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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Pincho

Pages: 1 2 [3] 4 5 ... 11
31
General Anim8or Forum / Re: Polly...
« on: January 17, 2010, 06:35:21 am »
I use Dark Basic, and Dark Basic Pro.

32
General Anim8or Forum / Re: Polly...
« on: January 15, 2010, 02:45:33 pm »
It's not quite finished yet. It looks OK so far.

33
General Anim8or Forum / Re: How to copy vertices?
« on: January 11, 2010, 11:50:09 am »
You don't need to mirror the detached face. Detach the face, copy / paste. Move the face out of the way, and there is another one underneath. Join solids, and merge selected points to put the old face back on the model.

34
General Anim8or Forum / Re: Newbie question: creating faces/polygons?
« on: January 09, 2010, 06:16:39 pm »
select the edges..... Edit/fill holes.

35
General Anim8or Forum / Re: Distorted plant
« on: January 06, 2010, 09:59:47 am »
Turn the modifier upside down.

36
General Anim8or Forum / Re: Adding things
« on: January 04, 2010, 03:22:03 am »
If you stick to what the tutorial does you will be OK, but when you get into Anim8or a bit further you will find ways to bend the stem, and if the points go out of line you can move them back into line later. But for a beginner you should just stick with the tutorial.

37
General Anim8or Forum / Re: vexille
« on: January 01, 2010, 09:09:58 am »
I don't know which movie you mean, but if you want inspiration then this is the best....

http://news.bbc.co.uk/1/hi/technology/8417789.stm

38
General Anim8or Forum / Re: Some questions...
« on: December 29, 2009, 12:01:08 pm »
Personally I think it is better to select some faces, then edit / detach faces, so that you have a separate label. Then copy paste the label, and move it forwards a tiny bit. Join solids/ merge points to put the old label back on the bottle again, keeping the new label as a separate object.

39
General Anim8or Forum / Re: invisible window frame
« on: December 25, 2009, 03:38:59 pm »
Pincho, looking at this frame in a bright light does reveal that the paint is not even over the whole thing, probably caused by the painter and the paintbrush not having uniform pressure during the stroke. also different bristles might have been stronger and made a deeper ridge than the softer bristles around them. flecks of dried paint make bumps in the paint. old age can cause peeling or bubbles.

I'm sorry, but looking in a bright light at brush strokes is not what you have represented in your image. You have represented an entire two tone stipple effect over the whole room, including the laptop. The carpet looks like plaster of Paris.

40
General Anim8or Forum / Re: invisible window frame
« on: December 24, 2009, 12:44:13 pm »
Why would the window frame have a speckled texture anyway? It should be plain.

41
General Anim8or Forum / Re: Helpful Programs?
« on: December 24, 2009, 12:41:50 pm »
Photoshop
and Dark Basic for making games.

42
General Anim8or Forum / Re: Top Center Face
« on: December 19, 2009, 08:43:23 pm »
Use that wheel tool, spin it around, and click it.

43
Well Sketchup can export 3DS, so you could import into Anim8or. But I have not heard good things about sketchup's 3DS export so good work.

44
General Anim8or Forum / Re: How texture mapping works?
« on: December 11, 2009, 12:23:32 pm »
Or get Lithunwrap, which I find is a better way to texture models.

http://www.sharecg.com/v/5169/software-and-tools/LithUnwrap---Free-UV-Mapper-for-Windows

45
General Anim8or Forum / Re: Editing .3ds files for Celestia
« on: December 01, 2009, 05:31:34 pm »
No, you can fix it in a UV Mapper, like UV Mapper, or Lithunwrap. Unless you can actually see both sides of the image in the texture, then you can just flip the images in an art package.

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