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Finished Works and Works in Progress / Re: Redesining my first protagonist
« on: February 06, 2018, 01:14:36 am »
Wouldn't be surprised if you got a job in the industry with all these renders under your belt ;P
Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"
The second issues is that it's not 64-bit safe. I'm slowly fixing that but I still have code that casts pointers into ints for thinks like call back functions (yes, I knew better, but did it anyway to "save time"!)LOL, I know that feeling
Build 1250 marks a version bump: Anim8or is now 0.98b =)I had mentioned a feature request like this little while ago, however this video is a great visual demonstration and hopefully gets implimented.
Steve, a small feature request, if I may:
I wrestled with a lot of codecs early on trying to get one that wouldn't glitch out or get massacred in the Youtube compression.
but I guess the difference should be only visible on printers and ultra HD monitors.
72ppi is the optimal value which works great for pixel density of average computer monitors. I don't have ultra HD monitor so can't tell the difference, but if someone does I'd like to hear that, just render some image in 4K resolution with anti anti-aliasing and save them in BMP and PNG format for comparison.
It would be great if Animator saves images in 300ppi by default, that way the quality of rendered pictures be perfect.
Youtube seems to be making some readjustments after I upload video rendered within Anim8or which looks crystal clear on computer, but it always lose a lot of quality in YT. That never happens when I render animation in png pictures and connect those pictures into video with some other program. Maybe that's also related to unusual ppi values.
To my way of thinking (with minimal print experience) there's two ways to define the resolution of an image:
1) Specifying the size of the image (in mm or inches) and specifying a DPI resolution; or
2) Specifying the number of pixels in the X and Y dimensions.
The DPI figure is of no value if referring to the image by it's X/Y pixels, it will be determined by the printed/displayed size of the image (ie. DPI = X/W where X is the width of the image in pixels and W is the width in inches). Conversely, a printer requesting a certain DPI makes sense only if the printed size of the image is known, so if you need a 5 X 8 printed image and the printer needs 300DPI you'd need to render an image 1500 x 2400px. Or am I missing something?