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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Steve

Pages: 1 ... 109 110 [111] 112 113 ... 138
1651
Finished Works and Works in Progress / Re: Minions
« on: November 15, 2013, 06:44:04 pm »
Nice work.  I could use a couple hundred minions myself!

1652
Anim8or v0.98 Discussion Forum / Re: A Note About the GUI and New Features
« on: November 13, 2013, 02:57:10 pm »
I retired Oct 1 and have a bit more time now.  I'm currently restructuring the web site (almost done) and updating the manual to include the new features.  Then a new release (not preview) called v0.98.

1653
Anim8or v0.98 Discussion Forum / Re: New preview with XP fix ready: v0.97f
« on: November 13, 2013, 02:54:03 pm »
daniel99 I can't reproduce this crash.  Can you send me a project and instructions on how to reproduce it?

1654
Anim8or v0.98 Discussion Forum / Re: Sequence editor Problems 0.97E & F
« on: November 02, 2013, 06:10:20 pm »
I still am unable to get it to crash so if you would send me an example project I'd appreciate it.

1655
Anim8or v0.98 Discussion Forum / Re: Sequence editor Problems 0.97E & F
« on: November 01, 2013, 09:14:22 pm »
I can see a problem when looping a sequence - pausing with the space bar and resuming limits the range of the replay.  I can't get it to hang however.  What OS are you using?  Can you send me a small project that shows the problem?

1656
SubDrag, can you send me a .an8 project that shows the bitmap export bug (along with the bitmsp)? I'm having trouble reproducing this.

1657
Oops!  Sorry about that, SubDrag! Everything should be OK now.  I updated the link in the top topic and added it here as well:

Anim8or v0.97f XP Compatible Preview


1658
Ippena, glad you like it :)

1659
Thanks, Claude and ianross.  I'll look into these.

1660
OK I'll look into flat shading and the double transparency a bit more to see if I can improve things.

1661
Deepthought, I haven't decided on this yet.  It's a lot of code to add everything specifically in a dialog.  Attributes will always be supported because they are a way that anyone can extend the semantics without Anim8or having to change, but some of them (such as those used by the ray tracer) make more sense in dialogs.

1662
headwax: Hey, I didn't know that muchos gracias was auzzie talk  :)

johnar: I'm relieved to finally get XP working. MS is such a pain - they're trying to kill it even though half of the Windows computers users still prefer it.

1663
Raxx, do you have shaders enabled?  If so this explains the lack of flat shading.  This is a known issue.

The double opaqueness occurs because both the mesh and it's controlling shell are drawn.  For a subdivision of 0 they are the same surface.  I'll see if I can find an easy way to fix this.

1664
Anim8or v0.98 Discussion Forum / Re: a couple of bugs
« on: October 03, 2013, 04:57:33 pm »
-3s?  That's weird.  I saw the 3s in these files.  I have no idea where these come from but at least this is another clue!

1665
Anim8or v0.98 Discussion Forum / Re: Position Indicator (Minor Bug)
« on: October 03, 2013, 04:55:38 pm »
Thanks for the report.  I've fixed this for the next update.

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