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General Anim8or Forum / Re: Bad arm movements
« on: November 28, 2008, 03:48:06 pm »
A good fix for that is to have more than 1 bone influencing the vertexes at the joint.
Best way I can think to explain it is by example. If you use painted weights, you want the bone influences to look like the second pic, not the first one. If you use bone influences, you want the outer bubbles to overlap and the inner ones to touch. I hope this helps ya.
Best way I can think to explain it is by example. If you use painted weights, you want the bone influences to look like the second pic, not the first one. If you use bone influences, you want the outer bubbles to overlap and the inner ones to touch. I hope this helps ya.