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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 1 
 on: Today at 03:20:27 am 
Started by Steve - Last post by Raxx
It's nice having a toggle-able overriding material. Any chance we can customize the material attributes to our own preferences?

 2 
 on: Yesterday at 11:58:13 am 
Started by Steve - Last post by AlecJames
I like it.   :)

I haven't got a project on at the moment - busy on other stuff, hoping to do something in the new year.

 3 
 on: December 14, 2018, 02:09:27 am 
Started by Steve - Last post by Steve
I just posted a new development release Build 1348 with an option to show models using a clay-like material. This can make it easier to see the shape, especially for complex colors or transparency, without needing to change the material. Just click on the little clay pot in the upper toolbar to toggle it on and off.

Front facing polygons are shown in beige and back facing ones in blue to make it easier to find errors in the direction of normals.

 4 
 on: December 12, 2018, 08:19:27 pm 
Started by Rob - Last post by Steve
You need to select to n-gon before you apply the Build->Fill tool. Otherwise it doesn't know what object you want to fill.

 5 
 on: December 12, 2018, 01:24:23 am 
Started by Rob - Last post by Rob
Thank you Steve,  these instructions are useful.  But I am not there yet.  So some clarifications please

I assume I should have already loaded up a front image (build ->reference image).  Then I follow through with the following instruction:

1. Add a 4 sided N-gon (Build->Primitives->N-gon - set to 4; the Add N-gon tool in the left hand menu).

I used my mouse to draw a rectangular box around the image with the N-gon tool. 

I'm not sure what you mean by the term "Fill" in the next instruction.  If I click on (Build->Fill),  nothing seems to happen.


2. Next fill it to make it a mesh with one 4-sided face (Build->Fill).

Then when I go to the following instruction,  nothing happens.  Should I not see an edge line appear as I position each of two points at either end of this edge line?

3. Now you can switch to the Point Editor and use the Add Edge tool, or better, the Topographical Knife tool.

Thank you for your patience with my ignorance but I will persevere.

 6 
 on: December 10, 2018, 11:17:37 pm 
Started by Rob - Last post by Steve
The Add Edges tool only works on existing meshes. So you first need to create a simple mesh in the normal Object editor. You can do this several ways. I usually do this:

1. Add a 4 sided N-gon (Build->Primitives->N-gon - set to 4; the Add N-gon tool in the left hand menu).

2. Next fill it to make it a mesh with one 4-sided face (Build->Fill).

3. Now you can switch to the Point Editor and use the Add Edge tool, or better, the Topographical Knife tool.

I know this is a bit more complicated to get started that it needs to be. There are several other ways to start. You could copy-paste a simple mesh from another project, use the Straight Patch tool to add an edge and convert it to a mesh (Build->ConvertToMesh) etc. But after this initial step it's just modeling.

Hope this helps!

 7 
 on: December 10, 2018, 10:35:34 pm 
Started by Rob - Last post by Rob
I have used reference images under the Build menu to import a 2d front and side image.  I am trying to add edges to these images in order to create a 3d image using the edge button but this button does not respond.  What am I doing wrong?

 8 
 on: December 07, 2018, 07:29:25 pm 
Started by Steve - Last post by Steve
Trevor: Cool! I'm glad it's fixed. I'm not exactly sure what fixed it, but I've made a number of small changes for other bug.

I'm curious, so I'll check older builds to see if I can find the fix :)

 9 
 on: December 07, 2018, 04:22:19 pm 
Started by Steve - Last post by Trevor
Oh wow, the re-write also seems to have fixed "bright internal corners" bug.

This is what it looked like before (1332)

this is 1345


Thanks steve,
Trev

 10 
 on: December 06, 2018, 05:15:45 pm 
Started by Rob - Last post by Steve
Rob: Here a project with 3 orthogonal reference images. I put them on separate locked layers so they won't be selected when modeling, and you can hide them individually by turning off layers 1, 2, or 3.

I found the reference images on the web. They are from MakeHuman.

I added the first few faces of a model. Use the Topographical Knife in the point editor to add to it.

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