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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: 1 ... 8 9 [10]
 91 
 on: December 18, 2017, 06:23:22 pm 
Started by davdud101 - Last post by Trevor
yay another CAD user :P

Remember I also suggested "Angle between path segments" but also just thought that "Angle between selected edges" would be good (provided edges are joined by a vertex)

Trev

 92 
 on: December 18, 2017, 05:42:32 pm 
Started by davdud101 - Last post by Steve
Good suggestions, davdud101.

1) You might check out the CAD annotations feature again.  It does show the width and height, as well as the absolute distances from the origin - is that what you are asking about?

2) Rendering with measurements is an interesting idea. I'll see if I can enable it for the OpenGL renderer. It's quite a bit of work for the other renderers because they don't have the concept of wire frame or bit-mapped lettering.

3) Likewise I'll see what I can do about wireframe OpenGL rendering - it shouldn't be too difficult to add.

Thanks for the nice comments

 93 
 on: December 18, 2017, 03:28:18 pm 
Started by davdud101 - Last post by davdud101
I'm lately using Anim8or a lot more for CAD functions. The snap-to-distance and ability to set the grid make it very handy for this kinda stuff. But I usually have to take my projects over to a drawing application to make clean .svg vectors and stuff and add in the proper measurements.

There are three things though that I think would make Anim8or an amazing tool for CAD prototyping (at least for me):

1) toggleable "show measurements"-type things that displayed absolute height, width or depth of an object from its widest points, instead of just one measuring from the origin (since then

2) Render with measurements (the ones mentioned above)

3) Wireframe rendering (This is already in though, isn't it? OpenGL or something?)


Carry on though, Steve! You've already got me hooked on using Anim8or for this stuff, so for my use it's just me hoping to make my workflow easier xDD

Merry Christmas!

 94 
 on: December 16, 2017, 12:08:12 am 
Started by sachem - Last post by ENSONIQ5
Wow, nice work!  'Lemon Juice' is a standout, brilliant use of dielectrics for the ice cubes.  Masterfully done!

 95 
 on: December 15, 2017, 07:01:49 pm 
Started by sachem - Last post by Steve
Really nice work, sachem! But I think you need to have someone clean up the spilled wine on the table in the living room ;)

 96 
 on: December 15, 2017, 05:53:19 pm 
Started by sachem - Last post by AlecJames
Impressed :)

I like the rain affects - I don't know how to do that.

 97 
 on: December 15, 2017, 03:19:01 pm 
Started by Steve - Last post by Trevor
Ive been meaning to mention this since build 12xx but refrence images are not transparent in wireframe mode.
this means I have to switch to solid mode and assign a temporary transparent surface to model to match refrence image.

Trev

 98 
 on: December 15, 2017, 01:54:23 pm 
Started by sachem - Last post by sachem
Hello Anim8or community ! first time poster here but I've been working with anim8or for over ten years now.

I use it to make 3D assets for a video game (Grand Hotel) I'm working on, here's the results for now (a little outdated though, from past year) :





For those who are curious, I use anim8or for 3D modeling, uvmapper for texture mapping and adobe photoshop for textures.
The game itself is made using Game Maker 8 (the older version have a set of features that has been removed from the newer version).

And here's my other work (I use anim8or for rendering, and photoshop for post effects) :

Ordered by older work (3 years ago) first and newer last :

Dining Room (scanline)



Hotel Hallway 1 (ART)





Lemon Juice (ART / dielectric test)


Cedar Grove Apartments - Floor Number 5 Hallway







Cinemagraph




/!\ Current Work In Progress : Cedar Grove Apartments - Room 502
until I make a proper rendering

 99 
 on: December 14, 2017, 12:43:39 pm 
Started by Steve - Last post by nemyax
Point Editor: Implement Edit->Rotate->Rotate commands.
This is a very welcome improvement, thanks!
I hope move and scale are coming soon, too.

 100 
 on: December 12, 2017, 07:08:28 pm 
Started by Steve - Last post by fefe01
Anyway, all the new features are really satisfactory. Thank you very much Steve!

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