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Messages - Hypure

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46
Thanks Johnar,  and Captain! glad you liked it.....  Cooldude, I'm working on it! believe me, my next bit I hope are all real voices..  There are a couple people I work with who I think fit the bill :D

47
Finished Works and Works in Progress / Re: Code name "Ded Nite"
« on: January 21, 2016, 02:37:26 pm »
Just 35,000 poly in this pic.  I smoothed making it 140,000. I expected it to look different but exactly the same. Which I'm very happy.

48
Ongoing Anim8or Development / Re: Topo Tool
« on: January 20, 2016, 01:33:26 pm »
Tried the topo and knife out, I have been watching you guys working on it and WOW, very cool!

49
Even if I'm not zoomed in while in arc rotate ( far from origin), the ability to move forward would still be there and that is what is most important and a pain when navigating large environment maps.  I like this method I described because it is simple.   No new buttons, but most importantly I am already using ARC half the time I'm doing anything anyway

Not that a new button would ruin anything, because moving distances, even small,  when close to origin is impossible without pulling out, turning sideways toward the destination and then moving laterally.


50
Sorry, my post says "without stopping in perspective view"  and my intention was ARC rotate...-my bad.---though you got to be in perspective to see around things, one thing that is important.

In arc rotate, if I'm close to origin- that is i have moved in as close as I can with the wheel, though I am not able to rotate around any object, I am able to effectively "look" around.   If I could release LMB to stop looking and press RMB to move forward then I would be able to navigate through a two story building for example...........   so this is how it would work;       I would change to arc rotate view, roll in close to origin, press the LMB (while in arc rotate)  to "look" up a flight of stairs, release LMB and press RMB to "walk" forward.   At the top of the stairs, release RMB to stop forward progression then LMB to "look" again at the direction I want to go, then resume by releasing LMB and holding RMB  again..... I think that would be very effective

 If "forward" movement with RMB pushed simply meant moving the direction arc rotate "looked",  then problem would be solved!  ;D

Icing on the cake would be the ability to increase and decrease speed by moving mouse forward or back while RMB is pushed. 8)

51
Sorry I didn't finish my sentence before, ill try again....
My intention is to navigate through (scene and object mode) with look capabilities....  I use the mouse "roller" to get close to my origin in perspective, but then (Alt+right click drag mouse forward) is VERY unresponsive and i'm all but immobile.

52
Ohh, that's not it.  Thanks for the heads up thecolclough...




Fixed the audio syncing problem.

53
Finished Works and Works in Progress / Re: Code name "Ded Nite"
« on: January 18, 2016, 05:48:01 pm »
I also need;

1. car with the front up on jack stands, or on ramps, the hood open with a lamp hanging.  it will be in the garage, interior not important except for visible seats and steering wheel.

2. a patio for behind the house, grill  and patio furniture, the house sits at ground level* no fence.

3. 18 wheeler, doesn't need to be capable of turning or have functioning doors, but it must have windows in the front WITH a dash steering wheel and seats but will only need to be visible through the front window looking in.   Wheels should be able to spin on center or be modeled to appear to be. 

4. caterpillar does not need to be functional in ANY way.

5.  partiality built house does not need to be very far along, some material laying around, pallet of wood, wheel barrel, pile of dirt.    etc.  a cookie cutter property that will be laid down as a prop.... may be used twice with minor differences.

6.  kitchen appliances, formal dining table with chairs.

7. light fixtures.   .. there is the adults room and the kids room, two bathrooms living dining and kitchen, middle income family so not too fancy and they generally need to be similar through out the house except for the bathrooms.  ceiling fan. 

8. Garage prop-work bench and shop vac.   table saw and little girls bike with tassels.

Things should stay low to mid polly count and the furnishings need to be low to middle end, this house was built to be sold, it is the first of many to be built and flipped.  I am planning to furnish the house on a need to go bases to avoid unneeded detailing, though if you would like to contribute random props that would be fantastic!

The story incorporates a large field with clumps of trees at property lines/crop lines, basically farmland with a highway across the field from the house.   The house is on a newly build road/subdivision on a cul-de-sack not accessible directly from the highway.  This is all relevant to the story. 

It will be autumn in a temperate climate, so the trees will have lost most there leaves, browns, orange and grays will be used, exposed dirt and dead grass.   

colors should be dull with few very bright colors except in kids room, earth tones, and simple like the house in the pictures.  Materials should be set to reflect light darkly and not there own textures. 

54
Finished Works and Works in Progress / Re: Still Life with Glass Cross
« on: January 18, 2016, 04:30:39 pm »
Wow, that is impressive.

55
Nice, I'm digging your technique.   AND your second attempt is much cooler.

56
That's cool, I've been wanting to try using a lens ever since reading through the animator tutorial on light.  The way this program duplicates real world optics is amazing to me.   Nice work.

57
Finished Works and Works in Progress / Re: House Model
« on: January 18, 2016, 04:19:44 pm »
Nice man, I just built a house, I did not put the time into it you did.   I was going for a functional interior though.... Good Job!

58
Finished Works and Works in Progress / Re: Works
« on: January 18, 2016, 04:14:36 pm »
The mechs are awesome. Nice.

59
ASL Scripts / Re: Animated Textures Using Controller Scripts
« on: January 18, 2016, 02:33:52 pm »
Your the man, guy! It looks tricky... But it's worth it.  Thanks Raxx!   8)

60
Finished Works and Works in Progress / Code name "Ded Nite"
« on: January 18, 2016, 01:12:08 pm »
Here is the house the carnage takes place, very early stage of course.  The is a dramatic tale of a young family at the end of a troubled weekend..... With a surprise ending.   I don't want to give too much away, but I need a shovel-cat/caterpilar, trees, bushes, a 2nd house-"in the middle of construction", and an 18 wheeler.  If your interested in modeling any of this let me know! Credit will be given  ;D I'm shooting for a July release date.   8)

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