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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 71 
 on: August 12, 2020, 01:13:14 pm 
Started by AlecJames - Last post by Steve
AlecJames give build 1391 a try when you get a chance. I think it fixes both of these issues.

 72 
 on: August 11, 2020, 07:46:41 pm 
Started by AlecJames - Last post by Steve
#101-043 - Bone axis expressions aren't saved to project file.

This is definitely a bug but it's been in Anim8or for a while. If you do this in Rotate Bone mode then it works properly. Clicking on a bone opens the X-axis controller and when you're done there are controllers for all 3 axis with a script for the X-axiz. But if you click on the time track to add the script controller, then it's not saved.

I was adding the controller the way it works and so couldn't see the issue.

Stay tuned ... work in progress :)

 73 
 on: August 11, 2020, 07:14:09 pm 
Started by AlecJames - Last post by Steve
Don't know what I was doing before but I can reproduce both issues following your example. I'll have this fixed as soon as I can!

Thanks for the bug report!!!!

 74 
 on: August 11, 2020, 02:18:22 pm 
Started by AlecJames - Last post by AlecJames
This is why my channel has no followers :) :)

Should be OK now

 75 
 on: August 11, 2020, 12:47:10 pm 
Started by bayinghound - Last post by Steve
I like the 16:9 ratio. I also like a larger size. When you're showing the work in progress, of course, it's fine to use a smaller size to save on rendering time, but with the same ratio.

How about 720p (1280x720 - my preference) or 1/2 1080p (960x540)???

 76 
 on: August 11, 2020, 12:42:07 pm 
Started by SpartanRenders - Last post by Steve
Scary guy! (Nice model)

 77 
 on: August 11, 2020, 12:40:16 pm 
Started by AlecJames - Last post by Steve
AlecJames: Oops! The video is private so I can't view it...

 78 
 on: August 11, 2020, 11:06:26 am 
Started by SpartanRenders - Last post by SpartanRenders
This was rendered with Scanline (My personal favorite Renderer!) and just uses Pyro's in-game model.

 79 
 on: August 11, 2020, 07:28:25 am 
Started by bayinghound - Last post by Kevin Gales
thecolclough the details are barely visible and the quality is a let down with 360p(640x360) ,if your screen size is anything more than 1080p...we will be forced to watch the videos with smartphones 😐 Even for a common laptop(1366x768) you need at least 480p to see some details and quality.

 80 
 on: August 11, 2020, 04:34:48 am 
Started by AlecJames - Last post by AlecJames
Hi Steve,

I made a demo video showing the problems:



Thanks for the hard work :)

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