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Messages - $imon

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496
Finished Works and Works in Progress / Re: Houndeye
« on: March 05, 2009, 03:29:00 pm »
I'm not too familiar with halflife but that looks kindof creepy haha ;) good job!

497
Hey floyd, awesome work you have there! awesome materials and reflections! The only things that could use some improvement are the textures on the robot and maybe its presence in the scene.

Great anim8or work! you've pushed the boundaries of the program ;)

498
General Anim8or Forum / Can't get Light attributes to work
« on: March 05, 2009, 02:50:26 pm »
I feel pretty dumb for asking this here haha.. but i really would like to figure this out. I downloaded the example 'bucky ball' file that has both a regular and a multijittered shadow light in it. It render out fine.

Then I tried to remake the scene myself, and whatever I did, I always got the default (multijittered) result.
I tried adding a new light in the bucky ball file, and adding a "sampler" attribute with a "regular" string. No luck. It would show up as a multijittered light.

I must be overlooking some Very obvious. If someone could help me out it would be awesome ^^

499
Anim8or v0.98 Discussion Forum / Re: 3 views bug
« on: March 05, 2009, 08:16:05 am »
Yes good point!

On about the same note - thought it would be wasteful to open a new thread.. When changing from a 4 view viewport to a 1 view viewport (not sure about the other way around) the 'mode' of the view changed, so from a wireframe view > solid wire, while the button is still on the wireframe view.

Does anyone else have this sometimes?

500
Finished Works and Works in Progress / Re: WIP: Locomotive
« on: March 03, 2009, 08:37:21 pm »
Steve; Thanks for the encouragement! Modeling is going quite good with anim8or ^,^ It is very fun to work on this.

Almost Cool; I must apologize for I dont know that game.. I any case this probably will not be the style it will have in the end, I am going to add different color filters & a AO layer in the end, so it will most probably look a lot different ;) Glad you like it though!

Spicy; Thanks a lot! I am trying to keep all the parts as smooth as possible, mesh deformations are só 2008  ;)


Update05
These updates might not look too pretty but its basically just showing which pieces I'm getting done to end up with the whole detailed locomotive.. Ive added the lamp on the front, made a start on the back half of the top. More details to come !







501
General Anim8or Forum / Re: Problem with scaling
« on: March 03, 2009, 09:01:11 am »
You can completely center the axis to the object by selecting it, and then doing a 'join solids'. That should be useful if you want them scale just as much to either side.

502
Hey haiku, good that youve started modeling faces, its a very hard matter and its good to practise a lot!

You might want to place this in the finished works/wip forum though, thats where you can post all the artwork you create with anim8or ;)

Good luck!

503
General Anim8or Forum / Re: PNG combiner
« on: February 26, 2009, 06:52:15 pm »
ps#2: maybe there's a better option them using my tool to create PNG files which I don't know; please tell me!

Well I would use photoshop haha! But not everyone has that to their disposal..
Sounds like it is a very handy tool!

ps. i think you might want to post this in a different part of the forum (probably general area)

504
Finished Works and Works in Progress / Re: WIP: Locomotive
« on: February 25, 2009, 12:48:54 pm »
Colclough; HEY! no staring! haha.. Glad you like it!

Spicy; yea.. it is hard to keep the detail up haha anim8or is already starting to lag a bit, but i hope ill manage!

Tanzim; Almost everything is subdivided when im rendering so I guess thats what makes it smoother. Its a lot of work keeping it not to crease though.
The bolts I made by uh, drawing a circular spline shape, with the divisions as the amount of bolts i wanted, then i copied one bolt to every 'corner' of the circle, so they would be evenly spaced.

Update04
I'm almost done with the top part of the first segment of the locomotive.. jeez.. thats a whole mouth ful, just means i have Very much left to do haha. Here a shaded, wire and a render with materials.






http://simon.cg-nation.com/train/wire04.jpg



505
Finished Works and Works in Progress / Re: WIP: Locomotive
« on: February 24, 2009, 07:19:28 pm »
Tanzim, yea I have quite some reference photos but none of too good quality.. so a lot of the details is guesswork..


Update03
Another update.. made some detail on the top and some tubing around the edge.




http://simon.cg-nation.com/train/wire03.jpg

506
Finished Works and Works in Progress / Re: WIP: Locomotive
« on: February 23, 2009, 08:30:36 pm »
Hey thanks indian8or, comments are a great motivator ^,^

Update02
Finished the front part modeling, am now going to start on the surrounding a bit, the top and the railings on the side.



507
Finished Works and Works in Progress / Re: WIP: Locomotive
« on: February 23, 2009, 11:05:15 am »
Floyd; Thanks, I hope it wont be too intensive either. 3ds max can hold a lot more polies before it starts lagging, so I might get a bit overenthousiastic since I am used to that program ;)

Lizeal; I'm glad you like it ^,^

Tanzim; The modeling on my bus model was a bit more on a professional standerd, for this project I won't try to make everything perfect. But I am going to try to improve myself again of course :D

Kreator; You are absolutely right, I still have to add the opening mechanism on the front, it seems like you can undo the screws a little bit and then turn the items under it that keep it in place.
For now I will focus on the modeling, but I might make a static animation with the gear system in action, because it should look fascinating ;)

Thanks for the encouragements all, I will update soon! (if i can find some time between my schoolwork.)

508
General Anim8or Forum / Re: Managing Large Projects.
« on: February 22, 2009, 08:13:45 pm »
A good idea might be to hide things in the workspace (either scene or object mode) that you don't need explicitly, that way your computer should be able to handle any project. For the final render you can than unhide everything and make the render.
I know the time to load in the file in anim8or might be a bit longer, but by the sound of it you should be able to fit everything into one project. The thing that takes the longest to load is texture files, I dont know how big of textures you are going to use, but keeping them small and maybe reusing them might cut on the loading time.

Of course naming all objects according to their function so its easy to recognize is quite necessary.

Good luck!

509
Finished Works and Works in Progress / Re: WIP: Locomotive
« on: February 22, 2009, 07:05:41 pm »
lizeal93, I'm glad you like it, even thoguh there wasnt much to see yet..


Update01
As I continue I am working on the front plate of the locomotive. It is not completely finish yet but I figured I would post it anyway.


image not available


510
Finished Works and Works in Progress / WIP: Locomotive
« on: February 22, 2009, 05:25:09 pm »
Latest update!!!                                               Latest update!!!                                               Latest update!!!





Here is a first update, its a lamp that is going to come on front of the locomotive, as you can see I am going to try to subdivision-model everything, as long as anim8or will handle it.
Its a shame that anim8or doesnt want to show the bumpmap correctly, but im sure it wont be too visible in a final render.

http://simon.cg-nation.com/train/wip01.jpg

http://simon.cg-nation.com/train/wire01.jpg


Introduction
Hello all.. I am starting a new WIP here. It will be a fully detailed model of a locomotive. In this project I will go for high detail, but not for realism, just awesomeness ^,^ It will probably take me a while to model everything so stay tuned for updates!

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