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Messages - Alpha2

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46
General Anim8or Forum / Re: A question who need fast response
« on: January 10, 2010, 06:21:17 pm »
depends on what codec packs you have installed on your machine. Some people would suggest rendering as jpg and stitching them together in virtualdub, I use Xvid because it's one of the few that dont cause a corruption when making a 16:9 video. You just have to test them out to see which works for you.

47
General Anim8or Forum / Re: Anim8tor vs other 3d design programs
« on: January 10, 2010, 06:17:42 pm »
When learning Maya, I found it very intuitive at first. Coming from a background of things like photoshop, illustrator and flash. But before using it or Max for that matter I tried AN8 and even with the entire manual for it printed out (it big enough to be a weapon) it took years to fully understand how it's set it up in comparison to those programs that I started understanding the first day (and I'm STILL struggling with the user interface even on my best days). Like I said once you figure it out you can use it to do many things but when you have to click like 3 or 4 buttons to do simple things it becomes a really inefficient. Also considering that the language and interaction used for some features differ in comparison to some of the professional programs it's only going to add to confusion when going from one to the other. (for existence I dont think the word vertice is used ANYwhere in the program).

I don't deny that the basics of modeling a figure (extruding, faces, edges, polygons, etc) dont change I agree but when you cant figure out on one program how to do the same in another there's a disconnection in learning that stems from the difference in the interface and become compounded by the lack of features. You might sculpt a fully photo real human in AN8, but you can't take that to a job interview with a company where they use the professional programs because when they ask you how long it took to do, it'll be irrelevant because you're not versed enough to do it in the program they're using. Sure if there were companies out there that used it for a professional tool it would be a useful skill to have but the lack of updates on a regular basis would keep most companies from relying on it. That's why I refer to it as a hobbyist program.

48
General Anim8or Forum / Re: How to copy vertices?
« on: January 10, 2010, 05:30:40 pm »
I don't think you can copy individual vertices, I think what you have to do is copy the whole mesh and then remove the excess. That;s how I've been doing it. I wanted to build a room and then take the ceiling off of it but there was no way to copy the ceiling to a new object. So I ended up copying the whole room to the new object then removing the rest of the room leaving the ceiling, then going back to the original room and deleting the ceiling.

49
General Anim8or Forum / Re: seamless texture generator
« on: January 08, 2010, 04:30:17 am »
Really useful! thnx!

50
General Anim8or Forum / Re: Anim8tor vs other 3d design programs
« on: January 08, 2010, 04:09:53 am »
While anim8or has one of the easiest to understand user interfaces the problem is that it's a hobby program and it's not going to teach you how other programs work. You get used to the quirks in an8 and feel like you're looking at an alien language when it comes to another 3d program. Don't get me wrong It's a great program if you can stand the small bugs and things that havent been implemented but if you going to use it only use it for anim8or related projects and stick to programs like blender, maya and 3dstudio max if you want to learn professional animation. They're harder to understand but if you ever plan to make a living with this stuff rather than just having fun the others are what you should be using.

51
General Anim8or Forum / Re: Making a person...
« on: December 20, 2009, 06:52:50 pm »
You might run into issues importing models from other sources. Creating a character in AN8 is probably your best bet. If you're starting out I'd suggest building your person in parts then you can combine them into a single mesh later with Build>Join solids.

52
General Anim8or Forum / Re: How texture mapping works?
« on: December 11, 2009, 11:34:26 pm »
I've found for myself that if you want to apply a texture easily in Anim8or that it's easier to do each side separately. You can have all the details on a single texture and just slide it left or right after you apply it to each side to avoid all the nasty wrestling you might have to do if you tried to do all the sides at once.

53
General Anim8or Forum / Re: flashing lights...
« on: December 11, 2009, 12:31:22 pm »
Either way forces you to reposition either the gun or the flash which gets excessive the more a character moves around. For example just having a character pick up his gun and fire from cover would have you plotting about a dozen points and then having to re-angle the gun on every one of those points and you'd still see frames of it clipping through the hand. You'd probably end up having to key frame every frame of the movement, that's way more work than it needs to be for such a simple action.

Seems to me it'd be easier to keep the weapon in the hand and just have the flash free float and appear in front of the gun when you fire. this way you only have to reposition it when it fires. It doesnt solve the problem and is still an annoyance, but after looking at any other ways of doing it it seems the lesser of the two evils unfortunately. AAARGGHH!!! Frustrating 

54
General Anim8or Forum / Re: flashing lights...
« on: December 10, 2009, 04:52:50 pm »
Ensoniq5 I'm not sure I understand that.
Let's say you have a character, and the gun is a separate element. I dont see how you parent the gun specifically to the hand unless you attach it there in the figure editor, much less making the gun the parent of the flash so that it follows it.

EDIT
Well okay I managed to make the gun the parent of my muzzle flash in the scene editor but I cant attach it to his hand.

55
General Anim8or Forum / Re: flashing lights...
« on: December 09, 2009, 05:44:08 pm »
You trying to make a muzzle flash.

The light you create at the end of a weapon is just going to be that, light. It will have no physical existence. so you have to create the shape for your muzzle flash with polygons, place it in the scene in front of your gun and turn off the "cast shadows" then for each frame of the flash you have to turn on and off not only the light but the visibility of the polygon.

That's how I understand it. Kinda makes things difficult because it means if your character/weapon is moving as it fires you have to re position the muzzle flash and light for every frame that it fires as it moves.

56
General Anim8or Forum / Re: make anim8tor models talk
« on: December 06, 2009, 01:32:46 am »
From what I've seen of Anim8or tutorials on the subject, morphs ARE the easy way.

57
General Anim8or Forum / Re: free voice changer...
« on: December 06, 2009, 01:31:04 am »
what is the file extension of the sounds you're using? what are you recording them with?

58
General Anim8or Forum / Re: free voice changer...
« on: December 05, 2009, 01:01:43 pm »
Audacity is a great audio editing program and its free.

59
I've been using anim8or for a long time but because of the nature of it being a hobby for it's creator, I never committed to learning it full time. So I skipped learning aspects that had no direct baring on my projects. This particular character wasnt designed with a mouth because voice acting was a low priority over things like moving a shoulder or a leg.

60
Finished Works and Works in Progress / Something I slapped together at 3 am
« on: December 04, 2009, 10:54:31 am »
I'd been wanting to try and get a character I'd spent the last week and a half rigging for a project into a test animation. Running into issues with anim8or has always stopped me from doing anything serious with it, but last night I remember the cool things some animators do as tests with prerecorded audio and decided to give that a try at the very least. started at 3am didnt finish til 5am.



Not bad for a first try at matching to audio. I might try something else if I can find another audio clip.

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