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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Topics - jbskaggs

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Simple low poly marble models for my tower defense game rabbits vs marblez.

I have a few more to make but they require much animation such as a jelly marble.

Thanks for looking

General Anim8or Forum / Decal questiion
« on: January 12, 2021, 03:51:28 pm »
I am trying to apply decal to sphere.

The problem is how it renders the transparency of the decal  texture:

As you can see the transparency comes out strange.  Ideas?

And thank yall I know Im posting a lot of questions bit I am almost fully back up to speed.

HI just another few objects I made in Anim8tor as game assets.

Just showing how useful anima8tor is for game assets.

General Anim8or Forum / My rabbits for a low poly game Im doing
« on: January 11, 2021, 10:33:07 pm »
Attached are my latest attempts modeling a shooter tower- non animated.

options >> turned off grid

I attached the image to centered on origin,  then set orthogonal, then clicked f to center frame, unselected  dbl clicked group and changed property Y 0 then 45, then 80 etc...

render object image as imag+alpha, save as png

Im happy with these results.

General Anim8or Forum / Is it possible to have no background on render?
« on: January 11, 2021, 11:35:08 am »
As post title says: us it possible to render no background just the object?

General Anim8or Forum / Cancer wiped out the past two years but Im back.
« on: January 11, 2021, 02:02:11 am »
The last post I read here was on dec 27. 2018-  then the next two years have been hell as I fell under the effects of stage 3B colon cancer and the chemo. Tomorrow is my last chemo if I am cancer free.

Last time I was on here I was using this program as an alternative to sketchup on linux for my woodshop.  Well my woodshop hasnt been open for more than a year. Lost much of my equipment to the bank etc.  You know the whole cancer spiel.  But I lived!  And I am able to code and create graphic art again!

I began developing games again. Released one game about a month ago, have been selling game assets.   The current project I am on requires about 90 models.  I am developing in Defold and Godot.  Defold can use dae models and Godot can use several.  Both can use png renders.

So what is the current build is 1.00b the latest version or is there a later build?

Any cool new developments?

I believe my last conversation I looked up we were discussing how to do a batch rendering of orthoganal views in 8 cardinal points of direction.  That will be one of my first things I need to learn as well as relearning the software. 

Thanks for being here.  This type of modeling program is needed.


General Anim8or Forum / Export as cutlist?
« on: May 06, 2019, 10:41:34 pm »
For ten years I have used Sketchup for my woodshop, but now I  do not own a windows computer and sketchup does not work well on my system.  but I can model very fast on your program. I noticed for the first time today that you have cad notation.


Can you export a list of objects with their x,y,z sizes, material names and object names? 

 Build->SplitSolids in main Object editor that separates unconnected parts of a mesh or subdivision surface

I went to my model and nothing happened when I selected an object and clicked these. What do they do and how do I use them?

I would like a way to lock the ortho to always be able to return to the initial view.

What happens is when I am making isometric models, I have produced four models. But I noticed on model 1 and 2 the camera angle shifted on ortho view. And so the renders now are off from the others. I have tried resetting views to default but that did not work.

How can I set up a view that locks the view?

BTW even with the little glitches I am producing exported iso png's fairly fast.  I can model a new asset quicker now than I can draw a 2d graphic.

General Anim8or Forum / Is batch renders possible?
« on: December 26, 2018, 01:34:57 pm »
Hi again. 

Is there a way to do this procedure thru script?: Or maybe there is a plugin?

I set my model to orthoscopic

render model, save to png

rotate model 45 degrees on y axis and save to name+=1 png

rotate model 45 degrees on y axis and save to name+=1 png

Until all 8 major views are saved 0,45,90,135,180,225,270,315

This would save each render in each direction for png sprite use in a 2.5 / isometric game.

Hello Thanks for keeping this alive all these years.  Back in 2003 I decided while I was in hospital to try my hand at gamemaking and used anim8or for about 6 months and had no idea what 3d modeling was and so ended up just doing 2d sprites.

Years later after mastering sketchup for woodworking and furniture I decided to get back into gaming and to make a RTS game and wanted a certain style of sprites. I no longer own any windows computers and so I needed a 3d program for linux.  Blender really has a steep steep learning curve. I know blender does everything- but I dont need everything I just need a low poly models without hassle.    So I remembered anim8or from more a than a decade ago and was really pleased to find it still available!  So I downloaded and run it perfectly on Sparky Linux under wine. Created two models and I am very pleased.

My challenge:  I cannot find put why anim8or will not run under Linux Mint wine.  It starts, has all menus and it actually creates the models but there is not screen output in the opengl works. Just a black empty space.  one difference besides the linux flavors is the computer that anim8or under is not working is a laptop.  I cannot get an error because anim8or is not malfunctioning it is running and doing what it should, WINE is not rendering the window.  It also does the same thing in VIACAD 10 pro. 

So if you wish to use linux and anim8or I suggest get Sparky linux and run the Game Meta option which will install all linux gaming components.  I run my system on a toshiba external HDD with no actual installed HDD.

Thanks I appreciate application- it's small, easy, and free.  I really love the render and save to PNG.

Is there a way to choose the zoom level on the render?

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