everything working properly (Had an issue with a bug), here's my new intro!



I may try to improve some things eventually, but for now, this is it. If you're interested in seeing how far I've come, here's the Original.

It was made entirely with Anim8or and put together with Windows 7 Movie Maker. Boy do I miss XP's movie maker...

Also, the background used was made by me and is free to use with proper credit given. (Download Here).

59
General Anim8or Forum / Re: My Anim8or is Bugging Out
« on: June 11, 2014, 03:28:04 pm »
Oh, I missed that part. Sorry

60
General Anim8or Forum / Re: My Anim8or is Bugging Out
« on: June 11, 2014, 02:11:34 pm »
The width of my image is 6000 though and it loaded fine, or is that under certain circumstances?

Pages: 1 2 3 [4] 5 6 ... 37