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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 41 
 on: August 25, 2020, 09:09:03 am 
Started by johnar - Last post by Steve
Getting close to a build that will merge all soundtracks into the AVI output, regardless of the samplerate, etc. Then on to multiple tracks!

BTW I'm in Italy. Doing the 14 day self-quarantine. Just a few days left!

 42 
 on: August 25, 2020, 08:37:52 am 
Started by bayinghound - Last post by johnar
"...wait, was that a sidelong reference to Deeper?"

 Ahhhhhh, ..'twas indeed.  ;)

 A good lesson, i should probably learn from,  relating to my workflow in Deeper
 I'm rewriting a Large chunk of the beginning, a lot've work down the gurgler, and a bit of editing to be done.
 A proper plan, from  start to finish, would've saved me a lot of work.
 But, rightly or wrongly, that's not the way this puppy rolls.
  The majority of the scenes so far are still usable and it'll have a better storyline than the original.
 Don't know if i could've 'planned' the movie as it is now. It's more of a 'growing, evolving' thing.

Quote
but of course i do realise that life sometimes gets in the way of art!

 True that




 43 
 on: August 25, 2020, 08:08:31 am 
Started by johnar - Last post by johnar
I'm pretty blown away with your work with audio in Anim8or.

  The amount of work you're putting into all these 'new math, conversions and filtering' etc type stuff is whats also truly amazing here, so have that cuppa tea and a break when you need it, coz it all looks pretty mountainous. 

 Here at the user end, it's all pretty exciting.
 Behaving well and looking good.
Nice one steve



 44 
 on: August 23, 2020, 07:32:56 am 
Started by AlecJames - Last post by AlecJames
Hi Steve – sorry another issue, this is probably causing me most issues at the moment and I mistook the cause to be the above –

New project
Create a figure with 4 bones
Add the figure to a scene
In the scene time track, double click z controller, set expression on, for all 4 bones Z joint (default script is fine)
save the file to test.an8
exit

Open and load test.an8
All is well…
Double click bone1-x controller in the time track frame 0 add key value =0
save test.an8
exit

Open and load test.an8
In scene mode all the expression on settings are lost


I’ve redone my animation loads of times and keep losing it, now I know why :) (on the plus side it gets a bit better each time ;D )

I didn’t understand what you meant by rotate bone mode.  Instead of double clicking in the time track, in scene mode click rotate bone, then double click the bone with the middle mouse button (to get the Z controller key dialog)?
I repeated the above using rotate bone / middle mouse button = same problem (1391)

I’ll see if I can find a work around – did I understand “rotate bone mode” correctly?

Thanks A

 45 
 on: August 23, 2020, 05:02:18 am 
Started by AlecJames - Last post by AlecJames
Hi Steve, I have some corrupt project file issues with 1391, I haven’t tested older versions.

They are caused by renaming bones in figures when the figure is used in a scene.  There are some variations.
1) The an8 project file is truncated part way through making it unloadable
2) The an8 project is empty after saving
3) Renamed bone is duplicated
4) Key lost, (found during testing, probably not a real-world scenario)

#1
Original issue, I can’t recreate, this is the symptom I’ve seen twice in my project (events are many days apart).  I try to open the project and anim8or says the file can’t be loaded.  In the text editor I see that the file is truncated.  The truncation point appears random.  My project is much more complex than the tests I describe below where I’m trying to recreate in a simple example.

(Tip for anyone that has no internet usage restriction - I save my projects to MS one drive which syncs them to cloud storage.  If I lose the project, I can view the project file online by right clicking and selecting ‘view online’, view the ‘version history’, click on any saved version ‘…’ and select ‘restore’.  I also take snapshot copies of my project files - I may have several anim8or projects for 1 top level project.)   
----------------------------------------------------------------------------------------

#2 The an8 project is empty after saving
New project, create a figure with 2 bones, both in menu folder “testfolder”
Add the figure to scene
Set “expression on” for bone1-x (leave the default script, I double clicked the controller in the time track window)
Save as test.an8, exit

Open and load test.an8
Rename bone1 in the figure to zz1
switch to the scene and play
Save
Anim8or crashes, (the project file is now empty)

----------------------------------------------------------------------------------------

#3 Renamed bone is duplicated
New file, create a figure with 2 bones (no folders)
Add the figure to scene
Add a key on bone1-y frame 0 (double click the time track, add key value=0)
Go back to the figure and rename bone1 (to zz1)
Save as test.an8, exit

Open and load test.an8
In the scene the bone1-y controller still exists with its key; zz1 as added with new xyz controllers

-------------------------------------------------------------------------------
#4 Key lost, found during testing, probably not a real-world scenario
New file, create a figure with 2 bones
Add the figure to scene
Add a key on bone1-x frame 0 by double clicking the time track and using add key 0
Add a key on bone2-x frame 30 by double clicking the time track and using add key 0
Save as test.an8, exit

Open and load test.an8
bone2 key at frame 30 is missing


Hope it's useful; thanks for your help :)


 46 
 on: August 23, 2020, 04:57:00 am 
Started by bayinghound - Last post by AlecJames
It looks good, a lot of work.

 47 
 on: August 22, 2020, 05:41:26 pm 
Started by bayinghound - Last post by bayinghound
Melee scenes are difficult. I end up working on two sequences at a time and go back and forth between scenes and sequences. It's the contact that's the most challenging.

 48 
 on: August 22, 2020, 06:55:32 am 
Started by bayinghound - Last post by Steve
Nice work!

 49 
 on: August 21, 2020, 04:25:43 pm 
Started by bayinghound - Last post by thecolclough
...coz i've only got one 'main' ongoing project, on the backburner for now...

...wait, was that a sidelong reference to Deeper?

been a while since anyone mentioned that film.  i fondly remember the days when the WIP was one of the biggest things happening on this forum, and it'd be great to see it finished someday.  but of course i do realise that life sometimes gets in the way of art!

 50 
 on: August 21, 2020, 02:35:22 pm 
Started by bayinghound - Last post by bayinghound
looks like i might be at an advantage then, coz i've only got one 'main' ongoing project, on the backburner for now, so am about ready to see if, maybe, froyd might have any 'hidden talents'...

 I think one of the hardest part is deciding 'the act'.
 One person?, 2 people?, or maybe an animal...... or 2.
 Monster?, Alien
  and what's the 'talent'?
 Pull a rabbit out of a hat, juggling, singing...... comedy"
 Knife throwing, balance act, contortionism ..????....hmmmmmmmmm.... yeah, deciding can be hard.
 Sometimes, perhaps there's something you're already working on, or have worked on, that could be 're-ignited' or given a new life.....

 These days, even when there is a 'stage', the 'video, lighting, and digital effects can be so captivating, that you forget there is even a stage there...

 If we are wanting to post our 'act' as a work in progress, would we do that here,? (or in the wip forum.)
 Was wondering in case any of us would like help and/or ideas from other Anim8ors, to help sort've, polish our act, or whatever.


 EDit:
 SINGING   
 will need to find some 'free to use' opera or barbershop .wav files somewhere.... coz i sure can't sing.  :)

There are plenty of sites to grab free creative commons music. I'm sure you could find something.
https://freemusicarchive.org/curator/Creative_Commons

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