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Messages - Deepthought

Pages: 1 ... 8 9 [10] 11
136
Finished Works and Works in Progress / Re: speeder WIP
« on: December 10, 2012, 06:10:04 pm »
well now i've added an engine. A texture is in progress. I finally got unwrap 3d working. I had to use an XP VM because it crashed on win7.

137
General Anim8or Forum / using bones as parent
« on: December 04, 2012, 10:08:20 am »
I have a character as a figure, and a gun as an object. in scene mode, how would i attach the gun to the character's hand bone?

138
Finished Works and Works in Progress / speeder WIP
« on: November 29, 2012, 09:50:54 pm »
This is a hovering speeder I'm working on (needs engine and seat).
Any thoughts? suggestions?

Thanks!

139
General Anim8or Forum / Re: My Anim8or success story
« on: October 03, 2012, 09:09:51 pm »
Wow. I'll have to download this when I get back on my computer opposed to the tablet I'm on now.
What did you write this in?

140
General Anim8or Forum / Re: Adding Bones?
« on: October 03, 2012, 08:59:05 pm »
I believe it is required for boolean operations. Also renderers require models to be made only of triangles because they are always coplanar.

141
Finished Works and Works in Progress / Re: cultist knife model
« on: October 02, 2012, 11:02:44 am »
Thanks!

I actually tried bumpmapping to raise the symbols, but it actually made it look worse.
i might try again though.

142
Finished Works and Works in Progress / cultist knife model
« on: August 24, 2012, 03:10:42 pm »
this is a cultist knife/dagger for a game. What do you think? any suggestions?
Thanks!

143
General Anim8or Forum / cultist knife ideas
« on: August 21, 2012, 06:05:58 pm »
I want to make a cultist knife for a game. which of these ideas (just some quick drawings in inkscape) would better? any other suggestions?
Thanks!

144
Finished Works and Works in Progress / Re: My First Project.
« on: August 20, 2012, 09:47:29 pm »
Try using the subdivision tool to sculpt the basic model. You'd be amazed at what a single application will do for your base models appearance

especially if you apply it to an extruded spline.

145
wow. i wish i could do that.

146
Finished Works and Works in Progress / Re: Amphibious Shark!
« on: August 20, 2012, 09:12:43 pm »
that right there is what they should have used for the Gill Beast in Blood. Awesome!

147
Finished Works and Works in Progress / Re: Elf Be Gone
« on: April 02, 2012, 07:26:40 pm »
we need to see it in action on the aforementioned elves.

148
Finished Works and Works in Progress / Re: A Hoverboard Promotional Poster
« on: December 11, 2011, 01:29:56 pm »
looks cool. i like the way there's this blue light shining on the pad or whatever that is.

149
Finished Works and Works in Progress / Re: spaceship
« on: December 06, 2011, 08:11:59 am »
ok got it up. i feel very stupid :-[

150
General Anim8or Forum / Re: bones don't work
« on: December 05, 2011, 06:44:46 pm »
it was the left button in the figure but the center one in the sequence editor. on win7. but it was the left in xp.  ::) sigh

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