Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - blazecon0

Pages: 1 [2] 3 4 ... 6
16
General Anim8or Forum / weird error
« on: November 20, 2010, 11:47:20 pm »
one of my projects has some kind of error that occurs everytime i open i and i wanted to see if anyone can fix it.
i think it occurred while i was in a a fit of rage trying to make bones move the way i wanted to, i dont rly know -.-
anyway, i did something and now my model has errors every time i open it. just open it and you will see, and if you can please tell me what i did

i know im not the most organized person, thus my files are highly unorganized as well, so i rly appreciate yall trying to sort through this mess ^^

17
Finished Works and Works in Progress / Re: Steampunk World
« on: November 09, 2010, 06:25:04 pm »
that happens to me all the time. i actualy had 1 model turn its self infide out once. very strange..

18
Finished Works and Works in Progress / Re: Steampunk World
« on: November 09, 2010, 09:50:31 am »
well for now im just making it functional, ill make it all pretty later using textures ;) also its a gun based off of the era more than the theme, i realy cant see a ray gun like that being used in a practical manner here :p

19
Finished Works and Works in Progress / Re: Steampunk World
« on: November 08, 2010, 10:52:37 pm »
i was thinking it would just be for fighting the aliens. besides, isnt this post apocalyptic anyway? not a lot of standing around in the open occurring ;)

20
Finished Works and Works in Progress / Re: Steampunk World
« on: November 08, 2010, 06:30:18 pm »
this is the gun so far. the barrel and the stock aren't filly connected, tho you cant tell here. this model is built pretty simple so you can have a good many of them on screen w/o seriously hurting render time. next to be added is the trigger and a little lever close to it that allows for the water to be set for use.

21
Finished Works and Works in Progress / Re: Steampunk World
« on: November 08, 2010, 02:13:26 pm »
i got a gun in the works, will be in beta by tomorrow which means you will see it then ^^

22
Finished Works and Works in Progress / Re: Steampunk World
« on: November 08, 2010, 09:58:57 am »
true, but you also need to look at the rate in which it is released. it has the POTENTIAL to power a home for 50 years. but if it released all its energy over thousands of years, as most radioactive things do...
anyway you see my point, i think it would be more realistic to assume it intakes a lot and then emits rapidly

23
Finished Works and Works in Progress / Re: Steampunk World
« on: November 07, 2010, 09:03:55 pm »
i know i was just bein smart ;)

24
Finished Works and Works in Progress / Re: Steampunk World
« on: November 07, 2010, 08:55:03 pm »
dosnt the rock glow? put it in a clear bulb, instant streetlight
win!

25
Finished Works and Works in Progress / Re: Steampunk World
« on: November 07, 2010, 07:43:35 pm »
i lied
weaponry. obviously no society is perfect, and weapons will be needed in one form or another in order to keep peace, so heres my ideas thus far
firearms: these could be rifles and pistols that store water in there stalks and keep a grain of the rock separate. pull back the hammer, and a drop of water is added to the grain, and it builds pressure. pull the trigger and the steam is released, the grain is attached to the metal so it dosnt fly off with it, and the steam pushes a steel ball out at high speeds
small explosives:
a grenade could be a sphere filled with water and a grain of steamrock inside a sealed cylinder attached to a knob on the top which, when turned, opens the cylinder exposing the grain to the water. in a few seconds, BOOM. hot steam and shrapnel result.
rocketry: a grain is exposed to a water tank, and the only place for the steam to go is through a very small hole in the back. the small hole would allow the rocket to generate enough pressure and sustain for long enough to launch a small rocket a good distance. but that would probably be fairly inaccurate so these would be launched as a 30 rocket battery or something like that.

also i was thinking about typical personal belongings. i was thinking that everyone owns there own piece of the rock, and it is used to power things. example, you use your rock to power your car to get to work, get out and pull your rock out, go inside and put it into your work machine (whatever it may be). everyone owns ONE rock that can be used for anything.
maybe make it so the rock can be put into a little nest on the machine and the steam creating energies are directed at the water source? in this case a marble size peice could be used for practically anything

aand my storyline idea :)
if this rock doesn't intake anything before outputting, that literally creates a kind of glitch in the universe. i was thinking, as a storyline element, that these rocks need to be in the sun for a little while before being used, but at first ppl didn't know this. the rock had been flying around in space for god knows how long before coming to earth, and that energy lasted a long time. ppl thought the energy source was infinite/self sustaining and built things around it in a way that the rocks couldn't be removed without destroying the machine that uses it, causing a huge amount of problems just before the aliens invaded, making much infrastructure collapse just before the invasion. also (if it were a game) we could use this to make puzzle elements centered around retrofitting things or refilling them with energy before use


26
Finished Works and Works in Progress / Re: Steampunk World
« on: November 07, 2010, 07:19:11 pm »
i really cant think of anything to add :( you guys seem to be doin pretty good tho

27
Finished Works and Works in Progress / Re: Steampunk World
« on: October 25, 2010, 09:33:44 pm »
and once again, ill be happy to help with this 1 as well ^^

28
Finished Works and Works in Progress / Re: Steampunk World
« on: October 25, 2010, 09:32:36 pm »
so thaaats why...o well, i got some good experience and models from it :)

29
lol, i dont think ive ever seen rust on a computer XD
anyway, the tank textures are comin along nicely ^^

30
just now got to watch it, simply amazing :D

Pages: 1 [2] 3 4 ... 6