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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 71 
 on: March 24, 2018, 05:37:18 am 
Started by itsstillthinking - Last post by itsstillthinking
Another test

 72 
 on: March 23, 2018, 12:50:30 am 
Started by itsstillthinking - Last post by itsstillthinking
Ohhhhhh i think i figured it out, like a moron i set the z near to 10, so its trying to render close to the camera where i dont care about that so i should have set it to a larger number :-*

 73 
 on: March 23, 2018, 12:49:58 am 
Started by itsstillthinking - Last post by itsstillthinking
Ohhhhhh i think i figured it out, like a moron i set the z near to 10, so its trying to render close to the camera where i dont care about that so i should have set it to a larger number :-*

 74 
 on: March 22, 2018, 06:46:15 pm 
Started by itsstillthinking - Last post by itsstillthinking
Made another post about this elsewhere but thought it more relevant here
So does anyone know if there is a limit to rendering in scanlines? iv tried all sorts of settings (as seen by the test below) but it always seems to crash after rendering 100 frames or so. Any ideas on ways to fix this? tried to keep the z near to 10 and the z far to 10000

 75 
 on: March 22, 2018, 06:26:11 pm 
Started by itsstillthinking - Last post by itsstillthinking
Thanks everyone! Btw does anyone know if there is a limit to rendering in scanlines? iv tried all sorts of settings (as seen by the test below) but it always seems to crash after rendering 100 frames or so. Any ideas on ways to fix this? tried to keep the z near to 10 and the z far to 10000


 76 
 on: March 22, 2018, 03:52:14 pm 
Started by itsstillthinking - Last post by Steve
Re: OpenGL Rendering. Yes, this is done using the GPU in a similar manner to how the screen is drawn. There are a few minor differences, i.e. GPU rendering doesn't support anti aliasing yet.

 77 
 on: March 22, 2018, 09:51:14 am 
Started by itsstillthinking - Last post by ENSONIQ5
Just rendering it with Scanline should give the same effect as the earlier post, so long as you have a single overhead 'Sun' light (distant) which will illuminate the tops of the waves due to the water material's high specular value.  Basically the wave texture is loaded in the Bump channel and the reverse (negative) version is loaded in the transparency channel.  This makes the 'troughs' more transparent than the 'peaks', so the under-lying 'deep water' object/material is more visible there.

I posted the .an8 file in the original post, were you not able to load it?  It was created and saved in V1.00 though it should work in any version back to probably .97 as it doesn't use anything new.

Also, under View>Preferences, make sure all available checkboxes in the 'File output' section are checked (Textures, Shadows and Transparency in particular).

Re OpenGL vs Scanline, yes, there's a huge difference.  Though I don't often use it, I believe OpenGL rendering is roughly equivalent to what you see on screen, whereas Scanline is far more accurate.  For reflective, refractive and ambient occlusion properties the ART renderer should be used, noting that it does not respect shadow density settings as Scanline does (if engaged, shadows are 100%).

 78 
 on: March 21, 2018, 08:51:21 pm 
Started by itsstillthinking - Last post by itsstillthinking

This was rendered with Scanline so shadows could be less than 100% without the need to add more 'fill' lights, using the ART renderer would allow the surface of the water to be reflective which could add to the realism significantly but at the expense of render speed.  Experimentation is the key here :)

Could i ask you on how to get this water effect without reflections? I love this water effect and would like to use it. But i dont need the reflections as i would prefer to have speed over that feature but the only way i can get the water working is through enabling art render. Any help would be much appreciated

 79 
 on: March 21, 2018, 04:50:51 am 
Started by itsstillthinking - Last post by itsstillthinking
A render ray test, shame it does not turn out on my model :'(

 80 
 on: March 19, 2018, 07:12:44 pm 
Started by selden - Last post by itsstillthinking
This file works on my computer. It uses ~850 MB which shouldn't cause a problem. How much is it using on your computer?

BTW very nice model.

Nothing else in anim8or outside of the model

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