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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 1 
 on: Today at 08:16:28 am 
Started by LIL ZEBOS - Last post by LIL ZEBOS

 2 
 on: Today at 12:44:44 am 
Started by Nellucnaiv - Last post by Nellucnaiv
Hi all,

Is it possible to use reference images in sequence mode for accurate bone movement for various things. I'm doing a human walk sequence and think I will find it a lot more accurate to use reference images for accuracy.
Any input will be appreciated!

Thanks in advance,
Ian

 3 
 on: Today at 12:40:49 am 
Started by Nellucnaiv - Last post by Nellucnaiv
Hi all,

Is it possible to use reference images in sequence mode for accurate bone movement for various things. I'm doing a human walk sequence and think I will find it a lot more accurate to use reference images for accuracy.
Any input will be appreciated!

Thanks in advance,
Ian

 4 
 on: Yesterday at 06:39:59 am 
Started by animtime - Last post by animtime
Hi,

I'd like to know if I can move a face in the direction of the normal of the face.
I try to move by pressing the middle mouse button and successfully move the face but it also scales it.
This feature is very important for me,

Thanks

 5 
 on: November 09, 2019, 05:24:19 pm 
Started by olan - Last post by olan
I will make it real on z next post guys!!

 6 
 on: October 29, 2019, 06:42:02 pm 
Started by Kevin Gales - Last post by Kevin Gales
Thanks Steve... 8) I thought you abandoned us...Lol

 7 
 on: October 29, 2019, 01:35:23 pm 
Started by Kevin Gales - Last post by Steve
Yes, nice job Kevin. I missed seeing your post earlier because it somehow didn't show up in my unread posts view.

 8 
 on: October 29, 2019, 01:33:09 pm 
Started by johnar - Last post by Steve
"morph targets able to be grouped into folders" - yes a good idea that I somehow forgot about. I'll give it priority.

I'm in Italy at the moment but when I return I'll continue working on another build. I have some bugs to finish up and maybe, just maybe a couple of additions.

 9 
 on: October 28, 2019, 01:39:57 am 
Started by johnar - Last post by johnar
ENSONIQ5 Another Anim8or 'Lifer'. :) Great to hear from you too, and thanks for that positive feedback. I'm concentrating mostly on lipsyncing at present, working on finding the most efficient way to lipsync with anim8or. So far, taking note of frame number where each mouth shape is keyed, and then copy-pasting that keyframe when that shape is required again, is the basics of the plan. So each file builds up a library of mouth shapes which can be copied by frame number within that file. So far so good, and tweaking where needed. Still a fairly long job, but hope to get it down to a quicker thing as I get more practice.
 
 RudySchneider Glad to hear the news that you're lifestyle change is going well. I'm lessening my work hours as well, but still live in a bus in the bush by the river. Can't really get a much better situation than that. (in my mind anyway).

Windy Wellington, 1985. Back when i was 23 years old. :)  I'm in Nelson, which is just across the ditch from wellington, in the 'south island'. Or, " the mainland", as we lke to call it here. Less people than the north island, tho the population is still growing.

Keep well my friend. :)

AlecJames Thank you also for your positive comment. :)


steve Its always inspiring to hear positive things from you. :)  Anim8or still rocks, and always will be my number 1, go to piece of software. Still lovin it as much, or more, as when i discovered it.

The timetrack and folder updates are truely awesome. If i could take this time to ask about morph targets and folders. I might be missing something, but are morph targets able to be grouped into folders yet? Having bones and objects in folders has tidied up the timetrack immensley, but this character and associated objects now have a total of around 35-40 seperate morph targets, so am needin to do a lot of scrolling to locate each target in the timetrack. A folde arrangementr for morphs would solve this issue.

I see there is a new option when creating morph targets, ...'morph derived from'... (?) but am unsure how this works.


 Thanks again to all. Cheers. :)

 10 
 on: October 27, 2019, 04:05:39 pm 
Started by johnar - Last post by RudySchneider
Yes, it seems cow farming --- not just dairy, but beef --- has come under scrutiny all over.

Yeah, I still stop by here and the LightWave forums pretty much on a daily basis, seeing what's going on.  I retired a year ago May, and reside in my palatial villa in the Swiss Alps.

Huh?  Oh, day-dreaming again, was I?  No villa, I moved from the Silicon Valley region to a 55+ community (6800 homes, 2 golf courses, 2 gyms, multiple pools, a community center with Sports Bar and restaurant) in Lincoln, CA, a bit northeast of Sacramento.  Best decision of my life!  And my old employer approached me about working part-time from home; "No more than 20 hours per week," I said, and sometimes it's as little as 4 hours!

Anyway, great to see your participation and creativity are still spot-on.  BTW, my 2nd wife, whom I lost to cancer in 1995, was born in Wellington, and we honeymooned in NZ back in 1985!

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