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Messages - ADSohr

Pages: 1 ... 3 4 [5] 6 7 ... 13
61
General Anim8or Forum / Re: New game
« on: August 23, 2010, 08:38:25 pm »
It took me 26 days to render 700 frames.

That's about 30 minutes per frame on average, but some have took over an hour.

62
Finished Works and Works in Progress / Re: My first video!
« on: August 23, 2010, 10:56:15 am »
For things like that it may be easier to use sudivide faces instead. Then it won't end up being too high poly.

63
Finished Works and Works in Progress / Re: My first video!
« on: August 21, 2010, 08:36:59 pm »
You're probably right about the ribs.

Try using negative values in the ambient and diffuse settings of the clouds, see how that works.

64
Finished Works and Works in Progress / Re: My first video!
« on: August 21, 2010, 05:09:34 pm »
The head looks much better to me. Good job.

It looks like the normals are reversed on the ribs, you might want to check on that, but I may be wrong.

Are you still using a reference image? That will help you get the shape and position of the ribs down pat.

I have no clue about lighting though, so I can't help with the clouds.

65
Finished Works and Works in Progress / Re: My first video!
« on: August 20, 2010, 01:14:23 pm »
Well, I'm not a vetrinary, nor have I made any actual research, but just from looking at a few pictures of horse skeletons I have discovered several things that the wrong size. I noticed that while most of you bones are the right shape, there are either not enough of them, or the ones you have are the wrong size. Sorry to bring out tiny details, kinda like Davdud101 said, I don't want to sound critical, just give suggestions for improvement.

Here is what I find would make it more proportional:

(1) Fix the ribs first, I know you said they were difficult to make, but the ribs are what give the biggest indicator of size for the rest of the entire body. Right now there are too few ribs, They should go all the way back to the middle of the 3rd vertebra up from the pelivis(count three vertebra to the right side of the pelivs, or add two more ribs, one on each vertebra).

(2) Next enlarge the shoulderblade until it forms with the hump in the spine, that will make the arms look more powerful.

(3) It appears that the head it actually supposed to fit the ribs. Take the head and turn it 90 degrees so it faces up, then move it over to the ribs and use the rib directly under the most prominent vertebra to measure the length of the skull. Scale the skull until it fits that rib vertically, then it should be the right size... I think....  ::) Don't use the "non-uniform" scaling tool, I think you have the right shape already.

Hopefully that helps. I know it's alot to fix, but stick with it.

66
Finished Works and Works in Progress / Re: My first video!
« on: August 19, 2010, 09:30:42 pm »
That's awesome.

 I've never made a full rigged animation, but a few things I noticed on the test were that the head seemed disproportionately large, and that the feet did a lot of "sliding" along the ground. To fix the sliding all you have to do is make the whole horse go forward at the same speed that the feet are going back.

Otherwise that is really good.

67
Finished Works and Works in Progress / Re: me in my room
« on: August 17, 2010, 11:57:08 am »
I'm a perfectionist.  :D

68
Finished Works and Works in Progress / Re: me in my room
« on: August 17, 2010, 08:17:29 am »
It took me about a year to make this. I'm estimating that I spent at about 2000 hours of time in the modeling, texturing, animation, and lighting.

69
Finished Works and Works in Progress / Re: me in my room
« on: August 12, 2010, 03:47:04 pm »
I never got around to making me. Theres a bunch of pictures of the model I made somewhere in this thread, but they really don't look like me.

70
Finished Works and Works in Progress / Re: me in my room
« on: August 12, 2010, 03:17:01 pm »
Here it is!


71
Finished Works and Works in Progress / Re: me in my room
« on: August 12, 2010, 11:47:11 am »
The whole things is now finished. I'll try to put it on You-tube tonight.

72
General Anim8or Forum / Re: Weird legs
« on: August 11, 2010, 04:29:39 pm »
Use the middle mouse button, that changes the Z direction: http://www.anim8or.com/manual/6_sequence_editor.html#making_a_key_pose

73
We are getting a bit off topic here, but unless you are willing to paint an entire room a strange color like green and pay a ton of money for a fancy rig that gives you an exact 90 degree angle with two cameras, It's going to be difficult to do it by hand, or even with a tripod.

Best I have come up with for taking reference pictures is a tripod and a chair with the floor marked off with tape so that you can have a helper move the camera around you and take the pictures while you sit as absolutely still as possible. But even with this there will still be imperfections like lighting, position, you moved, etc.  This will get it fairly close, but don't expect too much.

I've tried many times myself, taking a couple hundred reference pictures, and none of them are perfect. I had to manually edit almost every single one in GIMP. And that isn't counting the ones I've pulled off the internet that I had to edit, even blueprints, medical references, and technical drawings.

Even the pictures you are refering to that neodelito put up have minor issues: look at the lips, in the picture on the right the point #6 is lined up with the top of the lip, and #8 to the bottom of the lip, but in the front view they do not line up with thier respective parts, the picture is out of perspective slightly. Things like that are inevitable, eventually you just have say that it is good enough, not perfect, but usable.

74
General Anim8or Forum / Re: a dragon tutorial?
« on: August 08, 2010, 11:01:50 pm »
Well, like I said, you can use it as a reference but the style you make yours with will be entirely yours. Go to the challenges page on this forum and look for the D-D-Dragons challenge, maybe you can find some more inspiration.

75
General Anim8or Forum / Re: a dragon tutorial?
« on: August 08, 2010, 05:22:26 pm »
No problem  :)

Let me know if it helps.

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