Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: 1 ... 4 5 [6] 7 8 ... 10
 51 
 on: May 14, 2020, 04:01:30 am 
Started by Steve - Last post by Alpha2
Alpha2: if you enable "Show IK Controls" (hot key "I", or click on the lower IK button in the left-hand tool bar) then the IK handles are visible in both the working views and in the renders. If you disable it then they shouldn't appear in either.

Can you send me an example of the morph target issue?


Okay, in the video link you'll see:
-I demonstrate the morph on the "wacom tablet" object.
-In scene mode I show how the morph works on the model by adding a key frame which hides the tablet in the character's hand.
-I touch the arm and the tablet reverts to zero(visible) despite the key frame.
-The key frame is still active and the tablet shouldn't be appearing.
-I move the arm to show that it's still visible while animating.
-Scrubbing through the timeline for a frame causes the key to activate.
-But the tablet re-appears the moment I try to move the arm again.
-Also note that the "hover board" beneath the character wasn't there when I first entered scene mode because it was hidden until I tried to animate.

If I don't scrub the timeline they will appear in image renders and you can imagine when you have a character holding several items in preparation for later parts of a scene it gets hard to animate things like the fingers properly because so many elements keep popping into view despite being hidden, and they didn't have this behavior in earlier versions.

As for the IK handles: I understand that the button hides the handles. As I said, they do vanish when you manually hide them (by hitting the button), but I felt like the bones or even the axis that are visible outside of the body don't show in renders even when their buttons are active in scene mode so it stands out as odd that the IK handles show. Like I can understand the the camera is visible if you render in other views because usually that's the position you render from so you shouldn't see it in a shot normally, but all the other things seem to know to hide automatically when using the camera view.

 52 
 on: May 14, 2020, 01:16:39 am 
Started by olan - Last post by olan
thank you guys.the model is not well finished.I will try to make it real woody like in a movie.and I will post it again with some motion thanks anyway.

 53 
 on: May 13, 2020, 04:06:51 pm 
Started by Steve - Last post by Steve
Alpha2: if you enable "Show IK Controls" (hot key "I", or click on the lower IK button in the left-hand tool bar) then the IK handles are visible in both the working views and in the renders. If you disable it then they shouldn't appear in either.

Can you send me an example of the morph target issue?

 54 
 on: May 13, 2020, 03:55:37 pm 
Started by olan - Last post by Tof
Hi Olan,
Nice model, and the texture makes it too! How did you make your uv-mapping? Will you animate your big eyed woody?

 55 
 on: May 13, 2020, 02:18:24 am 
Started by olan - Last post by johnar
 Woody does have big eyes, but....
 Cool model, does need those eyes tweaking tho. Maybe you can just push them a bit further into his head, as they look like they're just about to fall out.

Edit: sorry the pic i posted is so small.
 I think if you made the pupils smaller it would help a lot.   :)

 56 
 on: May 12, 2020, 08:21:41 pm 
Started by Steve - Last post by Alpha2
A couple of issues since the last few versions...

First: I use a trick for characters holding items: I hide them with a morph target and then attach the item to a characters hand in the figure editor. I shrink something like a gun until it's so small that it can't be seen, when it's time to show it I just turn off the morph and it appears in hand, but both 1380 and recent previous versions have been doing this thing where every time I touch the skeleton to move and arm the hidden item pops back into view. I can hide it again by stepping back and forth a frame or two, but this doesn't help much because it just comes back the second I touch the character to try and animate. This reverted morph is also visible when I go to render an image without clearing the frame. It doesn't persist when I render video, though.

Second: IK handles don't hide when I render unless I manually hide them first. They'll appear in both image renders and video if your object (in this case the character they're attached to) is visible. They won't appear if it's just the skeleton.

 57 
 on: May 12, 2020, 07:19:51 pm 
Started by olan - Last post by Michel Colašo
very cool! I would love to see other toy story characters in this style!

 58 
 on: May 12, 2020, 01:43:14 pm 
Started by olan - Last post by olan
one of my favorite character.

 59 
 on: May 11, 2020, 09:01:22 pm 
Started by jwalt - Last post by jwalt
Current AGS Background Blitz is "Hidden Room." Initial try wound up being the shower curtain. Wasn't happy with it, but salvaged it after finding a funny toilet photo during a Google Search.



The stuff on the shower curtain is from a Bryce render, but the final image is an Anim8or  Scanline render.

Edit: Found another shower curtain texture to add, but I don't "own" it, just passing along because I liked the effect:



Amazon list the curtain, for those that might be interested.



 60 
 on: May 11, 2020, 10:27:35 am 
Started by Steve - Last post by Gyperboloid
Phono - from greek "φωνή " [ f o 'n i ] = voice.  Phenome ( aka phenotype - φαινότυπος ) - from greek φαίνεσθαι [ 'f e n e s th e ] = looks like. :)

Bonus  :) : Tele - from greek "τήλε" [ 't i l e ] = from a distance.

Pages: 1 ... 4 5 [6] 7 8 ... 10