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 41 
 on: January 02, 2020, 02:00:40 am 
Started by SpongeBound104 - Last post by johnar
There's quite a size difference there.
 If all your characters are going to be that size it would probably be easier to shrink the rig to fit so that its interchangeable with other small models. ( You'll probly need to make bone diameter smaller as well. (?))
 But, generally, it would probably be easier to scale the model up to nearer the size of the rig and just tweek things a bit when it's close.  :)
 EDIT: The thing to keep in mind would be the sizes of other models and props that you have, or intend to have. I'm not really sure if  the gym rig is abnormally large, tho i don't think so. ?
 If you try shrinking the rig, and find that you do need to make the bone 'diameters' smaller, then it's likely that the model is quite 'small' for anim8or, and i would go for a model that suits bones with a diameter of 1. (default)
 ie: Scale the model up.

 42 
 on: January 01, 2020, 11:18:12 am 
Started by Kevin Gales - Last post by Kevin Gales
Ohh that's pretty cool...I'll try something out when I get time... :)

 43 
 on: January 01, 2020, 10:57:35 am 
Started by Kevin Gales - Last post by Kevin Gales
So I bought 3 array monitors...
I ran anim8or then an idea came into mind...
I was thinking it would be awesome if anim8or could run in realtime(somehow synced) imagine opening 3 instances of anim8or on 3 screens and syncing the work... like you can move coordinates while watching the render changes on the other screen running another instance then move to another screen and change materials I believe this is possible from my knowledge of coding...

The following aspects can make it possible
1.The program must store the changes data in a file somewhere
2.The program must constantly keep checking for changes in that file
(in this way when multiple instances are opened they can sync)
3.or to prevent arguments the program could have a manual refresh


This will also open opportunities to render via network(LAN) on multiple computers..

Let's discuss anyone else who thinks this is possible?

 44 
 on: December 28, 2019, 03:38:19 am 
Started by SpongeBound104 - Last post by Blick Fang
davdud101

Actually using a rig that johnar donated.  I think it's called gym?

 45 
 on: December 28, 2019, 03:21:37 am 
Started by SpongeBound104 - Last post by davdud101
Are you using an existing rig and trying to fit it to your model? The easiest of those options would be to first scale the mode up so that there's less work to do later, and then adjust the length of each bone so that it matches your model's size. But even easier (in my opinion) would be to create a new rig from scratch that's already built exactly for your model.

 46 
 on: December 27, 2019, 09:45:26 pm 
Started by SpongeBound104 - Last post by Blick Fang
Sorry to jump on to this post.  But it is totally relevant.  I too am trying to bone this model(!)  Do I stretch the OBJ girl I imported or try to shrink the bones to match her.  I would think the latter?

 47 
 on: December 27, 2019, 08:56:46 pm 
Started by Kevin Gales - Last post by Blick Fang
Hi Kevin

You might want to see if you can get that model to pretend she is the lead singer of a rock band!  I am in the process of trying to create 3D characters for a cartoon(3D) animated rock band.  She can run around jump, do cartoony stuff and sing in a mic.  To show you what I mean, I used a program called Muvizu to make this video:


https://www.reverbnation.com/artist/video/13853129



I want more customized characters than the ones available with Muvizu.

 48 
 on: December 24, 2019, 03:24:07 pm 
Started by Steve - Last post by olan
thank you steve

 49 
 on: December 23, 2019, 11:20:43 am 
Started by Steve - Last post by Trevor
I thought of another suggestion that I tried to do manually recently but would be great if it was better supported natively - Cross-Sections

To do this manually you have to move your viewpoint as far "forward" as possible until eventually you start clipping the model.

The problem with this method is that it a) takes a long time, b) has to be re-set if you rotate around the model.

I would imagine the implementation either being across the world 0 point (X Y and Z planes) or a knife-like tool to set your own Cross-Sectional Viewport.

Trev

 50 
 on: December 23, 2019, 11:14:17 am 
Started by Raxx - Last post by Trevor
Why is anyone still using An8 0.98?

There are some CAD functions in 1.0.1.x but here I will second that they need some love too.

Trev

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