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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 41 
 on: November 24, 2019, 10:26:50 am 
Started by Nellucnaiv - Last post by johnar
 You can make a flat plane (box) as an object and apply a reference image to that.  Then add the object to a bone in the figure editor and position it into a suitable place, where you can work from it in the sequence editor. (or scene editor, depending on it's purpose.)
 
Not the perfect workaround, but can be  useful.    :)

Edit: I remember needing to go back and forth between object and figure editor to scale the box to the right size, but i'm pretty sure that now you can scale the box, with image, right there in figure mode.
Choose a bone that won't be moved in the animation, or add a bone specifically for the job. Remember that the object,doesn't need to be 'on' the bone. Once you go 'build -> add object' the object, with ref pic, can be placed anywhere 'outside' the figure.

 42 
 on: November 18, 2019, 03:10:52 pm 
Started by SpongeBound104 - Last post by AlecJames
Take a look at skinning here http://www.anim8or.com/learn/manual/5_figure_editor.html#skinning

 43 
 on: November 18, 2019, 03:00:19 am 
Started by animtime - Last post by animtime
thanks, that what I do actually. But I'll have the trouble adjusting the distance, especially when I want to move it farther or nearer.

This is what I expect actually. If only this feature is available in anim8or. At least for future release. I attach the image in the attachment.

Thanks

 44 
 on: November 16, 2019, 05:28:51 am 
Started by SpongeBound104 - Last post by SpongeBound104
So, I know how to rig and pose / animate models in Anim8or but... Iíve imported the model I want to use... and itís a whole model. From what Iíve seen, youíre supposed to have separate body parts for your model (arms, legs, head, etc) but my model has all of its parts on it. So,  I need some help with rigging this model...

 45 
 on: November 16, 2019, 01:31:43 am 
Started by animtime - Last post by Steve
The middle mouse button moves Points in the direction of their normal, not the faces normal. Depending on the geometry this can scale faces either larger or smaller. There isn't a command to move a face in the direction of it's normal with no scaling. This would be impossible to do if two adjacent faces are selected since it would create a gap.

However you can use the Extrude Faces tool, and then use the Topo Knife to dissolve the extra edges to achieve the effect of moving a single face by it's normal. Here's a sample move:


 46 
 on: November 15, 2019, 06:47:55 pm 
Started by Nellucnaiv - Last post by Steve
Reference images aren't supported in the sequence editor. It's a good idea, however, so I'll keep it in mind when I'm working on new features.

 47 
 on: November 15, 2019, 08:16:28 am 
Started by LIL ZEBOS - Last post by LIL ZEBOS

 48 
 on: November 15, 2019, 12:44:44 am 
Started by Nellucnaiv - Last post by Nellucnaiv
Hi all,

Is it possible to use reference images in sequence mode for accurate bone movement for various things. I'm doing a human walk sequence and think I will find it a lot more accurate to use reference images for accuracy.
Any input will be appreciated!

Thanks in advance,
Ian

 49 
 on: November 15, 2019, 12:40:49 am 
Started by Nellucnaiv - Last post by Nellucnaiv
Hi all,

Is it possible to use reference images in sequence mode for accurate bone movement for various things. I'm doing a human walk sequence and think I will find it a lot more accurate to use reference images for accuracy.
Any input will be appreciated!

Thanks in advance,
Ian

 50 
 on: November 14, 2019, 06:39:59 am 
Started by animtime - Last post by animtime
Hi,

I'd like to know if I can move a face in the direction of the normal of the face.
I try to move by pressing the middle mouse button and successfully move the face but it also scales it.
This feature is very important for me,

Thanks

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