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Messages - jbskaggs

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16
Anim8or v1.0 Discussion Forum / any plans for gltf format?
« on: November 17, 2021, 02:08:12 am »
Hi just as the title says-  any plans to implement gltf export?  This is the format Godot prefers,  Currently from anim8or I export as obj then import that in blender (which I do not like using) to export as gltf or as collada dae formats.

Thanks

17
sorry fixed the post-  ver 1.01

18
As the title says.  Anim8tor ver 1.01 runs perfectly on Sparky Linux GameOver edition (listed under special editions in the wiki).

Just download anim8or onto the drive, then run with playonlinux.

I could not get it to run on other flavors of linux. 

19
https://jbskaggs.itch.io/rabbits-vs-marblez

there is a downloadable pc version or a html5 version you can test in browser.

Its still rough but I would like your opinions.

Thanks JB

20
General Anim8or Forum / Im back again- :)
« on: November 06, 2021, 04:22:13 am »
Well cancer has been kicking my butt.  I am now on hospice but back to trying to finish some games using anim8or as my modeling software.

Unfortunately I lost all my model files when I moved to a new city to hospice.  So I am starting over. 

I just want to say this is a really a great program.  Thank you all for keeping it alive, it helps me greatly.

Jb Skaggs

21
General Anim8or Forum / Re: Decal questiion
« on: January 17, 2021, 10:48:53 am »
Thats a nice model!

22
General Anim8or Forum / Re: Decal questiion
« on: January 14, 2021, 08:22:14 pm »
Thanks!

23
General Anim8or Forum / Re: Decal questiion
« on: January 14, 2021, 02:25:25 pm »
Im sorry, what I meant was to return the object to its previous states before messing with the UV map or materials buttons.  Besides ctrl-z or reloading.

24
Simple low poly marble models for my tower defense game rabbits vs marblez.

I have a few more to make but they require much animation such as a jelly marble.

Thanks for looking

25
General Anim8or Forum / Re: Decal questiion
« on: January 13, 2021, 01:48:06 pm »
Oh what I was doing wrong was I had messed with UV map for the decal/ So applying texture to new obj worked fine.

Thanks for being patient

Btw how do you remove all uv mods and materials from an obj?

26
General Anim8or Forum / Re: Decal questiion
« on: January 13, 2021, 11:18:05 am »
So then on my end how do I create a texture that does not repeat on a sphere?  Like a world map-  it wraps once and is done? Sorry for being dense

27
General Anim8or Forum / Re: Decal questiion
« on: January 13, 2021, 10:40:19 am »
How does one calculate the needed texture size to wrap the sphere without repeating pattern?

Say you have a 128pix sphere would it be: A=4'pi'r2  or square of 4*3.14*64*64 which would be 226x226 texture?

Am I thinking this correct?

28
General Anim8or Forum / Re: Decal questiion
« on: January 13, 2021, 10:30:35 am »
Following both of you gentleman's advice here is the result:

The sphere s two spheres-  one sphere with graphic overlaid 1 unit over the blue sphere.  texture set to decal final in ambient and diffuse layers.

2nd image is a cube with the same texture settings.

I think they came out well.

29
General Anim8or Forum / Re: Decal questiion
« on: January 12, 2021, 09:32:03 pm »
An8 cannot do decals.
it does have a very good z-buffer and so making a separate decal object say 1 unit off the surface will work in "most" cases.

It would be good to allow co-planner faces to be defined as "decal" though (forcing on-top draw order)

Trev

Hi trev what shape decal object do you mean-  like another sphere? Just slight larger?  or something else.  Im not getting it to work.  Do you have an example perhaps?

30
Finished Works and Works in Progress / Re: Two new mini episodes
« on: January 12, 2021, 07:52:11 pm »
You made all these fully in anim8tor?

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