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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 1 
 on: Today at 02:44:08 am 
Started by NoobJens007 - Last post by Mills
Just brilliant - a real tangent. Thanks for posting NoobJens007! Where's he gonna live after the paint job?!

 2 
 on: Today at 02:41:55 am 
Started by LIL ZEBOS - Last post by Mills
Yep. Rather not wake up to see that in my bedroom ;) Lovely render, though !!

 3 
 on: June 21, 2018, 09:35:08 pm 
Started by selden - Last post by Steve
selden I'm finally getting time to fix all these issues. The problem is that Anim8or doesn't go into Groups to select faces. This should be easy to fix.

#101-023 - Ctrl-A Doesn't Select Faces in Groups

 4 
 on: June 18, 2018, 02:52:16 pm 
Started by LIL ZEBOS - Last post by LIL ZEBOS
Yeah :D

 5 
 on: June 18, 2018, 10:17:49 am 
Started by NoobJens007 - Last post by ianross
Hi Steve, I sent you an email and a message.

 6 
 on: June 15, 2018, 09:06:04 am 
Started by Nellucnaiv - Last post by AlecJames
I watched a Terranim8or tutorial video and that put things into context for me.  I was going to use it in my other world project but I tried the script first and found it did just what I needed.  The problem with the script is sometimes it does not work and it doesn't tell you why.  I'm getting better at finding the reason, often the material seems to have "lost settings" but I can't work out how to force this issue so not sure if its me doing something or a gremlin.

Hope the project goes well :)

 7 
 on: June 15, 2018, 02:30:25 am 
Started by Nellucnaiv - Last post by Nellucnaiv
I don't see it attached so I've reattached.

 8 
 on: June 15, 2018, 02:27:02 am 
Started by Nellucnaiv - Last post by Nellucnaiv
Hi Alec,

I struggled a lot with Raax's script and couldn't locate the script in the samples you kindly supplied me with so I used Terranim8or and Anim8or.
As I'm not very script knowledgeable, I found it easier.
Using Terranima8or for animated textures it turns out is pretty simple once you know how.

One simply opens the project you want to add the anaimated texture to (in Anim8or). Next, open Terranim8or 6, while Anima8or is open.
On the main screen of Teranim8or click, "add to project - animated texture. A texture pane will appear as in Anim8or but two of them.
Simply add the 1st sprite file name into diffuse and transparent... and ambient if needed and push okay. Next, at the top of the screen, on the left leave it at atarting (0) and on the right your last frame.  You're done. It will then ask you to add/save to project.

Find the project file that's open in Anim8or and click save. Close Terranima8or and Anim8or after this.
This is necessary as the changes happen only when you close and then reopen the Anim8or project. You will notice it now takes a little longer to open as it is adding all the sprites.

In Scene Mode, you will see the TAN8 sequence with all frames enabled/disabled, achieving he same effect as the script.

I attached Terranim8or for you in case you wish to give it a try?

If I missed something in locating your script files please let me know as I see them running as "internal script" which I'm not quite certain how to locate.

Have a great day!
Ian 

 9 
 on: June 12, 2018, 02:41:05 pm 
Started by Nellucnaiv - Last post by AlecJames
Glad you've got it working

Have you used Terranim8or or Raxx's animated textures script or a combination of both?

 10 
 on: June 12, 2018, 12:52:17 pm 
Started by Nellucnaiv - Last post by Nellucnaiv
Hi again Alec,

I finally got it!
I see all the separate TAN8 Sequence "Objects" beneath each other in Scene mode and all renders beautifully! I did this on an experimental project but understand how it works now thanks to your guidance. Easier when you have guidance otherwise it can be a really lengthy learn! :)

The  "Add to Project" I was referring to was in Raax's video tutorial - the way to save the Terranim8or texture into an Anim8or Project.

Thanks again,
Ian

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