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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 on: February 02, 2018, 11:21:50 am 
Started by AlecJames - Last post by fefe01
thank you very much ENSONIQ5. i happened to see that menu many times but never thought that it causes soft shadow.

 on: February 02, 2018, 10:24:08 am 
Started by chuft-captain - Last post by chuft-captain
One thing I have noticed recently (prior to this latest 1318 build) is that when exporting a model with hidden layers (into CMOD format) it seems that the hidden layers always get exported regardless of their visibility. This, to me seems counter-intuative, and caused a few duplicate mesh issues in exports, until I realized what was going on.

IMO, what is exported should be only what's visible at the time (otherwise unexpected extras can end up in the export).
It would be good to be able to easily export an assembled model as a series of sub-models (if so desired) by just enabling the desired layers, and disabling all other layers, then exporting the partial model.

This has a lot to do with my workflow, so YMMV. The opposing argument would be that users would have to make sure that all inhabited layers are visible if and when they wanted to export the complete assembly, rather than in parts.

I hope this makes sense ... what do you think of this idea?

 on: February 02, 2018, 10:03:22 am 
Started by Steve - Last post by chuft-captain

I just did a very quick check of the Group/Layer changes, and on first glance it looks great!
Individual and combinations of layers can now be displayed or hidden at will, regardless of the status of Layer 0, and it appears that Layer 0 is no longer treated as a special case. (This I agree with completely.)

I'm sorry, I don't have time to test these changes in depth at the moment, but on a very cursory first glance it looks really good, and I'm amazed you got this done in such a short time since Christmas! Thanks a lot!
I'll do some more in-depth testing of the interaction between Group/Ungroup actions and layer memberships when I have more time, but it's looking good so far.


 on: February 02, 2018, 09:06:06 am 
Started by AlecJames - Last post by ENSONIQ5
Yes, soft shadows can be set in Scene mode.  In Light Properties, click 'Advanced' button in Fixed Properties section, select 'Ray Trace' shadows, select 'Soft' in Ray Parameters section and set the size of the light source.

 on: February 02, 2018, 07:28:21 am 
Started by AlecJames - Last post by fefe01
hello folks! I would like to take advantage from this topic to talk about my problem with shadowing. is it possible with anim8or to have shadow nuance? for example, when the caster is close to the receiver of shadow, the shadow is very clear and the further the caster go from the receiver, the more blured the shadow on the receiver will be.

 on: February 02, 2018, 05:26:21 am 
Started by Steve - Last post by chuft-captain

Sorry, I appear to have hijacked this thread a bit. If you want to keep this thread on topic, you can split off all my suggestions into a separate thread if you like (especially as it turns out you've already implemented most of my suggestions in some form or other a long time ago!)


 on: February 02, 2018, 05:08:59 am 
Started by Steve - Last post by chuft-captain
No need to apologize,

Tried that out, and it seems to do pretty much what I was suggesting to Steve, so it looks like he has already long ago implemented this, just in a form which I was unaware of.
(There are large sections of Anim8or functionality that I have barely touched on, so please excuse my ignorance.)

Thanks for the guidance. I learn something new about Anim8or every day, and it just keeps getting better and better!

 on: February 02, 2018, 04:38:05 am 
Started by Steve - Last post by chuft-captain

I can't find that button in my version (latest dev build 1318).
The only button that looks vaguely like it is in the Coord section (group of three) but when I hover over it, it says "World Coordinates <w>".
Is that the button you meant?

EDIT: Forget that, I think I just found the button you mean (just above the other one) ... sorry about that. I'll try that out to see it's effects.

 on: February 02, 2018, 03:54:53 am 
Started by Steve - Last post by Claude
This button called Object/Axis mode lets you move an object's pivot or origin.

There's also some special functions in menu Edit/Pivot.

Sorry if my answer lacked details.

 on: February 02, 2018, 03:20:06 am 
Started by Steve - Last post by chuft-captain

That's good to know ... but to borrow a phrase by Slartibartfast from Hitchhiker's Guide, "I don't know this 'Axis' mode of which you speak".
The only "modes" I have ever seen are Object, Figure, Sequence, Scene.

(I did say my knowledge of Anim8or features was not that broad, didn't I?  8) :D :D ::) )


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