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Messages - siragin

Pages: 1 ... 11 12 [13] 14
181
Finished Works and Works in Progress / Re: ren vs. kawalla
« on: July 06, 2008, 03:28:58 pm »
the part when ren was fighting the red things i preety much just flew by so that scene didn't turn out like i wanted it to. i'm not really sure in hours how long it took me because some times i would go weeks without working on it. but it took me about 3 months to do. it really shouldn't have taken that long because once i had most of the sequences done it went preety fast except the rendering which took 2 or 3 days per scene to render.

182
Finished Works and Works in Progress / Re: ren vs. kawalla
« on: July 04, 2008, 04:00:51 pm »
thanks for the comment guys. yea i know i have alot to work on. yes that was my first animation, i would try to work on the object animation in my second video that im working on.

183
ASL Scripts / Re: Script Request: Chain Link Maker
« on: June 18, 2008, 01:38:34 pm »
I have a wierd question. with the new chain link maker, wouldn't you be able to make hair easier. if you are just connecting a mesh along a spline, you just draw simple lines alone the characters head and use the script to connect the hair mesh. Other programs do that.

184
Finished Works and Works in Progress / ren vs. kawalla
« on: June 13, 2008, 03:34:21 pm »
this is the first 3d animation that i finsshed. tell me what you think.


185
thats nothing. Im working on a project and it has 3000 frames so far and I have to go to the scene menu and type in the frame i want to go to instead of clicking to the next frame.

186
Finished Works and Works in Progress / Re: ren
« on: April 24, 2008, 06:44:03 pm »
Extra poly where. if you mean  behind his vest then i kinda need them because when ever i make a movie with this character he might take the vest off in the sceen. and he may change outfits sometime. i rather just model a lot of clothes than make different versions of him to save on poly count. if you didnt notice everything is removable. except the shoes.

187
Finished Works and Works in Progress / Re: ren
« on: April 23, 2008, 01:40:07 pm »
thanks everyone but i still have some work to do on him. here is the wire frame and a better render.

188
Finished Works and Works in Progress / Re: ren
« on: April 22, 2008, 10:17:49 pm »
I just used the dynamic partical field in maya.

189
Finished Works and Works in Progress / ren
« on: April 22, 2008, 06:51:54 pm »
just a character i made that i hope to make a movie out of one day. modeled in anim8or rendered in maya.

190
Anim8or v0.98 Discussion Forum / Re: texture messed up
« on: March 28, 2008, 11:00:30 pm »
first yes both pics are renders. the first is the model in scene mode and the the texture is all over the place. the second one is in object mode. both have reflection. And yes i can email the file warning model is kind of big so you wil have to frame the object in object mode. also thanks about the table i just used a cloth texturefor the table that i found.

191
Anim8or v0.98 Discussion Forum / Re: texture messed up
« on: March 27, 2008, 07:23:24 pm »
and here is object mode

192
Anim8or v0.98 Discussion Forum / texture messed up
« on: March 27, 2008, 07:21:57 pm »
with the art render the texture is messed up in scene mode but not in object mode

193
Finished Works and Works in Progress / Re: help with car
« on: January 27, 2008, 09:12:00 pm »
well i only subdivdied when i render to see how it looks. and its a jaguar f type.

194
Finished Works and Works in Progress / Re: help with car
« on: January 12, 2008, 02:56:04 pm »
here is a wire frame image

195
Finished Works and Works in Progress / Re: help with car
« on: January 12, 2008, 12:57:23 am »
i dont know how to save a wire frame. but i started with point by point modeling. and i selected the faces for the doors and windows and detached faces

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