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 1 
 on: Yesterday at 01:49:36 pm 
Started by $imon - Last post by Mills
A creepy, mummified rat at that, Raxx!
Anyways, great work fellas, and I strongly echo the choruses of excited anticipation!

 2 
 on: Yesterday at 03:03:34 am 
Started by lppena - Last post by polyGon_tError
i think it help, i learned C Language and i can do what ever i want with ASL (mostly).
if you know Action Script (flash), lingo (directory), python (blender, maya, & other)
C++, pascal, java or even Java Script it will be helpfull too.
but there is few thing that may not work with it:
1. ASL have no support for function, module, procedure, recursion, iteration
2. ASL have no support for user input, interface access (have but limited)
2. ASL work top-down order way, no support for 'goto' like looping control
4. ASL have 'for', 'if', 'while' support but check their usage in the manual
5. ASL can't take all Array data in a single statement, from linear list/Data-Set like C
6. you must use '$' sign (like PHP) with all veriable and other if needed
7. ASL support complex, compound argument, parameter to default function
8. ASL have no support for 2d, 3d Array, Datalist and 'evalute' like function
9. you can't use compound assignment like k+=1 or k++, use k=k+1 for it

 3 
 on: May 17, 2013, 06:35:02 pm 
Started by $imon - Last post by ENSONIQ5
Very nice modelling, gentlemen, as always!  Looking forward to seeing the awesome PHUR plugin in action.

 4 
 on: May 17, 2013, 06:33:31 pm 
Started by $imon - Last post by johnar
Cool.  Not only a great opportunity to see some top-class Anim8or stuff, but will also be a great test for 'Phur'.
 Hooray for 'random projects'.  Grin

 5 
 on: May 17, 2013, 04:16:26 pm 
Started by $imon - Last post by Raxx
Yeah, a pretty random project. PHUR will probably undergo some improvements in order for us to use it.

Modeled in Anim8or



Funny how a furless squirrel looks a lot like a rat.

 6 
 on: May 17, 2013, 11:46:50 am 
Started by $imon - Last post by Blick Fang
LOOKS GREAT SO FAR!

 7 
 on: May 17, 2013, 09:27:55 am 
Started by $imon - Last post by $imon
Introducing.. the Bunny & Squirrel Garden Adventure!

Together, Raxx and I will create the characters, environment and animation.

More information on the story is yet to come. Just because we don't know yet either!  Grin

The idea came about because we want to try out Raxx' PHUR plugin.


I'll be making the Bunny, Raxx the Squirrel. I'll kick it off here with a WIP on the bunny without fur. Because the fur will cover him up I'm not too worried about the small details on the body and the feet.

Bunny update 1

 8 
 on: May 15, 2013, 11:37:40 am 
Started by polyGon_tError - Last post by captaindrewi
Yes!! The form grille is great fun,as are the other scripts.Thanks and many praises.

 9 
 on: May 15, 2013, 09:34:23 am 
Started by polyGon_tError - Last post by polyGon_tError
to Raxx and other user who used them:
most of the tool's now support Multi-Mesh, Multi-Point operation so please download them all again ( i ziped them).
Raxx if you have time please update the database, as the Database is growing i think it will be better to catagorize them.
check the Grille-Form tool, i think few user will love to build 'Eiffel Tower' with it,
and other as well.

i posted some image here to show some of their usage http://www.anim8or.com/smf/index.php?topic=4625.msg33260#msg33260

 10 
 on: May 15, 2013, 03:06:41 am 
Started by ENSONIQ5 - Last post by ENSONIQ5
Carrara is very tempting... but if possible I'm really trying to keep this all within Anim8or so I don't have to re-jig the motion (also just because it's been ages since I've done an Anim8or-only project.... though I am remembering why that is!).  I've done smoke before in Anim8or, it was a bit rough but the concept might be transferable.  In fact, since these engines burn redgum blocks (Redgums are massive Eucalypts that grow along the banks of the Murray River) rather than coal they don't actually smoke much when nice and hot.  I haven't really thought about the fire yet, mostly it'll just be an orange/yellow glow with a few flicking tongues of flame licking out when the door is opened which shouldn't be too hard to simulate.  Some experimentation is in order for this I think... which is the enjoyable bit about projects like this!

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