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Messages - ADSohr

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General Anim8or Forum / Re: a dragon tutorial?
« on: August 08, 2010, 01:02:46 pm »
I don't know about a tutorial, but I'll give some things I used to make mine in the dragons challenge. Mainly I just mixed and matched many different parts of animals and changed them slightly to make them more dragon like. I took reference pictures of bat wings and put them on the body of a cat with a long tail and neck and made a head based largely on a T-rex. A mishmash of random creatures combined to look something like a dragon. But you can obviously create different elements to fit the style you want, like a chinese dragon looks much different than a medieval european dragon. You could easily use the picture you have there as a reference and make that dragon in 3D. Start at the nose and move to the tail or however you feel would be best to model it. You could even box model the head and go on from there.

Here is the file for my dragon so you can see how I did things if you want.

In a word... no. Perfection is impossible to get with with a camera. You'll just have to work around the minor perspective issues.

General Anim8or Forum / Re: How do I insert images with transparency?
« on: August 06, 2010, 08:15:49 pm »
If you are trying to use a texture that has transparent parts I believe you can use a transparency map(read about them in the manual) with that texture to make those areas clear or semi-clear, depending on the grayscale level of the trans. map. One note; I'm pretty sure I've seen that the ART raytracer does not support transparency, so transparent areas will show up as shadows.

Finished Works and Works in Progress / Re: Plans, need tips
« on: August 01, 2010, 02:00:07 pm »
I'm no expert at edge looping and topology, but I've sort of marked up your picture showing some places I think could be fixed fairly easily. red is where I put a new edge, green is where I removed the current edge, and the yellow area is where I believe it may need quite a bit of work but I can't really give much help because of the view. I only did a few, but it should be easy enough to find other areas similer and fix them in the same way. Also heres a link that shows many ways to fix topology and everything. it is originally for Blender, but the concepts are universal.

Finished Works and Works in Progress / Re: me in my room
« on: July 31, 2010, 02:55:51 pm »
I've figured out the process you described and I've followed it, but there are just too many places where it messes things up. I'm thinking that the only way I'm going to get everything to look exactly right is to just completely re-render the whole scene again. I could just render the parts where the laptop shows and delete all non-neccessary objects from the scene(entertainment center, bed, shelves), which would cut down the render time alot.

Finished Works and Works in Progress / Re: me in my room
« on: July 30, 2010, 06:52:31 pm »
Make sure that your matte is mostly pure black and pure white (for solid objects in your scene), gray shades may cause darkening or lightening. You may also try different blending modes. In Wax I had a problems with opacity settings other than 100% for other than normal blending modes (I don't know if it was intended). Of course it should be fixable in postpro too...
Ok, I just quickly removed the lights in GIMP really quick, but I'll keep that in mind when I try out Wax more in other projects.

I'm not sure about if it's available in Wax, especially without plugins or other workarounds. It should be possible if your overlaying movie is in 32 bit mode (24 bit for RGB and 8 for Alpha), but I'm not sure how to create one, at least I haven't tried that yet. Overlaying static or moving image would be easier because PNG with alpha or GIF would do the job.
Hmm... Now I see that there are two different possible aproaches to this; having a background with holes cut out and the foreground moves behind it, or the foreground has transparent areas and floats over the background.

Finished Works and Works in Progress / Re: me in my room
« on: July 30, 2010, 02:46:19 pm »
I'm just going to be REALLY lazy  :P

I cut out the rest of the desk, including the little bit on the left side where the deskframe covers it. So now I should be able to just paste over the original and be done, no extra editing I hope. The only problem I can see is when the laptop opens it will show as soon as it passes the desk. I'll post this latest fix render, it's alpha, and the original as soon as it they are all finished rendering(only a few hours for the fix), so you can see what I'm talking about.

One thing I noticed is the light got dimmed in that process, any fixes for that? or should I just edit it out in GIMP before I merge them into AVI?

Correct me if I am wrong, but I think it would be useful to use the alpha channel to make the background of the fix render transparent, then overlay the fix over the original. I just do not know how to do this in the new programs. I'll read the manuals.

I found a good tutorial for wax that will help.

Finished Works and Works in Progress / Re: me in my room
« on: July 29, 2010, 05:48:42 pm »
Ok, thanks for the quick reply.

One last question about the compiling these together: In my renders all I want is to edit the area of the laptop, but my render is of the entire desk, so if i were to simply overlay them it would cover up the shelves, games, and other random stuff that is on the desk. Is there any way to not cover those things up?

Finished Works and Works in Progress / Re: me in my room
« on: July 29, 2010, 05:19:55 pm »
Can you show me basically how to do what I am trying to do  in virtual dub? It takes me a little while to get used to programs and I would like to finish this up.  :-[

Finished Works and Works in Progress / Re: me in my room
« on: July 29, 2010, 05:01:25 pm »
Thanks for the suggestion. Save me quite a bit of time I hope.

Finished Works and Works in Progress / Re: me in my room
« on: July 28, 2010, 10:24:19 pm »
Grr... I made mistake, The laptop is too far back and clips through the desk. Already working on fixing it in post production. I removed everything in the room except the desk and laptop and things needed for proper lighting. I am rerendering, with alpha channel, all of the frames with the laptop in them. Then take the three images(original messed up render, desk render, and alpha channel) and use the alpha channel to remove the border from the fixed desk render, then overlay the fixed desk over the original. I takes me about 2 minutes per frame over 300+ frames... :P Time to practice perserverence.

Finished Works and Works in Progress / Re: Plans, need tips
« on: July 28, 2010, 11:48:10 am »
I know from my experience making a cat skeleton that you will usually not find very good reference pictures of animal's skeletons and individual bones, you may have to go on major medical college or veterinary websites to find anything close. Good luck on the pelvis, looks like you may need all 6 views to get it accurate. Something you can do to make the reference images eisier to find is to take ones that are close to what you need and edit them to make them more easily visible by adjusting sharpness and contrast, changing background color, and fixing perspective errors. You can do stuff like that in GIMP.

If you know someone that is a cowboy or horse fanatic you can ask them if they have a skull that you can borrow.

Finished Works and Works in Progress / Re: me in my room
« on: July 27, 2010, 10:50:51 am »
Yeah, my room is a mess too, I had to clean it before I could start.  :P

Finished Works and Works in Progress / Re: me in my room
« on: July 26, 2010, 08:51:43 am »
Finally finished rendering! :P 

23 days at 300x400 AA144. ART render.

I have to do some postrender work, then I'll put it up here.

General Anim8or Forum / Re: Invisble points and edges
« on: July 24, 2010, 09:35:10 pm »
In object mode, select the reference image like you would select any other object, and then use the move tool and move the reference image away from the direction you will be looking at it. You can move it either by using middle mouse button and moving your mouse around until you see your points that you made, or you can switch to another view and move it that way.

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