Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - flametiger74

Pages: 1 2 [3] 4 5 ... 11
General Anim8or Forum / Re: Polly: Game Engine with Anim8or Support
« on: May 11, 2008, 08:38:18 pm »
Well right now Cre8or's at a point where nothings happening, so I would prefer something like this to come up. From the screen shots it looks much better than what Cre8or can do.

Finished Works and Works in Progress / Re: Ships Under Construction
« on: May 05, 2008, 06:31:08 pm »
I don't know much about boats, but it looks like a good start. Keep it up. :)

ASL Scripts / Re: Diamond parametric shape released
« on: April 29, 2008, 08:42:16 pm »
Nice Script.
Here's a Test render usinng ART transparensy.
Not the best. but not bad either.

Anim8or v0.98 Discussion Forum / Re: shifting
« on: April 28, 2008, 11:11:36 am »
Quote from Downloads- New features for v. 0.95b

There are some minor new features in this release:

    * Left-hand toolbars are scrollable with the right-mouse button when they don't fit.

I asked Steve to put that in about 7 months ago.

General Anim8or Forum / Re: Help with a wierd render.
« on: April 25, 2008, 08:40:48 am »
Well I was thinking of actually keeping it, but I was doing it for a company's logo and I didn't want it to look weird.

General Anim8or Forum / Re: Help with a wierd render.
« on: April 24, 2008, 05:10:11 pm »
Thanks RudySchneider. You got the problem correct. Some how there was a second thing of the same thing w/out color right where the color ones were. I got it right. Thanks.

General Anim8or Forum / Re: Help with a wierd render.
« on: April 24, 2008, 12:33:11 pm »
I tried it on two computer so far and both came out the same way. It's XP not vista. Maybe I'll try updating the graphics drivers but I don't think that's it. The wierd thing is, is that all the other object in this one project I'm working on are rendering correctly but this one object is not rendering correctly. I'm not really sure what the issue is. And the cubles aren't made from textures there just normal colors.

Finished Works and Works in Progress / Re: Adorable...thing
« on: April 24, 2008, 11:44:32 am »
Do a furball. I know that there's a tutorial on how to do hair with anim8or and teranim8or somwhere and the example image is a furball.
If you would add feet and eyes that would be pretty cute. I think.

General Anim8or Forum / Help with a wierd render.
« on: April 24, 2008, 11:13:44 am »
I was rendering a scene of blocks and when I rendered it with v 0.97 and 0.95 and the render was still messed up.
Here's the render.
here's a screenshot of anim8or of what it should actually look like.
 rendered it with scanline.

General Anim8or Forum / Re: Huh???
« on: April 17, 2008, 09:59:48 pm »
Oh. Just wondering.

General Anim8or Forum / Huh???
« on: April 17, 2008, 08:30:40 pm »
Hey evryone. I found this posted today
and I'm wondering what the person who wrote it(Albert) meant by
"anim8or is a 3D modeling and character animation program that I have written over the past couple of years"
Steve's name isn't Albert. Is it???

Anim8or v0.98 Discussion Forum / Re: an8 format suggestion
« on: April 17, 2008, 10:31:00 am »
Maybe to send to other place. ???

Anim8or v0.98 Discussion Forum / Re: Packaging and Sending
« on: April 11, 2008, 06:56:46 am »
Oh OK.

I've found that running vista w/out all the effects does make it a bit more scary, but it's worth it.
People don't realize so much power is put into graphics and shadows for each windows.

Finished Works and Works in Progress / Re: small island scene
« on: April 09, 2008, 10:49:10 pm »
That's pretty nice. An idea would to be make the sand a noisy bumbpmap, and than scale the bumpmap in anim8or down to a small size. That way it will look like sound
otherwise, nice! :)

Pages: 1 2 [3] 4 5 ... 11