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« on: January 10, 2010, 06:17:42 pm »
When learning Maya, I found it very intuitive at first. Coming from a background of things like photoshop, illustrator and flash. But before using it or Max for that matter I tried AN8 and even with the entire manual for it printed out (it big enough to be a weapon) it took years to fully understand how it's set it up in comparison to those programs that I started understanding the first day (and I'm STILL struggling with the user interface even on my best days). Like I said once you figure it out you can use it to do many things but when you have to click like 3 or 4 buttons to do simple things it becomes a really inefficient. Also considering that the language and interaction used for some features differ in comparison to some of the professional programs it's only going to add to confusion when going from one to the other. (for existence I dont think the word vertice is used ANYwhere in the program).
I don't deny that the basics of modeling a figure (extruding, faces, edges, polygons, etc) dont change I agree but when you cant figure out on one program how to do the same in another there's a disconnection in learning that stems from the difference in the interface and become compounded by the lack of features. You might sculpt a fully photo real human in AN8, but you can't take that to a job interview with a company where they use the professional programs because when they ask you how long it took to do, it'll be irrelevant because you're not versed enough to do it in the program they're using. Sure if there were companies out there that used it for a professional tool it would be a useful skill to have but the lack of updates on a regular basis would keep most companies from relying on it. That's why I refer to it as a hobbyist program.