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Messages - CoriDavis

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46
I do only render with Scanline, and I've never tried out any scripts so... yeah.

47
General Anim8or Forum / Re: Lighting Question
« on: May 28, 2012, 02:23:50 pm »
Thanks. The color attribute works fine.  I hope radius will be made animatable someday though, it would make a bit more sense to newer users.

48
Finished Works and Works in Progress / Re: Rainbow Factory
« on: May 27, 2012, 02:42:47 am »
You know something, Cori? You're brilliant. :)

Really, I've silently lurked around the forums and seen your work, animations, models, you name it. You've got a great eye and some real talent.
Just want to emphasize the animation part, you can really go far with that if you work at it. Your last few animations have looked and… animated?… very well.

The progress on this is wonderful. That last render looks amazing IMO.

Really? Thanks! I think that's the nicest thing anyone on the forum has ever said to me :)

Anyway, here's the first movie render.


I'm not sure I like how fast the camera moves to get in front of the crusher, but I don't know how I can fix it and have it still be in the right place at the right time.  My blue light also messed up, but I can fix that.  Once I have my official render, I'll use Wax to add spraying steam to the scene.

49
General Anim8or Forum / Lighting Question
« on: May 26, 2012, 02:47:37 am »
Is it possible to animate the radius of lights?  It would be very helpful to be able to do that, but if not I can always change the color to make it appear not as bright unless anyone has other suggestions.

50
I did notice that my renders look more realistic now, but that could just be me

51
Finished Works and Works in Progress / Re: Rainbow Factory
« on: May 25, 2012, 12:28:35 am »
More updates: Started working on the scenery.  I added lights and some platforms, and pipes (that aren't connected to anything) all around for filler.  For the lights I added a red hue to make it look more evil (for Fromsoysauce) and only the front two are casting shadows to avoid too much work for the renderer.  I should probably add a few valves here and there on the filler pipes.

52
Finished Works and Works in Progress / Re: Demon Raptor WIP
« on: May 25, 2012, 12:03:13 am »
Hmm, yeah, that definitely does look scarier.  Maybe some really short spines as a ridge going down the back?  Not too much though or it might start looking cluttered.

53
I think I'll try out 9.7 too. I've been using .95 since I discovered Anim8or.

54
Finished Works and Works in Progress / Re: Demon Raptor WIP
« on: May 24, 2012, 07:10:46 pm »
Wow! I really like this one!  If you want it to be demonic, maybe try using even darker colors and maybe make the eyes smaller since the bigger the eyes, the more you get a 'cute' effect.

55
Finished Works and Works in Progress / Re: Rainbow Factory
« on: May 23, 2012, 03:30:25 pm »
I fixed it. I guess my radii were still too big. They are now set to 25 and 60 and this is how they look now.  They seem to be killing my overall infinite lights though.

This is when I really wish Anim8or had particles.  My clouds look so flat compared to the detailed machine.

56
Anim8or v0.98 Discussion Forum / Re: Another feature request
« on: May 23, 2012, 12:06:05 am »
It would also be helpful to be able to mirror groups and subdivisions or at least mirror multiple objects at once

57
Finished Works and Works in Progress / Re: Rainbow Factory
« on: May 22, 2012, 06:55:42 pm »
I gained back some motivation due to having nothing else to do, especially since summer break starts next week.  Plenty of free Study Hall time.
I added the room made of cloud to put the machine in, but the reflective light from the spectra didn't turn out so well.  It just looks like a giant spew of color.  Is there a way to make the local light more... local?  I messed around with the radius settings, but it didn't really change anything. Help?

58
Finished Works and Works in Progress / Re: Amphibious Shark!
« on: May 22, 2012, 06:50:20 pm »
Wow, that is an interesting creature! It seems though that it should have toes if it's amphibious, but then again seals and stuff get along just fine.

59
Anim8or Challenges / Re: Challenge #29: GIANT ROBOTS!!!
« on: May 14, 2012, 10:12:04 pm »
Test Vid:


This is pre-textured, pre-evnironment, pre-post.

Not bad! The landing looked great, but something seemed off about the takeoff

60
Finished Works and Works in Progress / Re: 'Grubbing Up' a texture?
« on: May 05, 2012, 01:37:01 am »
I haven't found any way to do this or I would have done it long ago.

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