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Messages - ADSohr

Pages: 1 2 3 [4] 5 6 ... 13
46
Finished Works and Works in Progress / Re: 1963 Chevy Nova SS
« on: November 05, 2010, 12:37:13 pm »
Sorry for the double post.


The fixed file is working correctly, thank you Ensoniq5!

I've got some progress, the whole front of the car has been modeled except for interior and undercarriage. The back is coming along; I will be done with that soon. After that I plan on doing an interior, a simple engine, and make the underside.

47
Finished Works and Works in Progress / Re: My new project
« on: November 04, 2010, 10:01:46 pm »
Are those transmaps? Sweet. I've never gotten around to making a model that needed them.

48
Finished Works and Works in Progress / Re: 1963 Chevy Nova SS
« on: November 04, 2010, 08:18:35 am »
Wow, I never would have caught that. I sometimes do merge points when the faces look strange, but there was no indication of a problem other than Anim8or crashing.

Thanks for looking at it again.

49
Finished Works and Works in Progress / Re: 1963 Chevy Nova SS
« on: November 03, 2010, 02:09:44 pm »
A render of the car.



I'm afraid that I cannot join the trunk area with the body in the "car" object. When I select the two parts and then build>join solids, Anim8or immediately closes and shows the "Anim8or has encountered a problem and must close" window. I am also having a hard time finding the problem faces, none of them have been deleted.

EDIT

Actually I cannot join the body of the car to any object.

50
Finished Works and Works in Progress / Re: 1963 Chevy Nova SS
« on: November 03, 2010, 08:51:04 am »
Thank you Ensoniq5. That saves me quite a bit of modelling. I need to learn to keep backups often. :P

Even with all the detail in the wheel I still tried to keep the edgeloops nice. There's lots of practice for complex edgelooping in this model.

51
Finished Works and Works in Progress / 1963 Chevy Nova SS
« on: November 02, 2010, 09:55:45 pm »
I've been building this model as a favor for some people that moved away, so that he can see his beloved car while he's away.

I only have a picture of the wheel for now. The file I posted is the latest version so far. Unfortunately it will not load. I tried to fix some points on the front fender that got messed up, and now it won't open. Could someone could fix it for me and let me know how to fix it in case it happens again? Thanks.

52
General Anim8or Forum / Re: What got you started?
« on: November 01, 2010, 08:08:32 pm »
I've had a slight iterest in building models and textures for various games over the years. My first ever 3D modeling was in Sim City Gold, making buildings. Through games I learned some, but very little, about how they are made. Then I ran across a spaceflight sim called Orbiter that absolutely demanded modding in order to use it, and led me to Anim8or. Since then I've left making game stuff and moved to animation. That was well over a year ago now.

53
General Anim8or Forum / Re: tWEAK v0.2 - Anim8or Radial Menu and ToolKit
« on: October 31, 2010, 08:48:49 pm »
I've noticed that Laptop users will not be able to do many functions that use the middle mouse key. The middle key for laptops is Alt-left mouse button.

54
Finished Works and Works in Progress / Re: My new project
« on: October 29, 2010, 03:04:53 pm »
Oh, well I didn't have speakers, so I actually did not hear the words.  :P Sorry about that.

Tests are indeed great for finding better ways of doing things.

Keep it up!

55
Finished Works and Works in Progress / Re: My new project
« on: October 28, 2010, 10:41:24 pm »
Not bad! He forgot to blink though. I would videotape people talking to see what they do and use it as reference for your charachters. Look for hand movement, shifting wieght on thier feet, blinks, breaths. Details add believability.

Also if you could model in some different charachteristics for each charachter, it would make them look more like individuals than clones.

56
Finished Works and Works in Progress / Re: My new project
« on: September 28, 2010, 08:33:32 am »
ok, but if I made the eyeball flat, wouldn't it not look... ball-like anymore?anyway, I was going to try moving the eyelid out further to see if it fixes it any better
Yes, the eye would look flat, the motions would look off, and there would be an ugly shadow of the eyelid over the eye. That's why I gave another option that would allow for a round eye, smooth movement, and limited or no shadow. Which one you choose to use is up to you.

57
Finished Works and Works in Progress / Re: My new project
« on: September 26, 2010, 09:05:09 pm »
The reason your eyelids go through the eyeball are because morphs move points in a linear fashion from point A to point B, they do not care about what the points go through to get there. The easy way to fix the problem would be to make your eyeball flat rather than round. That would stop the eyelid going through the eyeball. The more labor intensive option is to make 2 or 3 different morphs that follow the curve of the eyeball. Then you would have to key in each morph for each blink.

58
Finished Works and Works in Progress / Re: My new project
« on: September 24, 2010, 04:12:40 pm »
I suggest you morph the entire jaw of the horse rather than just the chin, especially on phonemes that require a bit more of an opening to get the right sound; "H", "A" for example. Right now it moves a lot like those mounted fish that sing. But so far so good, It's awesome that you get it synced with the sound. Do you mind sharing how you did that?

By the way, I love Toby mac as well.

59
Finished Works and Works in Progress / Re: My new project
« on: August 29, 2010, 09:55:14 pm »
After you mirror you will have two separate objects, you will have to manually merge them together. Select both halves and go to Build>Join solids. That will make the two separate meshes into one single mesh that you can operate on. Next you will have to select all of the points that lie at or near 0 on the x dimension. Then go to Edit>Merge points, That will take the two separate points and merge them together into one point. If there apears to be seams left over then check to make sure that the points there merged. After that you will have to change the smoo th angle on those edges by double clicking them and increasing the smooth angle until that edge is smooth shaded.

60
General Anim8or Forum / Re: New game
« on: August 23, 2010, 09:39:31 pm »
It was a little risky for me. I did all of my rendering on my school laptop, so I took it to school every day and let it continue rendering. Then I would take it home at night and hope we didn't stop on the way home.

But we are sort of taking over this thread. Back to the game project.

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