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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - jbskaggs

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some edited and new towers on my game

Once you understand nodes and vectors (which you might already)  you could make joust in Godot in about a day or so if you have the graphics and sounds ready.

Well of course Godot is free as well. :) 

Good luck on a car-  Used Volksagon's are excellent bang for the buck for those on budget.

Btw in programming joust in Godot the key would be to have two collision shapes on the enemy. One on the front if you collide it takes a life, the second on the rear that if you collide kills the enemy.    Unlike some other engines you can have several collision shapes ea with their own scripts and signals. 

General Anim8or Forum / Re: export problems with GODOT
« on: December 03, 2021, 01:15:57 am »
yes I use the .obj exporter in anim8or, then I import it to blender and convert to gltf and then import to Godot.

General Anim8or Forum / Re: export problems with GODOT
« on: November 30, 2021, 07:03:50 pm »
here is a screenshot in Godot.  The Rabbit is from Anim8or OBJ export converted to GLTF (glb)

It is standing over a 1 unit tall cube.  I hope this helps clarify.

General Anim8or Forum / Re: export problems with GODOT
« on: November 30, 2021, 06:02:07 pm »
Lets say I have a 3d model that is 1,1,1 or approx 1 meter cube.   In Godot it imports at 250, 250, 250 or 250 meters cubed and is larger than my entire level.

So how do I adjust the scale of the units?

Ill try and make a cube import it and get some screen shots

General Anim8or Forum / export problems with GODOT
« on: November 29, 2021, 05:44:10 pm »
Problem:  Model scale

I have this same problem with Tinkercad,  and Anim8or but not sketchup.   1 unit =250 units in Godot approximately.  in Sketchup a 12" model imports as a 12" model. But in Tinkercad a 1/8" model imports at over 100 meters.  Anim8or exports at 1 unit = 200 to 250units=  basically maximum size.

How can I setup Anim8or's scale to reduce export file size easily? 

I am hopeful Anim80r wil be able to export to gltf soon, but even then I will need to understand  scale better.


Dude your work on here makes me envious.

I love LUA!     check out Defold Game Engine  I use this engine and it uses Lua.  :)     Also check out LOVE2d another Lua game engine.

I financially supported Defold for a while and the developers personally will help you with projcts,  Defold is kinda similar to Godot. LOVE2d is a text based editing-  but makes nice 2d games.

Godot uses mainly Python as its main scripting language so Godot and Defold both are easy to script on.

All of these are free:

Defold (I wrote a 2d port of Rabbits vs Marbles on this)   Defold Game Engine <<< Best forum support of any game engine period

LOVE2d  the LOVE2D Game Engine=  one of the simplest engines to learn period.

Godot (what my current 3d version of Rabbits vs Marbles is written on.)  Godot  One of the most powerful game engines on market, PYTHON based.

BTW you could definitely calculate orbits and trajectories in LUA-  it is just as powerful as any other high level language.

If you want to work on any projects together let me know.

In all honesty game making helps me handle hospice so much better.

Linux, sminux.

Also it seems like I can't select any vertices, lines or polygon when I'm in perspective view?
Anyone has the same issues?

Hmmm worked fine for me running animator1402.exe under wine no prefixes on Gurada linux.   ALso worked fine under Sparky.

But under MX Linux, Ubuntu I could not get the editor to get beyond black screen.  I dont know what drivers and libraries are missing and its actually easier to just switch linux flavors.

Thank you for checking it out.

I actually have been rewriting whole game into 3d.  Previously it was 2d with 3d rendered into images.  Yes all the 3d obj in game were made with Anim8or.

Your feedback on user ease of use is very important to me.  Thank you so much. JB

Anim8or v1.0 Discussion Forum / making splines CTRL z causes crash
« on: November 20, 2021, 02:40:15 pm »
Hi I am making paths with splines.  When I use CTRL-z to undo prev node sometimes it works, sometimes it crashes Anim8or.  Is there another method I am suppossed to use to remove node?

Finished Works and Works in Progress / Re: The Grey Goose
« on: November 17, 2021, 03:27:46 pm »

I need to start doing animated game assets but so far just doing static models.

Anim8or v1.0 Discussion Forum / Re: any plans for gltf format?
« on: November 17, 2021, 11:44:24 am »
Awesome.  Godot natively uses gltf for its scenes and it's user base is growing very fast.  So it exports and imports scenes as gltf.  Obj files do not import textures into Godot.  Collada files kinda work. 


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