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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 91 
 on: February 20, 2019, 02:19:18 pm 
Started by dennyxpool - Last post by AlecJames
Have you seen this tutorial http://www.anim8or.com/learn/tutorials/simplewalk/index.html?

Try it to understand the basics. 

Then I recommend that you read about inverse kinematics in the manual http://www.anim8or.com/learn/manual/index.html.  (see sequence editor)

@all: is there an IK tutorial?

 92 
 on: February 20, 2019, 02:08:59 pm 
Started by dennyxpool - Last post by neirao
This video is based on old version of  Anim8or, and show the animation made on "sequence mode"
but, is the same way, you need goto FIGURE MODE to create your figure and add bones:

i attach some images

sorry, i dont have some video tutorial to send to you.. :)

PS: download tha last version on this forum





 93 
 on: February 20, 2019, 01:18:28 pm 
Started by dennyxpool - Last post by dennyxpool
hii, I started using anim8or recently; but I have a problem, I followed a tutorial on how to add the bones to a model but "piece by piece" I would like to add the bones to an "entire" model without having to "tear it apart" can someone tell me how? or link me a tutorial?
I found this:
the process should be like that, but I do not understand how it is done and you can not see anything, if someone can explain it to me ... very thanks :) :)

 94 
 on: February 19, 2019, 08:04:06 pm 
Started by Mactetra - Last post by Mactetra

small update

 95 
 on: February 19, 2019, 01:23:00 am 
Started by ELECTROHERMIT - Last post by ELECTROHERMIT
Hi All,

Steve, the last entry I could find on multi-threaded rendering seemed to suggest that 16 threads is the max by default. Is it possible to go beyond 16 threads in an8?  I did not fully understand reading the last entry on this subject.


Thanks


 96 
 on: February 18, 2019, 10:33:07 pm 
Started by ELECTROHERMIT - Last post by ELECTROHERMIT
Hi Mators,

Can a forum guru please direct me to where the ongoing Ver 1.0 wish list is located, if there is one, I imagine there is....

Search engine gave random results...

I'll delete this entry once directed..

Thanks
DD

 97 
 on: February 17, 2019, 02:32:58 am 
Started by Enumer8 - Last post by Enumer8
I published a new version of the converter. This new version supports multiple materials. Sadly, after much investigation, I was not able to prevent Unity from sometimes interpolating in the opposite direction. I thought maybe inserting some extra key frames in the middle to prevent a large change in angle would fix it, but it still goes the wrong way.

 98 
 on: February 16, 2019, 05:51:10 pm 
Started by Mactetra - Last post by Steve
Cool! But now I have to get an RGB keyboard :)

 99 
 on: February 15, 2019, 01:42:09 pm 
Started by Mactetra - Last post by Mactetra
Hello guys and girls!
I'm not sure if this is the right part of the forum to post, so feel free to let me know, and I'll move this post.

Anyway.
I'm trying to get used to using anim8ors hotkeys instead of clicking around the UI. I found it hard to remember them all.
I happen to own a backlit keyboard with RGB leds, and i thought this would be a great way to highlight the hotkeys to make them easier to remember.

I made this RGB profile in a software called Aurora. It's really easy to set up, and i've set it to automatically run the profile when i open anim8or.
It's still a wip, but I figured some of you might have use for it as well. The profile is made for a Corsair K70, but should work with other RGB keyboards as well.


Yellow represents tools, and blue represents shapes for the object edit mode.
The numpad displays what view you have selected in green


hoding ctrl highlights the ctrl+ hotkeys


holding shift hightlights the shift+ hotkeys.

Aurora can be found here and I've attached a .zip with the RGB profile for anim8or. if that for some reason doesn't work, you can download my profile from here.

 100 
 on: February 15, 2019, 04:11:25 am 
Started by Mactetra - Last post by davdud101
Really nice models, the detail is great! I *suppose* if there's any improvement to be had, the lighting could really bring your stuff to looking photorealistic I think, since the quality in the modeling is there already

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