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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - jbskaggs

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1
General Anim8or Forum / Re: Decal questiion
« on: January 14, 2021, 08:22:14 pm »
Thanks!

2
General Anim8or Forum / Re: Decal questiion
« on: January 14, 2021, 02:25:25 pm »
Im sorry, what I meant was to return the object to its previous states before messing with the UV map or materials buttons.  Besides ctrl-z or reloading.

3
Simple low poly marble models for my tower defense game rabbits vs marblez.

I have a few more to make but they require much animation such as a jelly marble.

Thanks for looking

4
General Anim8or Forum / Re: Decal questiion
« on: January 13, 2021, 01:48:06 pm »
Oh what I was doing wrong was I had messed with UV map for the decal/ So applying texture to new obj worked fine.

Thanks for being patient

Btw how do you remove all uv mods and materials from an obj?

5
General Anim8or Forum / Re: Decal questiion
« on: January 13, 2021, 11:18:05 am »
So then on my end how do I create a texture that does not repeat on a sphere?  Like a world map-  it wraps once and is done? Sorry for being dense

6
General Anim8or Forum / Re: Decal questiion
« on: January 13, 2021, 10:40:19 am »
How does one calculate the needed texture size to wrap the sphere without repeating pattern?

Say you have a 128pix sphere would it be: A=4'pi'r2  or square of 4*3.14*64*64 which would be 226x226 texture?

Am I thinking this correct?

7
General Anim8or Forum / Re: Decal questiion
« on: January 13, 2021, 10:30:35 am »
Following both of you gentleman's advice here is the result:

The sphere s two spheres-  one sphere with graphic overlaid 1 unit over the blue sphere.  texture set to decal final in ambient and diffuse layers.

2nd image is a cube with the same texture settings.

I think they came out well.

8
General Anim8or Forum / Re: Decal questiion
« on: January 12, 2021, 09:32:03 pm »
An8 cannot do decals.
it does have a very good z-buffer and so making a separate decal object say 1 unit off the surface will work in "most" cases.

It would be good to allow co-planner faces to be defined as "decal" though (forcing on-top draw order)

Trev

Hi trev what shape decal object do you mean-  like another sphere? Just slight larger?  or something else.  Im not getting it to work.  Do you have an example perhaps?

9
Finished Works and Works in Progress / Re: Two new mini episodes
« on: January 12, 2021, 07:52:11 pm »
You made all these fully in anim8tor?

10
General Anim8or Forum / Re: Decal questiion
« on: January 12, 2021, 05:47:08 pm »
Thanks I will try that.

11
General Anim8or Forum / Re: Decal questiion
« on: January 12, 2021, 05:00:49 pm »
it appears the shading and lighting on the decal is a mirror image of the actual object. So when I apply it stands out, rotating the decal does not change the shading or lighting.

Im stumped.

12
General Anim8or Forum / Decal questiion
« on: January 12, 2021, 03:51:28 pm »
I am trying to apply decal to sphere.

The problem is how it renders the transparency of the decal  texture:

As you can see the transparency comes out strange.  Ideas?

And thank yall I know Im posting a lot of questions bit I am almost fully back up to speed.

13
Ongoing Anim8or Development / Re: Animated Parameteric Plug-in Scripts
« on: January 12, 2021, 02:06:29 pm »
Wow!

14
Thanks!

BTW I shared the link to your website on the game engines forums Im a member of.

I appreciate all your help and consistency!

15
HI just another few objects I made in Anim8tor as game assets.

Just showing how useful anima8tor is for game assets.

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