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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 on: December 10, 2019, 11:25:32 pm 
Started by Kevin Gales - Last post by Steve
Kevin Gales: Have you tried using IK? You can lock the feet with it. Here's a simple example:

 on: December 10, 2019, 11:20:08 pm 
Started by brainerror - Last post by Steve
brainerror: Can you post the data from the About->SystemInfo dialog box?

 on: December 10, 2019, 06:11:12 pm 
Started by Kevin Gales - Last post by Kevin Gales
Another walk cycle...this time I attempted to mimic floor constraint by using a plane as floor reference...and the traditional 4/5 points walk cycle method...*video shows green or grey blocks on vlc.. windows mp recommended

 on: December 10, 2019, 05:10:26 pm 
Started by brainerror - Last post by Kevin Gales
Working with computers every time something like that happens it's usually 1.Low memory(Ram too small) 2.Low VRAM(graphic memory) you need to update your graphic card driver ALSO may be your graphic card is too old as in like supports ogl1.1 or older 3.Your graphic card is failing 4.OS too old to support your latest graphic drivers

Number 2 is's possible anim8or cannot draw (open gl drawing) due to outdated ogl instruction

 on: December 10, 2019, 12:01:04 pm 
Started by brainerror - Last post by brainerror
Hello Anim8or Community. I'm having a problem with the program, has anyone had the same problem or know how to fix it?
Well, the program worked fine on my computer a while ago. But out of nowhere, one day when I opened it it was like this. I downloaded other versions (currently I have version 1.00) to see if it was back to normal, but all give the same problem, which is this screen there. If you click on the tabs above, such as "File", "Edit" and etc. It works normally, opens the tabs and allows you to click, but it does not give an image on the screen. I have tried also run it as administrator, and even run in compatibility mode with Windows XP and others, but nothing works.
If anyone can help me, thank you very much.  :'( :'( :'(

 on: December 08, 2019, 08:53:07 pm 
Started by olan - Last post by olan
my resent work only with anim8or.image renderd with art raytrace and i used specular reflection attribute for table reflectionB-)

 on: December 08, 2019, 04:05:38 pm 
Started by Kevin Gales - Last post by Kevin Gales
Yeah anim8or is pretty cool I also like the cleaner would be top notch if there were constrains and parenting of individual bones + physics then it would be a complete package... 8) and to elaborate on why is said it's quiet difficult to animate first you cannot move/rotate multiple bones(not in referring to ik) you can't copy and
(flip) paste poses which means you have to manually repose on each frame....well you cannot preserve volume when rotating bones or on ik I bet for any actual beginner they will suffer...but I considered to work on tutorials to show people tricks just I am busy with Other projects in blender and other tools...

 on: December 08, 2019, 10:03:13 am 
Started by Kevin Gales - Last post by johnar
That sounds pretty awesome kevin. Hope it goes well.

NickE wrote a script for importing bvh motion files into Anim8or.  It can be found in the ASL scripts part of the Anim8or forums. Might be interesting for you if you haven't seen it before.
 I haven't played with blender, but did muck around with poser animation and have seen the layouts in 3DSmax and Maya.
  I haven't really tested all of Anim8ors animation tools, and stick mostly to using morph targets, sequences, and very basic key framing  techniques. (haven't really played with things affecting 'fast/slow in, fast/slow out', manipulating the little green box handles in the animation path, and other stuff which i'm probly not even aware of)
 I do find anim8ors keyframing setup to be pretty darn good, especially with some of the latter updates, shortcut keys for frame keying, folders, and other bits and pieces.
 Although i can;t compare to the keyframing layout in blender, i'm quite comfortable now with the way keyframing is implemented in anim8or, and, after all, decent keyframing can be the corner-stone to decent animation.

 on: December 07, 2019, 12:03:41 pm 
Started by Kevin Gales - Last post by Kevin Gales
Thanks @olan ...thanks for the advice @johnar I have to say it's not so easy to animate in anim8or but then I have been coding a script that will allow me to interchange between blender and anim8or(so far so good)...I just like anim8or's simplicity and clean interface that's why I coded the script to import blender animation(my script can do that) to anim8or

 on: December 07, 2019, 11:55:10 am 
Started by Kevin Gales - Last post by Kevin Gales
Thanks @johnar 11 second club looks interesting  8)

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