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Anim8or v1.0 Discussion Forum / Re: Something been bugging me for a while!
« on: May 30, 2017, 04:27:33 pm »
Holy quaternions!
Steve, that's no way to announce a release! =)
Steve, that's no way to announce a release! =)
Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"
Perhaps nemyax's suggestion of ctrl-RMB might be a good long term solutionOn second thought, it isn't. There'd be a conflict with the Ctrl+Shift-enabled select mode. But I'm sure Steve will come up with a consistent convention after 1.0.
I believe there's no script/code I could use that makes the 2nd figure follow one specific bone of the 1st figure?In theory, you should be able to:
Another useful property of Controller scripts is that they can refer to the value of other Controllers in Elements in the same Scene with the GetAttribute() functionsYou'd need to transform the temp-parent bone's matrix to world space and then transform that to the temp-child's local space, and apply it. Don't know if that's actually doable in ASL.
Been there twice and it's awesome, Rome, MalagaBut Málaga's in Spain.
What tool were you using and what editor?Select, Move and others.
Were you in wireframe, flat or smooth view?All of them.
Was Fast Select enabled?Yes.
If I had one wish for Anim8or, that would be to move a vertex or control point along an edge.Shift+S.