# Anim8or Community

• January 31, 2023, 02:49:42 am
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### News:

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### Messages - Deepthought

Pages: 1 2 3 [4] 5 6 ... 11
46
##### General Anim8or Forum / Re: SMD skeleton to an8 skeleton
« on: November 09, 2014, 03:02:22 pm »
https://www.dropbox.com/s/tcufr4o27p9pze0/smd_package.zip?dl=0 contains a viewer and some decompiled SMDs

Right now I'm just trying to get some source models into anim8or. I already have code for parsing SMD files and for parsing and saving an8 files. the math for converting in between is what's giving me problems.

47
##### General Anim8or Forum / Re: SMD skeleton to an8 skeleton
« on: November 08, 2014, 05:45:14 pm »
for SMD x is left, y is forward, z is up.
could you walk me through the math?
I'm still trying to make sense of that VB code

48
##### General Anim8or Forum / SMD skeleton to an8 skeleton
« on: November 08, 2014, 02:44:59 pm »
I am writing a program to convert SMD files to an8.
The bones of an smd file are defined by a position and 3 euler angles in radians. I am using the following code to convert to an8

Code: [Select]
`smdbone sb=bones.get(x); Bone b = new Bone(); b.name=sb.name; b.length=new Vector3f(sb.x,sb.y,sb.z).length(); b.diameter=.2f;`
Quat4f orientation= new Quat4f();
Quat4f xrot=new Quat4f();
Quat4f yrot=new Quat4f();
Quat4f zrot=new Quat4f();

xrot.set(new AxisAngle4f(1,0,0,sb.rotx));
yrot.set(new AxisAngle4f(0,1,0,sb.roty));
zrot.set(new AxisAngle4f(0,0,1,sb.rotz));

orientation.set(xrot);
orientation.mul(yrot);// same as orientation=orientation*yrot
orientation.mul(zrot);

System.out.println("orientation "+orientation.x+" "+orientation.y+" "+orientation.z+" "+orientation.w);

b.orientation=(Quat4f) orientation.clone();[/code]
the output skeleton looks like a torture victim.
any ideas where i'm going wrong?

49
##### Anim8or v0.98 Discussion Forum / Re: question about float keys
« on: October 14, 2014, 01:42:13 pm »
Thank you

50
##### Anim8or v0.98 Discussion Forum / question about float keys
« on: October 13, 2014, 09:40:26 pm »
the old anim8or spec describes a float key chunk as:

Code: [Select]
`<floatkey> ::= floatkey { <\$int> <\$float> <\$string> }    <\$int> is the frame number for this key.    <\$float> is the value.    <\$string> is a string used to modify the behavior of this knot.    It is currently ignored.`
in one of my files created with the new version of anim8or i see

Code: [Select]
`floatkey { 0 23.025 6.9703 -6.9703 "S" }`
the first number is still the frame number, and the second is still the value. any ideas what the next 2 are for?

51
##### Finished Works and Works in Progress / Re: old motorcycle
« on: September 20, 2014, 04:29:15 pm »
Shame about the tyres. Convert to subdivided?

I would, but I think that would bring my poly count too high.

52
##### Finished Works and Works in Progress / old motorcycle
« on: September 19, 2014, 03:49:13 pm »
just got done texturing this old motorcycle.
Even though it's not shown, it has a skeleton to allow steering and for the wheels to turn

53
##### Ongoing Anim8or Development / Re: Current Development Release - Build 1097, August 26, 2014
« on: September 09, 2014, 03:59:59 pm »
that looks correct, thanks!

54
##### Ongoing Anim8or Development / Re: Current Development Release - Build 1097, August 26, 2014
« on: September 07, 2014, 03:36:41 pm »
Thanks!
currently, i am trying to figure out how weight painting is recorded.

ex.
Code: [Select]
`weights { "mesh01"                (1 (0 1))(1 (0 1))(1 (0 1))(1 (0 1))(1 (0 1))(1 (0 1))(1 (0 1))                (1 (0 1))              }`

55
##### Ongoing Anim8or Development / Re: Current Development Release - Build 1097, August 26, 2014
« on: September 06, 2014, 10:02:43 pm »
Neat!
Could we get an updated specification doc for the an8 format?

56
##### Finished Works and Works in Progress / Re: Share Your First Anim8or Model
« on: July 23, 2014, 08:14:26 pm »
first model:

first good animation:

57
##### General Anim8or Forum / Re: Anim8or 3D Viewer
« on: July 23, 2014, 07:58:44 pm »
*jaw drops*
can it display figures or play sequences?

58
##### Finished Works and Works in Progress / Re: This... is... MY BOOMSTICK!
« on: April 19, 2014, 08:44:57 pm »
thanks!
which one did you think the textures need work on? or both?

59
##### Finished Works and Works in Progress / This... is... MY BOOMSTICK!
« on: April 15, 2014, 09:30:06 pm »
pump action and double-barreled shotgun

60
##### Finished Works and Works in Progress / Re: X-wing then and now.
« on: February 12, 2014, 09:38:37 am »
Thanks, guys!
which paint job should i give it? Wedge, Tycho, or CorSec?

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