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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 91 
 on: August 03, 2019, 09:42:21 am 
Started by Steve - Last post by Trevor
Sounds great Steve.

I always wanted the dev build to be more regular even if less stable.

As for restricting posting to topics created only by yourself I don't see a problem so long as there is a topic about each build so people can post about it without resorting to the v1 board.

If you wanted to say close build topics, I would advise a delay in doing so to allow rollback from an unstable feature but still allowing things to be found about the previous build. (again, to stop cross build posting)

Trev

 92 
 on: August 02, 2019, 08:09:42 pm 
Started by Steve - Last post by KamDrerty
Its a place to discuss and get help/information about AudioFlat products, related hi-fi and musical topics. Its brand new and we are just trying things out, so please be patient.
We will try to answer any questions you might have about our products and of course a forum is all about sharing information.

Please read the AUP in the FAQ, posting on here means you abide by and agree with its terms.

 93 
 on: August 01, 2019, 05:49:09 pm 
Started by Steve - Last post by Michel Colašo
Hello Steve, this is very useful. I believe it will speed up the animation!

 94 
 on: July 30, 2019, 06:58:27 pm 
Started by Steve - Last post by Steve
I just posted a build with a similar Joint Rotate tool added to the Scene editor here: build 1363. It is slightly different in that the child bones retain their global orientation and the bone length don't change.

Note: There are several things that I'm still working on. Joint limits aren't obeyed, and locked IK targets aren't obeyed.

I've included a simple puppet character with unlimited joint angles for you to experiment with. Give it a try and let me know what you think!



 95 
 on: July 26, 2019, 07:31:31 pm 
Started by bayinghound - Last post by AlecJames
I haven't done a lot with ASL but when I've tinkered I've started with an existing that looks close to what I want and modified it.

I really struggle to debug them; I've seen an ASL editor but never tried it.

Maybe if you're looking for a specific project ask if someone has a copy?

 96 
 on: July 26, 2019, 06:02:44 pm 
Started by bayinghound - Last post by bayinghound
Some of them are a little vague.

 97 
 on: July 26, 2019, 06:02:06 pm 
Started by bayinghound - Last post by bayinghound
Can't download the project files.

 98 
 on: July 26, 2019, 11:18:54 am 
Started by bayinghound - Last post by AlecJames
Which tutorials?  There are some on the anim8or site http://www.anim8or.com/learn/tutorials/index.html

 99 
 on: July 25, 2019, 09:45:54 pm 
Started by bayinghound - Last post by bayinghound
Been trying to follow some of the tutorials but they are a bit vague. I've tried following the links provided but they seem to be dead. Any links to current and old tutorials?

 100 
 on: July 25, 2019, 08:33:06 am 
Started by animaniac - Last post by animaniac
I posted a few paper models here more than a decade ago, I decided to return with a new project! I'll stream the process at https://www.twitch.tv/gameyakuza

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