Artwork > Finished Works and Works in Progress

Beast

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Arik_the_Red:
Are you saving this is subdivided form? Or just subdividing it simply for the screenshots? When I've been working on something, I try not to save the final, subdivided work until completely finished.

Raxx:
Arik_the_Red, why? Convert to subdivided is no different than non-subdivided when saved, it's just a few bytes more in the file. There's a difference between saving it as subdivision objects that retains only the low polygon information and saving it as a subdivided object that retains only the high polygon information.

By the way, good job DocStopMo, good luck piecing it together, I think the head could use some more detail.

rellik420:
that looks really good dude. u did a great job with the muscles. once its done its gonna look awesome.

i do the same thing as erik does. its just hard to see things when its subdivided. i know you can set the values back down after its subdivided but i cant remember if the wireframe is the same or not.

Arik_the_Red:

--- Quote from: Raxx on May 15, 2009, 10:07:54 am ---Arik_the_Red, why? Convert to subdivided is no different than non-subdivided when saved, it's just a few bytes more in the file. There's a difference between saving it as subdivision objects that retains only the low polygon information and saving it as a subdivided object that retains only the high polygon information.

--- End quote ---

I was simply asking a question to get some insight about his development techniques.

DoctorStopMo:
Arik_the_Red: I never, ever Subdivide Faces.  I use the "Convert to Subdivided" feature.  I usually set the subdivisions at 0 for working, then use 2 subd's to see how it looks, and occasionally do a little work with the model at 2 subd's.  Since some tools are only available for meshes, I do Convert to Mesh now and then also.

Raxx: Thanks!  I actually have a basic wire frame that connects all the limbs and the body, but it's just a question of filling it all in.  As for the head, I'm planning on revisiting it to add a tongue and some teeth.  Any suggestions for other details to add?  Your thoughts as an experienced creature designer would be much appreciated :).

rellik420: Thanks for the comment.  I highly recommend you use Convert to Subdivided instead of Subdivide Faces :).

Latest update:


It's a bit hard to really get all the muscle groups to fit together nicely, since the latissimus dorsi and trapezius muscles aren't in their normal orientation.  Still have lots of tweaking to do on the different muscle masses.  Suggestions are always welcome! :)

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