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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 1 
 on: September 19, 2018, 01:07:46 pm 
Started by Nellucnaiv - Last post by Steve
Billboarding can look very good, depending on where you use it. For something like trees in the background or nor too close to the camera, it's quite good and is very low polygon. If you move the camera a lot then it begins to break down the closer the bilboards are to the camera. It's eaasy to try and if you don't like the results you can always use more complex models.

 2 
 on: September 19, 2018, 12:07:35 pm 
Started by Nellucnaiv - Last post by Lineberger
Does billboarding look good on the screen? It sounds clunky, but I may be wrong.

 3 
 on: September 16, 2018, 04:58:49 pm 
Started by Steve - Last post by Trevor
Its not HUGLY important, but does come in usefull from time to time when modeling inside a box.
At present I use the double-sided material with back set to 0 for transparency BUT if 2 such surfaces overlap then both become transparent (even if facing front) so it doesn't work all the time.

Culling backfaces directly with a toggle switch would be more convenient and should not incur such a bug as the material method.

Trev

 4 
 on: September 15, 2018, 03:17:15 pm 
Started by Steve - Last post by Steve
OK that was used by the origional Anim8or software renderer. Not everyone had working OpenGL drivers in the early days so I added a software path for drawing the working screens. Disabling backfaces often made it run much faster.

How important is it? At first pass it seems that it would be easy to add, but I suspect that a lot of things won't work correctly without a tom of tweaking.

 5 
 on: September 15, 2018, 10:10:31 am 
Started by Steve - Last post by Trevor
sorry steve, I don't mean the left hand toolbar, I mean in "Options > [ ]Backside" and "View > Preferences > [ ]Backside"

Disabling these makes no difference in the viewport.

Trev

 6 
 on: September 13, 2018, 08:42:11 am 
Started by Steve - Last post by Steve
Michel Colašo: I can see how editing morph targets in thescene editor would be helpful. Anim8or isn't quite set up for that but I'l see if I can figure out something.

Trevor: Those buttons should disable the selection of front or back faced polygons, edges and points.

 7 
 on: September 12, 2018, 06:22:29 pm 
Started by Steve - Last post by Trevor
steve, can you fix the "Backfaces" button/preference so that it actually culls backfaces. As far as I know its never worked but it would be handy if it did :)

Trev

 8 
 on: September 10, 2018, 01:55:06 pm 
Started by Steve - Last post by Steve
Several members who recently joined have repoted that their accounts have dissppeared. As far as I can tell if you registered in the past two weeks or so your account may have been lost.

Please re-register! You sould be abe to use the same user name, etc. If you have any problems e-mail me at:

support (at) anim8or (dot) com


 9 
 on: September 07, 2018, 10:07:42 am 
Started by daniel99 - Last post by selden
You're very welcome.

 10 
 on: September 07, 2018, 12:26:15 am 
Started by daniel99 - Last post by daniel99
Thanks a lot, man! I wouldn't search for it there in a million years :))) Thank you!  :)

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