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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 on: February 10, 2018, 01:38:01 am 
Started by CodeDmitry - Last post by ENSONIQ5
I see its still impossible to rotate around z axis from front view...

What mode are you having trouble rotating around Z in?  In Object mode it is managed with right mouse button and Z-axis unconstrained (selected).

 on: February 10, 2018, 01:04:00 am 
Started by CodeDmitry - Last post by CodeDmitry
Wanted to say thanks for the amazing upgrade!

My first impressions is that it is slightly sluggish to start(previous version was near instant), but the layers addition, a new optional theme, new line thickness option, as well as new tools are really great! I love the ruler tool too!

I see its still impossible to rotate around z axis from front view, and there is no option to limit the precision of floating points at export(when exporting as C file, there's often too many insignificant decimal places for my liking).

Otherwise thanks again for such a great tool!

 on: February 09, 2018, 07:27:08 pm 
Started by rellik420 - Last post by fefe01
Did i miss the final render of this car? I can't find it in this topic!

 on: February 09, 2018, 03:38:16 pm 
Started by selden - Last post by selden

 on: February 09, 2018, 03:34:57 pm 
Started by selden - Last post by Steve
Oops! I'll fix this. Thanks for the bug report.

 on: February 09, 2018, 02:40:56 pm 
Started by selden - Last post by selden
What do you mean by "refresh"? I don't see any "refresh" button. Am I overlooking it? "F5" (used by browsers) does nothing.

I've tried switching back and forth between objects, drawing modes and views. None of them help, nor does minimizing and re-expanding the Anim8or window.

 on: February 09, 2018, 02:24:04 pm 
Started by selden - Last post by kreator
I just do a refresh and it pops up again

 on: February 09, 2018, 01:52:58 pm 
Started by selden - Last post by selden
Problem: Reference image is missing its texture


If an object contains a reference image, copying everything to a new object does not display the reference image's texture. A blank (black) reference image is drawn instead. See the attached screengrab.

Workaround: Exit and restart Anim8or. The copied reference image is then drawn with its texture in the new object. (This can take a painfully long time if one is working on a large model.)

This problem is seen when using Anim8or v1.01.1318 and previous versions.

Simplified instructions to duplicate:

Open an empty .an8 file
Import a reference image (object editor -> Build -> Reference Image ...)

Copy all to clipboard ( Ctrl-A Ctrl-C )
Create a new object (object editor -> Object -> New)

Paste into the new object ( Ctrl-V )

The new reference image is drawn black.

See the attached Zip file, which contains a model with a reference image. Since it has been saved, when you load it and select object02, the reference image will be drawn.


p.s. Similarly, sometimes when I copy a mesh from one object to another, it isn't drawn, either. Maybe it's a related problem?

Unfortunately, I haven't been able to duplicate this mesh viewing problem predictably. As with the reference image, though, if I exit Anim8or and restart it to edit the resulting .an8 file, the copied mesh is present and visible in the second object.


 on: February 08, 2018, 05:41:09 am 
Started by fromsoysauce - Last post by fromsoysauce
Oh, hey Raxx, how about a good old constructive critique? You game?

&cooldude, I'm not opposed to that, though for now I think I would rather try to see if I can just create characters as sellable assets not for big companies but so that little folk can more easily get into game development more easily.

I got her mask back on:

 on: February 07, 2018, 05:53:47 pm 
Started by chuft-captain - Last post by Gyperboloid
Since those changes would not affect the working process at all ( but even if they would, what can we say, right  :) ) , implementing them is only a good thing. So there's no question : be  !  :) Due to the nature of the development, it's all about what Steve can say about it. Ya know what I mean ??  ;)

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