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Messages - Dreadkb

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General Anim8or Forum / Re: Bad arm movements
« on: November 28, 2008, 03:48:06 pm »
A good fix for that is to have more than 1 bone influencing the vertexes at the joint.

Best way I can think to explain it is by example.  If you use painted weights, you want the bone influences to look like the second pic, not the first one. If you use bone influences, you want the outer bubbles to overlap and the inner ones to touch. I hope this helps ya.

Finished Works and Works in Progress / Weapon WIPs
« on: November 28, 2008, 02:56:27 am »
Working on a project where a couple of characters will be in a sword fight. One of them will be using a katana, the other will use a "high sword low axe" style (longsword/francis axe combo) Once I make the axe I will post it too. I don't plan on getting a real close-up of either one, so I don't need great detail.

I used to do a lot of animating. Trying to get back into the swing of things. Any C&C would be greatly appreciated.

Looking at this render of the longsword, I think I'll name it "Angel of Death".

General Anim8or Forum / Re: two small problems...
« on: November 23, 2008, 12:08:13 am »
Ok, this will seem a bit complicated, but once you figure out all the ins and outs, it helps a lot.

Short answer, text editing to remove the sequence.

1. Back up your file first. Text editing a file can be ruined by just 1 character.

2. Right click you .an8 project file, open with, choose notepad.

3. Ctrl+F search for the fist few characters of the sequence name.

4. Delete everything from sequence { "sequence name" to the first } that is all the way to the left including both those lines.

5. Save and open in Anim8or. If you were careful and did it right, you will have physically removed the sequence from the file itself. If it won't open, delete the one you just modified, back up again, and try again if you want to.

Hope this helps ya.

Second problem, no clue, sorry.

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