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Messages - lizeal93

Pages: 1 2 3 [4] 5 6 ... 12
46
Finished Works and Works in Progress / Re: high poly hydralisk
« on: June 26, 2009, 12:02:09 pm »
thank you very much Arik.


well i started doing some more zerg:

so here is the drone.(87,000 polies)  done with the same method( base mesh in anim8or and blender for skulpting)

might try an ultralisk next.

47
General Anim8or Forum / Re: FYI... dude selling Anim8or
« on: June 24, 2009, 11:20:18 pm »
Last I heard the blender guys/gals took care of the 'problem', they have more leeway then we do.

you bet they do. with a program like that their likely from mars!




ps.just kidding Blenders a great program.

48
Finished Works and Works in Progress / high poly hydralisk
« on: June 24, 2009, 11:17:36 pm »
after making the super low poly one i redid the model (first pic) and then exported it to blender (sorry to all those offended) and skulpted it there since i don't own Zbrush. the poly count (since anim8or does not support normals) went up to about 250,000. pretty cool. i have yet t o still work on a suitible texture for the new high res one.

comments welcome. its still a WIP.

49
Finished Works and Works in Progress / Re: Strange effect...
« on: June 24, 2009, 08:16:51 pm »
cool can we see the texturing and settings for ART in the material editor.

great effect!

50
Finished Works and Works in Progress / Re: Newbie
« on: June 24, 2009, 10:32:05 am »
great start. newbie *HUh* who you kidding. great work.

51
Finished Works and Works in Progress / Re: Knightmare (Code Geass)
« on: June 22, 2009, 09:17:04 pm »
cool project with a great start!

52
looks great. the background is awesome. i like the low ambiance b/c you can see some of the ship instead of it just being a black blob flying through space.

53
Finished Works and Works in Progress / Re: sci fi ship
« on: June 19, 2009, 07:59:58 pm »
thank you very much everyone. (i'm inspired already to work more on this quick side project)

wow this forum responds fast. :o

here is another update i added three small docking bays one in the front and one to each of the sides. i'm reluctant to add a radar dish b/c i don't think it would show the scale of the model correctly.

each of those hangars are supposed to hold like 80 cars/ or spaceship equivelent

a wireframe is also included.

i think i will rig it and animate it in 3ds max becouse it has a faster renderer and i don't have the patience for anim8ors as awesome looking as it may be for animations.

i'll start adding weapons to it when i get the spare time. finals and regents and all that nonesense.



54
my only problem with the last one is that the smoke should be blowing backwards. from the accelleration.

55
great model i had made one a while back the texture wasn't as technicaly acurate.  but yours is cooler.

i find the funny thing about making one and rigging it is that you can make it doo all sorts of funny things.

56
the animation looks cool. great lighting. the only suggestion would be to make the ropcket flames don't light up with a bright enough emmissive value. maybe its the lighting?

57
Finished Works and Works in Progress / Re: sci fi ship
« on: June 17, 2009, 10:38:53 pm »
these two images are both rendered in anim8or. compare to the 3ds max ones above. i kinda like the anim8or renders better.

the last one has a post effect ofa solar flare added in the gimp

58
Finished Works and Works in Progress / Re: Sci Fi Hanger
« on: June 17, 2009, 05:43:04 pm »
great model. this was the inspiration for my sci fi ship that i made.

59
Finished Works and Works in Progress / Re: sci fi ship
« on: June 17, 2009, 05:42:23 pm »
thank you falloffalot i''l try and add that as soon as possible.

60
looks really good.

if you don't feel that you are able to modelt he mesh as one piece then break it down. i have seen a masterchief model that had seperate meshes for the black in betweenn

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